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When did we as gamers get dumber?

Posted By: syd

When did we as gamers get dumber? - 11/03/02 06:18 PM

Or maybe that should read : When did the game developers decide we as gamers are dumber?

I've recently been replaying some of my older games in order to write reviews on them and I've been noticing that they were more difficult in the "old days". They seemed (at least to me) to require you to think more. One example: there was no smart cursor that lit up the screen telling you - here, look here, there's something to pickup here!. You had to check around on your own. The games didn't lead you by the nose like seems to happen a lot now days.

Don't get me wrong there are some tough games out there - Schizm is a prime example - but for the most part the games seem to be lots of pretty pictures on multiple CDs that take about 1/4 of the time to finish as it used to take to play a single CD game.

Guess I'm feeling a bit nostalgic today smile
Posted By: emma

Re: When did we as gamers get dumber? - 11/03/02 07:09 PM

I have thought about that too Syd. I think it's too bad that games has to become "easier" in order to sell better. Hopefully, we're just looking at another genre-development, that still holds puzzle-laden games as well as those that are more hot-spot controlled. Like how 3rd and 1st person exist under the same umbrella name.
Posted By: Mad

Re: When did we as gamers get dumber? - 11/03/02 07:18 PM

Hi Syd.

Have to agree with you there smile

I regularly re play oldies and STILL get stuck happydance ]

Cheers.

Mad wave
Posted By: dallymisty

Re: When did we as gamers get dumber? - 11/03/02 07:27 PM

I reckon it is the other way around. I find the games I play these days harder. I guess it's just age catching up with me. I remember so many times thinking how I used to struggle through the old games without any hints or walkthroughs. I didn't have the internet then as it was new and not many people did have access to it. I still managed to get through the games. I just assumed that the games had gotten harder to play but I guess it's more than likely that my brain is getting befuddled as I get older eek
Posted By: Sauber-Zauber

Re: When did we as gamers get dumber? - 11/03/02 08:57 PM

The graphics in old games were very simple and less detailed then the games today, so a smart cursor weren't needed. IMHO a "non-smart-cursor" doesn't increase the gaming experience, its simply annoying to klick on every object on the screen to find out if it can be used or not.
Posted By: Kathy Salisbury

Re: When did we as gamers get dumber? - 11/03/02 09:30 PM

I'm feeling nostalgic too. As a game developer, I feel I kind of lost my way. I listened to a lot of people who were making software, but not games like these. I became convinced I needed to change the games to something that would appeal to the general public.

It wasn't really that I ever wanted to make a lot of money, but just enough to feel justified in continuing to do what I love to do.

Adventure games are really an artform, I think, unlike anything else.

On the demo for the last game, my testers convinced me to add a lot of helpful hints so the casual gamer can figure it out right away. It really does lose something though.

My last few games were educational too (maybe because I married a teacher?) As a wise person recently told me, the edutainment area is a "tough nut to crack".

At any rate, I think I have one more game left in me, and it will be a true adventure game, I promise you, and not too easy either.

Those are the kind of games that I personally like, and what I should be doing.

I'm going to keep reading the messages in this forum and checking out other games by independents. I know the plot for my new game, and it should be fun. I won't give away too much, but it will involve a mad scientist and talking cats. laugh

Thanks, everyone, for giving your opinions here.
Posted By: Jenny100

Re: When did we as gamers get dumber? - 11/03/02 09:50 PM

I don't think things like pixel hunts and dead ends enhance the game experience. I like smart cursors. Given a choice between smart cursor and stupid cursor I choose the smart one all the time. (Was it Lighthouse that let you choose the intelligence of your cursor in the game options? Maybe some other games did too.)

And I can't think of anyone who'd enjoy replaying a large chunk of the game because they'd missed picking up some piece of inventory early on.

