Well, I agree with a couple of his points-- but the whole "adventure games s**k nowadays/adventure games are dead" rhetoric gets old fast. We're here, after all. We're having fun. Aren't we?
Mysterious Journey 2 may have been a text book example of bad design, bad story, and weak all around(and I probably wouldn't recommend it to anyone), but I still had fun with it.
Riddle of the Sphinx had a bad story, a horrible interface, and some pretty weird puzzles...but it still remains one of my favorite adventures to date.
Then you have the recent games that completly don't s**k- the Lost Crown, Dark Fall series, Sherlock Holmes series(barring the horrible puzzles), Myst, Sublustrum, etc, etc.
And then there are the ones that do innovate-- Amnesia for example. Amnesia was great, I loved that game. But I don't think the genre in general actually needs innovation.
Last edited by Becky; 09/10/11 02:17 PM.