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Re: Cyberpunk 2077 Extended Trailer [Re: GamingPhreak] #1236807
12/23/20 05:42 PM
12/23/20 05:42 PM
Joined: Feb 2004
Posts: 7,006
Terra deficit
Trail_Mystic Offline OP
Dragon Breath - Darkside Moderator
Trail_Mystic  Offline OP
Dragon Breath - Darkside Moderator
BAAG Specialist

Joined: Feb 2004
Posts: 7,006
Terra deficit
That is kind of a weird leveling system, although it does sort of remind me of a variation FPS/RPG hybrid character development I've seen. In a way it's a little like the one they used in Mass Effect, which I wasn't particularly fond of either. I'd like to see break down on how their character versus skill leveling algorithms are set up. Might make it easier to figure out what they had in mind.

It's interesting, the longer the game is out, I'm seeing less articles about game glitches. What I am now starting to see are complaints about how shallow the story and characters are. The lack of any depthy interaction other than cut-scenes. One thing I haven't seen mentioned is if the story can take multiple paths based on the choices you make. If not, then this is sounding more like a hybrid FPS, favoring the FPS side rather than character interaction and development you see in RPG's. I'll have to keep my eyes open for more input on that aspect of it. That would be a game breaker for me, if the story is light and doesn't have meaningful interactions and choices, I'd loose interest pretty quickly.

Last edited by Trail_Mystic; 12/24/20 11:28 AM. Reason: additional comments

"I hate war as only a soldier who has lived it can, only as one who has seen its brutality, its futility, its stupidity." — Dwight D. Eisenhower
Re: Cyberpunk 2077 Extended Trailer [Re: Trail_Mystic] #1236910
12/25/20 01:27 AM
12/25/20 01:27 AM
Joined: Nov 2000
Posts: 9,273
Canada
hagatha Offline
BAAG Specialist
hagatha  Offline
BAAG Specialist

Joined: Nov 2000
Posts: 9,273
Canada
From what I've gleaned from various sites is that there are different paths and endings.


I think I'm quite ready for another adventure.
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