Games where your character offers verbal hints before you want them are kind of annoying though. There was some of this in the Loch Ness game. I'd rather they'd left out the verbal hints (or kept them confined to the diary) and left out the timed aspect of the underwater maze. The maze was bad enough. Why make it timed?

I don't mind an easy game once in a while. I enjoyed Dracula Resurrection and Road to India. But it annoys me when they try to make an adventure game which is fairly easy as far as puzzles go and then increase "difficulty" by adding timed or action bits that have to be repeated several times (indefinitely if you're not fast enough). What gaming audience are they trying to please by doing that? The largest untapped potential audience for adventure games is not kids or action gamers, but older people who won't appreciate the timed bits.

As for the topic "When did we as gamers get dumber" I think I'm about the same dumbness as I was when I started playing adventure games. I tend to have less patience than when I first started out though. Having been blocked by game bugs before, I'm less patient about trying to solve puzzles myself before looking at a walkthrough. It's really aggravating to find you've been blocked by a game bug that caused something not to trigger. But it's even more aggravating when you've spent days trying to solve the problem instead of just an hour or so.
Posted By: SuMac

Re: When did we as gamers get dumber? - 11/03/02 10:24 PM

I just spent the last couple of hours playing the latest Nancy Drew (The Scarlet Hand) and so far the puzzles seem a lot easier than previous ND's, and I've hardly looked at Tally's Ho's WT at all. This is the complete opposite of the last game I played - "The Lighthouse" - where I used multiple WT's and all the help I could get.

The next game on my play list is "Rhem" and I'm sure I'll be wracking my brain over that one. And so it goes.... :wave
Posted By: Mugsy

Re: When did we as gamers get dumber? - 11/03/02 10:30 PM

Kathy, If your new game concept involves talking cats I love it already !! At the present time 3 cats own me and all 3 have a lot to say !! laugh laugh I'm looking forward to seeing your new game when it is released.
Posted By: Jenny100

Re: When did we as gamers get dumber? - 11/03/02 11:18 PM

Quote:
Originally posted by SuMac:
I just spent the last couple of hours playing the latest Nancy Drew (The Scarlet Hand) and so far the puzzles seem a lot easier than previous ND's, and I've hardly looked at Tally's Ho's WT at all.
One thing about The Scarlet Hand was that you always knew what you could be doing. At the beginning you get that errand list and you can get to work on it immediately. In the other games, it wasn't always clear what things you should do first. Sometimes you needed to talk to a character, but it wasn't always obvious where you needed to look for them and what time they would be there. There was always one character who I couldn't seem to find when I want to talk to them in the earlier games, even though I set the alarm clock for many different times. (I wish I could fall asleep as easily as Nancy Drew. No tossing and turning for that girl. She takes one look at the bed and she's out like a light.).
Posted By: burpee

Re: When did we as gamers get dumber? - 11/04/02 12:22 AM

I think that we, as gamers, need to stop deciding from our own point of view what constitutes a good or bad game. Each one of us likes different things in a game. I just LOVE easy games, sometimes, and I usually end up keeping them and replaying them. On the other hand I don't like overly difficult games like Schizm. Beautiful but too hard for me. Maybe I'm the reason that developers have made games "easier". Maybe they're trying to appeal to a wider audience.

I have to agree with Jenny (my own opinion smile ) that timed sequences can be irritating. I don't usually mind them but many people have trouble in this area.

I don't know if I'm even making any sense but I have noticed one thing from this website. Every one of us likes and dislikes different things in a game. There is no set standard for what we as gamers want. Me, I just want some distraction from my everyday life. Take me to a place where I'm the intrepid explorer who figures it all out easily smile
Posted By: Kathy Salisbury

Re: When did we as gamers get dumber? - 11/04/02 04:56 AM

Quote:
Originally posted by Mugsy:
Kathy, If your new game concept involves talking cats I love it already !! At the present time 3 cats own me and all 3 have a lot to say !! laugh laugh I'm looking forward to seeing your new game when it is released.
Thanks, Mugsy! It seems to me that many adventure game lovers also like cats... I've noticed a high percentage of programmers are quite fond of cats. Something about having a quiet and thoughtful nature, I think. smile

