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Re: Indy Jones: Emperor's Tomb #134034
04/19/03 11:18 AM
04/19/03 11:18 AM
Joined: Apr 2003
Posts: 24
SewTiyardIndy Offline
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Amen, Singer! That is the experience with this game - the unending repeats of the same level, ad infinitum. You know it has put me off platforms. I wish I had spent my money on Omega Stone. I liked Riddle of the Sphinx. Not currently stuck but although it is Saturday and I can play for hours if I want - I am not. I am up to the Emperors Tomb level where you have to throw skulls to distract orbs - anybody who thought the guardian bats are tough, wait for this fun! frown

My last sticky part wasn't a jumpwhip - it was fighting the bad camera/controls on the scaffolds in the Dragon Fortress, relatively easy jumps made difficult by a wacko camera.

Although it hardly as bug-ridden as say TRChronicles it has just been so not worth it

Re: Indy Jones: Emperor's Tomb #134035
04/20/03 07:08 PM
04/20/03 07:08 PM
Joined: Jul 1999
Posts: 1,247
San Antonio, TX, USA
LSHAW3457 Offline OP
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LSHAW3457  Offline OP
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Unfortunately, SewTiyardIndy, I have to disagree with you. Sure, I DO agree that the camera angles make things more difficult at times, and getting the run/then double-whipping, chain climbing, jumping from one chain to another, then whipping again, running, etc., is tedious and monotonous when you continuously die, BUT the game is definitely worth playing. Of course, this is only my opinion, but being the diehard Indy fan that I am (I've played 'em all, including PS2 versions of the same games I've completed on PC and a few others that aren't available on PC), I really do like these types of games.

I'm holding out hope that LucasArts will follow through with their promise to put out a patch for saves, and perhaps for the awkward left-handed keyboard controls as well. We all know that this game was originally made for PlayStation 2 and Xbox systems, so the autosaves are a "gimme" for those game systems, but definitely NOT for PC's.

Perhaps, if more of us wrote nasty letters (not really nasty, just making our point known) to LucasArts about the awkward keyboard default controls and the lack of ability to save whenever we want, we'll get a faster response. Personally speaking, I've written to them 3 times and received a response all 3 times, with promises that it's "in the works", and "we're looking into that."

Hang tight, folks... Help is soon on the way. For those reading this message who have NOT played Indy: Emperor's Tomb.....don't give up on the game, please. Give it a whirl. After a few levels, getting a grip on the controls for the keyboard that YOU set as YOUR preference isn't too bad. You get the hang of it.

Still an Indy fan....always an Indy fan....just disappointed in the way this one was released with PS2 and Xbox default controls...


A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!
Re: Indy Jones: Emperor's Tomb #134039
04/21/03 06:16 PM
04/21/03 06:16 PM
Joined: Jan 2003
Posts: 173
Tulsa, OK
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PeggyG Offline
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Marian, you know, some games handle these console-type autosaves a whole lot better than others. I just started Enclave, formerly a console game, on the PC. This game has checkpoints spread out, so even if you're just starting at a new area, if you ignore the baddies and run like the dickens to find and activate the checkpoint, you're good. Even if you die, you'll regenerate at the checkpoint and can continue your game without needing to redo anything. And so many of Indy's redo's involved difficult actions that became more anxiety provoking when having to redo, and the joy of seeing a certain area for the first time and accomplishing these fun feats quickly deteriorated into dread and frustration when you'd be faced with constant do overs.

Indy had moments of great fun and had some cute little puzzles, but I wouldn't recommend this game to anyone unless a save patch comes out. It became way too disheartening after a while. I think Indy as is would probably fulfill a spot in some gamer's hearts...those who might normally choose "ironman" mode. For those of us who work hard and need a little fun on our off hours, this type of save for this type of game just doesn't work. I don't want to work at having fun!

Re: Indy Jones: Emperor's Tomb #134041
04/26/03 12:39 PM
04/26/03 12:39 PM
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Posts: 1,545
Piney Woods of East Texas
joanieS Offline
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Dumb question here since no one else seems to have had to ask. How do you save a game at a point where you CAN save a game? I see there are slots for different saved games so there must be some way to do this. In the beginning somewhere I was able to save one game with my own title. Am now doing Prague and thought perhaps there would be a chance to label a new saved game for that level, but there is still only the one game I initially was able to save. Does this make sense?
<img border="0" title="" alt="[Confused]" src="confused.gif" />


"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
Re: Indy Jones: Emperor's Tomb #134042
04/27/03 05:27 AM
04/27/03 05:27 AM
Joined: Jul 1999
Posts: 1,247
San Antonio, TX, USA
LSHAW3457 Offline OP
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You can't, that's just it! They give you all these slots for saved games, but unless you start at NEW game and make progress to the automatic save section of a level, you saved game slots will remain with however many games you've started new...
Rediculous, isn't it?


A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!
Re: Indy Jones: Emperor's Tomb #134043
04/27/03 07:24 AM
04/27/03 07:24 AM
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Posts: 1,545
Piney Woods of East Texas
joanieS Offline
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So, are you saying when you make progress to the automatic save section of any level you CAN save with your own title in the next save game slot? If so, how do you do that? Or, are you saying even with all those save slots no one can save more than one game and that is only when you reach the first automatic save section for the entire game? Does everyone only have one save slot filled in through the entire game? Sorry to be so dense.


