Announcing The Last Ark
#1318754
04/02/24 02:27 PM
04/02/24 02:27 PM
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Joined: Jan 2004
Posts: 83,839 In the Naughty Corner
BrownEyedTigre
OP
The Sassy Admin and PR Liaison
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OP
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 83,839
In the Naughty Corner
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The Last Ark is a narrative thriller game being developed by Terabbit Studios and Mat Van Rhoon, one of the designers behind the multi award-winning Tex Murphy adventure series, alongside other Tex Murphy series alumnus.
Voice cast featured in trailer: George Ledoux (System Shock, Dying Light), Heather Gonzales (Persona 3 Reload, Zelda: Tears of the Kingdom).
Other confirmed cast members: Marty Rhone (Death Stranding 2), and Aaron Conners (of the Tex Murphy series). More to come. Check out the trailer here and Here.Check out the official website here. In the not-too-distant future, a rogue star has flown through our solar system. Its immense gravity has disrupted the orbital signatures of several planets, including Earth. Ejected from our solar system, the Earth is rapidly descending into a cold, dark, and uninhabitable orphan planet.
To try to escape the disaster, humanity builds nine arks to safely evacuate 100,000 citizens into space where they hope to begin a journey to find a new and habitable home. The rest of Earth’s population will perish.
These arks are managed by you… the most sophisticated artificial intelligence ever created. With near-unlimited control over the arks, humanity’s future is in your hands.
That was their last mistake…
Gameplay You are the most sophisticated AI system ever conceived. You control everything on the Arks—Their trajectory, life support, communications, critical systems… everything. Using your unlimited access to these systems, humanity doesn’t stand a chance, but only if you don’t get caught. Create havoc to neutralize as many passengers as possible, all while deflecting the blame or manipulating inhabitants to do your bidding. Intercept, change, or exploit inter-ship communications, fake signals or messages, or open an airlock or two by ‘accident,’ as you sow the seeds of doubt and erode trust among the passengers. The story ends when humanity does.
The game’s technology will feature a mixture of real-time 3D environmental gameplay, scripted sequences (both real-time and pre-rendered), full-motion video, a detailed interactive interface and management system, professional voice talent, and a full soundtrack. The story will feature a dynamic choice and consequence system, randomized narrative beats the player must adapt to, and interwoven pathing, leading to multiple unique outcomes.
Happy Gaming!
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