I'm writing a complex (but humorous) story for this game, and I'll try to make the puzzles challenging.
Posted By: Ditlihi

Re: When did we as gamers get dumber? - 11/04/02 05:30 AM

I kind of agree with Saber-Zauber that the older game were easier on ythe eye and you could look around and things to work with or on. Now adays the graphics are so detailed and intense that you can not see something in plain. That to me was part of the problem with Syberia,your eye was taking in so much I could not see objects or places to enter
Posted By: Kickaha

Re: When did we as gamers get dumber? - 11/04/02 02:12 PM

There's a challenge here for developers to give us games whose difficulty can be adjusted. With an action or RPG game this is simple. Harder for Adventures if anyone was going to try (which I suspect they're not.)

For me comparing new with old I note that dialogue and scripting seems to have got much dumber over time.

For example in some older games if you spoke to the same NPC twice you would get a different response. Or NPCs would vary what they said according to what you had done. You'd get a good range of messages if you tried to do stupid things.

In newer games like Syberia no. There isn't much left in the average budget after the graphics have been done.

Regards, Peter.
Posted By: acornia

Re: When did we as gamers get dumber? - 11/04/02 02:55 PM

Cats with a quiet and thoughtful nature? Must have trained yours. None that we have has had a shy bone about asking for what they want whether it's a itchy ear, food to eat, out, a lap, brushing, or someone to play. Only time play quietly is when into something, they know they shouldn't be. Have two cats that have found out can wake me if need feeding or out. Some have more manners than others and more curiosity.

As for games, think that adventure games are trying to appeal to a bigger range of age groups and not just to ones that like puzzles. Puzzles that the whole family can solve. Nancy Drew with it's junior and senior levels. Same with Jewels of the Oracle. My early adventure games were mostly geared for a more adult audience otherwise wouldn't have gotten some of the jokes or have been able to solve even with the subtle hints/clues. Remember giving up on Timequest cause didn't want to have to go to different times in history to get things to fix this time in history. Had your choice of three or four and had to know which one.
Posted By: Kathy Salisbury

Re: When did we as gamers get dumber? - 11/04/02 03:11 PM

Quote:
Originally posted by acornia:
Cats with a quiet and thoughtful nature? Must have trained yours.
laugh Actually, I meant the programmers had a quiet, thoughtful nature, so like cats better. Most of the time cats are quieter than dogs, at least the ones I know. wink

Quote:
As for games, think that adventure games are trying to appeal to a bigger range of age groups and not just to ones that like puzzles. Puzzles that the whole family can solve. Nancy Drew with it's junior and senior levels.
Must admit I haven't tried the Nancy Drew mysteries yet. I thought they were more for kids, but I can see they are very popular here. Interesting information about the levels. smile
Posted By: syd

Re: When did we as gamers get dumber? - 11/04/02 03:16 PM

Hi Kathy

Nancy Drew is definitely not just for kids - I found that out really fast with the first game lol. Figured ha - game made for 10 year old girls - I'll play senior detective since I'm so old and "smart". About a quarter of the way through I was wishing I'd have picked junior detective lol They are really terrific games.
Posted By: Liz

Re: When did we as gamers get dumber? - 11/04/02 04:48 PM

It's very true that we all have our own likes and dislikes when it comes to adventuring gaming. Tho most of us agree that timed puzzles are the worst......

I have 3 cats and think, Kathy, that they're a great idea!! As are mad scientists of course! That goes without saying! The madder the better!!! Sounds very intriguing!