"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
Re: Indy Jones: Emperor's Tomb #134044
04/27/03 07:33 AM
04/27/03 07:33 AM
Joined: Jul 1999
Posts: 1,247
San Antonio, TX, USA
LSHAW3457 Offline OP
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What I'm saying is this:
1) The saved slots are mostly for PS2 and XBOX versions, although they appear in the PC version.
2) You'd have to start a NEW GAME and then make progress, and reach an "auto save" section before it would show up in the save slot.
3) There are tons of saved slots, but they don't do any good unless you start NEW GAMES and make progress to auto save levels.


A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!
Re: Indy Jones: Emperor's Tomb #134045
04/27/03 11:22 AM
04/27/03 11:22 AM
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Posts: 173
Tulsa, OK
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PeggyG Offline
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Joanie, the general intent of this PC version of Indy is, yes, to have just one savegame show up when you load up your game. Your continual progress is added on to your savegame. So when you load up your game "Joanie" (I'm assuming that's what you called your game), you'll be at the start of whatever level you're up to. I only have the one "peggy" game when I load Indy up, even though I'm at the last level of the game. You don't physically need to SAVE your game. The game will do it automatically for you by adding on whatever new level you've actually finished.

Keep in mind, though, if you ever want to replay a level you've already played, you can do so just by opening up your "joanie" game and then using the arrows to go back and forth to choose which level you would like to replay. I assume you can do this to pick up any artifacts you missed first time around or just for the dubious fun of replaying. But just to answer your question, yes, you'll just have the one savegame throughout your entire Indy game.

All those extra savegame slots can go to family members! Get your hubby, Mel Gibson, to play! Get your brother, Russell Crowe, to play! Get your favorite uncle, Daniel Day-Lewis to play! Oops, sorry, those are MY family members. But you get the idea....

Re: Indy Jones: Emperor's Tomb #134046
04/28/03 09:30 AM
04/28/03 09:30 AM
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Posts: 2,240
Wilmington, DE
dadguy Offline
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AAAARRRRGGG!!

I think I've reached the breakpoint. Such a simple place to fail...

I can not for the life of me get Indy to double-whip his way across the crawlspaces where he has to release the Gondola brakes in the Peng Lai Mountains. I tired different timing, I tried stopping at the first grab and getting my bearings before swinging onward... he just doesn't seem to be able to catch that second ring. It is particularly frustration because I have to replay the whole thing to get just one shot at failure.

Did anyone else have this problem? I have been able to handle the double-whip jumps everywhere else, but here, he can't seem to catch the second ring.

Thanks,

Dadguy

Re: Indy Jones: Emperor's Tomb #134047
04/28/03 07:47 PM
04/28/03 07:47 PM
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SewTiyardIndy Offline
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I remember I got through it fine the first time I was confronted with it. Then of course after doing the sublevel 50 times or so it became more difficult. I remember you just have to be quick with it. No tricky run jump to speak of. The sublevel is one of the more enjoyable ones so I would stay stick with it a while longer.

I haven't Indied in almost two weeks now. But if I remember correctly there isn't too much to this level before that double whip so you should manage to got enough shots at it before you can't stand the site of the same 2,4,6 nazis.

SewTiyardIndy (two weeks and counting)

Re: Indy Jones: Emperor's Tomb #134048
04/29/03 08:22 PM
04/29/03 08:22 PM
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Posts: 2,240
Wilmington, DE
dadguy Offline
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SewTiyardIndy,

On your advice (and because I hate to quit) I did go back and try again. After failing 20 times, this time I was successful going both ways and I have no idea why... I did nothing really different. It was such a triumph! I almost blew it after making the hard double-whip jumps when I jumped too far with the rope swing near the end and overshot the catwalk; but I survived the fall.

And you were right, it was worth it to get to the gondola ride and the gunning of the fighter planes. Great fun!

Thanks for the inspiration!

Dadguy

Re: Indy Jones: Emperor's Tomb #134049
04/30/03 02:19 PM
04/30/03 02:19 PM
Joined: Nov 2000
Posts: 1,545
Piney Woods of East Texas
joanieS Offline
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Thanks for the save info. I think I finally got that. Now, as to the artifacts. Is it one per level? AND, how the heck do you access the zip line? Have gone through the whole schmear in the Prague section leading up to the zip line THREE TIMES only to have Indy fall to his death because he can't grab onto that line. Thanks, you all out there!!!!!
wave


"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
Re: Indy Jones: Emperor's Tomb #134050
04/30/03 02:45 PM
04/30/03 02:45 PM
Joined: Jan 2003
Posts: 173
Tulsa, OK
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PeggyG Offline
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Joanie, the zip line is an automatic thing. All you have to do is get close enough to it and then hit your action key (the default being the "E" key). The game takes over for you and has Indy ride the line. You don't physically need to jump, whip, or perform contortions. If you hit "E" and Indy doesn't do anything, move him around a little to get to an optimum point.

Re: Indy Jones: Emperor's Tomb #134051
04/30/03 02:50 PM
04/30/03 02:50 PM
Joined: Nov 2000
Posts: 1,545
Piney Woods of East Texas
joanieS Offline
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Rats!!!!! Thought it was like jumping on a rope. Thanks. Sigh.


"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown
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