Along with Dire Grove, Dark Parables is one that I am satisfied with having paid more than the usual price. I still have the extra game to play and may play again because I didn't realize that I wouldn't have the chance to go back and look for morphing objects. I missed five.
The puzzles were amusing if a bit too simple for my taste. That's okay.
On the hidden object side, I liked the story and game play enough that I used hints fairly often when only piece of something remained obscure, and I wanted the story to move along. The objects themselves were visually pleasing.
One thing I've noticed about casual games in general is that fewer grammatical and spelling errors crop up. Another is that the people who decide what to call an object (do they have a job title?) now seem to be taking the time to learn a bit about armor and other arcane subjects. For example, halberds no longer are routinely referred to as axes, although they are, indeed, a type of axe. I look forward to being asked to locate a morion and in my ignorance clicking on the barbut, to mistaking a chimera for a griffin, and to mixing up flanchards with cruppers...all beautifully rendered.