Mad, i'm with you........i can replay and replay some of my old games and STILL get stuck in the same old spots........ lol

.......and i must say, that i've never met an adventure game that i haven't needed a walkthrough for......at least in some spots. Says something about my intelligence i guess........ <img border="0" alt="cry" title="" src="graemlins/cry.gif" />
Posted By: fov

Re: When did we as gamers get dumber? - 11/04/02 05:50 PM

i think that adventure games have definitely changed in their attempts to reach a broader audience. certain puzzles feel easier to me now than they used to with the sierra adventures. (maybe that's because i grew up in the meantime!) the cog puzzle near the beginning of syberia really irked me because it wouldn't have taken much work from the developers to make it so that you could slip the cogs onto the wrong slots and not solve the puzzle, and have to figure out which slots were the right slots before you could move on. but that would have made the puzzle more challenging.

but it has to do with the internet, too. we solve the weirder puzzles more quickly now because it's easy to look up a hint. think how long it would have taken gamers to figure out that GK3 passport puzzle if not for the internet... c'mon, is there ANYONE who figured that out on their own?

-emily
Posted By: Skinter

Re: When did we as gamers get dumber? - 11/04/02 05:56 PM

Quote:
Think how long it would have taken gamers to figure out that GK3 passport puzzle if not for the internet... c'mon, is there ANYONE who figured that out on their own?

-emily
How about the people who wrote the walkthroughs for us, Em????? laugh laugh laugh lol wave
Posted By: fov

Re: When did we as gamers get dumber? - 11/04/02 05:58 PM

i thought about that... but i want someone to own up before i'll actually believe it!

smile emily
Posted By: Jenny100

Re: When did we as gamers get dumber? - 11/04/02 08:57 PM

Quote:
Originally posted by Peter Smith:


For me comparing new with old I note that dialogue and scripting seems to have got much dumber over time.

For example in some older games if you spoke to the same NPC twice you would get a different response. Or NPCs would vary what they said according to what you had done. You'd get a good range of messages if you tried to do stupid things.

That's true. Even in newer games which have fairly decent dialog between characters, you don't get that range of responses from your character when you do something wrong. I'm hoping that Tony Tough will have some of this sort of thing though.
Posted By: Kathy Salisbury

Re: When did we as gamers get dumber? - 11/05/02 12:41 AM

Quote:
About a quarter of the way through I was wishing I'd have picked junior detective lol They are really terrific games.
Hi Syd!

Could I ask which one of the Nancy Drew mysteries is your favorite? Thanks!
Posted By: gatorlaw

Re: When did we as gamers get dumber? - 11/05/02 01:17 AM

Quote:
For me comparing new with old I note that dialogue and scripting seems to have got much dumber over time.
Even in the Tex games which have those fabulous dialogue trees with the game changing based on your choice - I noticed a difference between the lines in UAKM and then the most recent game Overseer. However - I come bearing good news. smile

Just got back from the live chat with the Post Mortem crew over at JA and they have an intelligent - emotional response dialogue system in place with the game. Depending on your choice of question - I suppose angry, threatening etc the game choices/ options change for your character. There was a great deal of commentary on the dialogue in the game - so while it may not be the clever patter of older games - it definitely sounds like an improvement over many new games. I would say that Post Mortem sounds like a great game, so far. smile

Laura
Posted By: syd

Re: When did we as gamers get dumber? - 11/05/02 02:16 AM

Hi Kathy

I think it was a toss up between Treasure in the Royal Tower and Secret of the Scarlet Hand with a slight edge to the Scarlet Hand - maybe because of all the Myan history you learned. I know some found it a tad tedious having to go back and forth to find info for the Temple levels but I rather enjoyed it.
Posted By: Jenny100

Re: When did we as gamers get dumber? - 11/05/02 02:59 AM

I liked Royal Tower and Scarlet Hand the best too.
I don't know which of those two I like better.
Posted By: Kathy Salisbury

Re: When did we as gamers get dumber? - 11/05/02 04:33 AM

Thanks, Syd and Jenny. I will get those games.

Hi Liz, I'm glad you like the cat idea. smile
Posted By: Advpuzlov

Re: When did we as gamers get dumber? - 11/05/02 05:59 AM

Quote:
Originally posted by Kathy Salisbury:
Adventure games are really an artform, I think, unlike anything else.

On the demo for the last game, my testers convinced me to add a lot of helpful hints so the casual gamer can figure it out right away. It really does lose something though.

My last few games were educational too (maybe because I married a teacher?) As a wise person recently told me, the edutainment area is a "tough nut to crack".

At any rate, I think I have one more game left in me, and it will be a true adventure game, I promise you, and not too easy either.
I agree that Adventure games are an art form. That's one of the characteristics that most appeals to me.

As far as the "helpful hints" that some of your testers requested, why don't you do what I've seen in a few games, namely, have "hints" available, but require that they be requested while playing the game, i.e., have a little "hint" box that can be clicked for hints if felt necessary?

"Edutainment" games can be excellent Adventure games. An example that comes to mind is BYZANTINE, from which you could learn a lot and have a really great time playing. It is one of my favorite games. I pine for more like it.

Keep us posted on you next Adventure game, the one that will be a challenge at least as great as SCHIZM or possibly even BLACK DAHLIA. Actually, I am going to be replaying BLACK DAHLIA, shortly, and I am looking forward to the challenge of its puzzles. It has been long enough since I played it that although I remember the general character of the puzzles and sort of my approach to their solution, I haven't the vaguest idea how to do the actual solution, so it will be almost (but not quite) like doing them from scratch. Fun! laugh laugh laugh
Posted By: Kathy Salisbury

Re: When did we as gamers get dumber? - 11/05/02 03:07 PM

Quote:
Originally posted by Advpuzlov:
"Edutainment" games can be excellent Adventure games. An example that comes to mind is [b]BYZANTINE, from which you could learn a lot and have a really great time playing. It is one of my favorite games. I pine for more like it.
[/b]
Hi Advpuzlov,

Well, I checked out Byzantine, and one reviewer said that most people feel let down and even a little mad when they find out it's educational. He said most people want to escape from the real world for a little while when they are playing a game.

Of course, Byzantine was produced by the Discovery channel, so it fits in with their mission, and I'm sure technically it was great. I wonder if an independent can hope to attain anything like that, but then again, you have Dark Fall... so it IS possible to come up with something great artistically. smile

I think I was influenced by my husband (a teacher) as my last games were more and more like games that might be used in schools by children. It is the curse of women that we try to please our men, even when we don't realize we are doing it. rolleyes

He reads history and science books, watches History Channel or Discovery for fun. I must admit being more into escapism myself. I had a good time last night starting to work on a dancing cat animation. laugh
Posted By: mbc841

Re: When did we as gamers get dumber? - 11/05/02 05:17 PM

Kathy said:
Quote:
I won't give away too much, but it will involve a mad scientist and talking cats
Well I'm ready for this game now ! ! laugh
Posted By: Kathy Salisbury

Re: When did we as gamers get dumber? - 11/06/02 01:33 AM

Quote:
Originally posted by mbc841:
Kathy said:
Quote:
I won't give away too much, but it will involve a mad scientist and talking cats
Well I'm ready for this game now ! ! laugh
laugh laugh And I'm ready for "Harvest". It looks great so far!!
Posted By: Advpuzlov

Re: When did we as gamers get dumber? - 11/06/02 06:53 AM

KATHY SALISBURY
Quote:
Well, I checked out Byzantine, and one reviewer said that most people feel let down and even a little mad when they find out it's educational. He said most people want to escape from the real world for a little while when they are playing a game.
Well, it ranks 35 in the 2001 GameBoomers Favorite Games List, which isn't too bad for an "edutainment" game. I get the impression that you haven't played it. Play it. You may wind up thinking that you have read the wrong reviews. laugh
Posted By: Kathy Salisbury

Re: When did we as gamers get dumber? - 11/06/02 04:00 PM

Quote:
Originally posted by Advpuzlov:
I get the impression that you haven't played it. Play it. You may wind up thinking that you have read the wrong reviews. laugh
You're right about that... I haven't played it.
35th is a good rank! I'll try it. Thank you.
Posted By: Jenny100

Re: When did we as gamers get dumber? - 11/06/02 04:41 PM

Byzantine is light on the educational part. The game takes place in a historical setting and you visit some famous old buildings, like Hagia Sofia/Aya Sofya. But it is basically an adventure game and a murder mystery.

One of the things you do in the game that I thought was really cool was to be able to visit places that no longer exist. You gather information for this computer thing and it creates a virtual simulation of what the place was really like. You are able to enter the virtual world to find clues to help you solve the mystery.
Posted By: Agent Provocateur

Re: When did we as gamers get dumber? - 11/06/02 07:49 PM

I thought the hint system in UAKM was excellent. You lost points if you used them.This made you want to get the solution without resorting to the hint button.

But if you were a novice player or really stuck, you knew that the hint ystem would help you out.
Posted By: Bastet

Re: When did we as gamers get dumber? - 11/06/02 08:16 PM

Hi Kathy!

I'm thrilled with the idea of an adventure with cats!

[b]You MUST read Akif Pirin
Posted By: Kathy Salisbury

Re: When did we as gamers get dumber? - 11/06/02 08:57 PM

[quote]Originally posted by Bastet:
[b]Hi Kathy!

I'm thrilled with the idea of an adventure with cats!

[b]You MUST Akif Pirin
Posted By: chrisdist

Re: When did we as gamers get dumber? - 11/07/02 06:15 PM

Syd (it's chris),
We didn't get dumber. It's the bottom line.
In the beginning I'm sure it was a creative process. I just played Full Throttle and I LOVED it. Even with the retro graphics this game had more personality than alot played lately. chris
Posted By: mszv

Re: When did we as gamers get dumber? - 11/07/02 06:47 PM

As the thread moved in a different direction, I didn't want to comment. Now that it is back to the original, I'll comment now.

I'm a new adventure gamer (Myst and beyond), so I didn't play the older games. I love the new adventure games. I like how they look, I like the puzzles (as much as I like any puzzles), I like how they sound, and I like the experience of playing them. For me, a game has to have that "special something". There have been many threads written about that here, so I won't go into it. All games don't have to be "hard", whatever that could possibly mean, to be enjoyable.

If we want to keep the adventure game genre alive, we had better not keep looking back to the old days. Hey, I'm 50, I'm a boomer, I love some of the old games (Myst and later, that's old for me), but I hate nostalgia with a passion. If it takes using every little bit of the new technology out there to make the games appealing to new adventure gamers, so be it. Newbies don't want to look at outdated graphics and sounds. If it takes easier puzzles, so be it. I'm an adventure gamer, and I love easy games! If it takes better and better cut scenes, to be it. If it takes putting the games on consoles, so be it. An aside here, Tim Schaefer's (the creator of Grim Fandango) latest game is going to be out on the xbox. If it take supporting both independent "slide show" games, (beautifull graphics, simpler technology, no 3D engines, perfect for an independent developer), and the 3D engines, other goodies of the big budget games, I'm OK with that too. I'm also OK with multiplayer games. I'm going to give Myst Online a chance when it comes out. I prefer no action in an adventure game, but if you have to have a little bit of action to keep the genre alive, heck, I'll try to go with that too.

You know, I suspect that the difficulty of adventure games (puzzles and dialogue) had something to do with the technology of the times. Sometimes I think it was an accident. Games were expensive, so you had to make them last a long, long time. There was only so much you could do with the processors, memory, graphics cards and sound systems of the day. So, hey, hard puzzles and complicated dialogue trees! Now, I know this is an oversimplification, and I haven't done a single bit of research on this, so I could be all wrong. It's just a thought.
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