Introduction -- the Dracula Series
		
		Dracula 1 and 2 
		(Resurrection and Last Sanctuary) were recognizably part of the same 
		series. They shared the same art style -- Dracula looked the same, other 
		characters looked the same, even some of the locations visited in Last 
		Sanctuary were exactly as they were in Resurrection. The games were 
		published only a year apart, so the resemblance isn't too surprising.
		
		Dracula 3: Path of the 
		Dragon was another matter. Published seven years after Last Sanctuary, 
		Path of the Dragon had a more intense, more serious storyline than the 
		previous games (as well as the ugliest, most monstrous version of 
		Dracula I've ever seen). A long game, drenched with oppressive 
		atmosphere, Dracula 3 became a favorite of many horror-loving adventure 
		game fans.
		
		So now, five years 
		later, Dracula 4: Shadow of the Dragon has been released. Despite some 
		promising preview videos, there's no doubt that it's a lesser game than 
		it's predecessor. Not only is it considerably shorter, it seems to be 
		Part 1 of a two- (or more-) part game. The game ends suddenly, with a 
		surprise discovery and a "to-be-continued in Dracula 5." Bah! We've 
		heard that one before.
		
		At first glance, 
		Dracula 4 seems to have little to do with Dracula 3: Path of the Dragon. 
		Most of Dracula 3 took place in the ruins of Vladoviste shortly after 
		World War I. Dracula 4 takes place in the present day, many years later. 
		The post-war despair of Dracula 3 is absent. None of the characters are 
		the same -- possibly not even Dracula. But there are a few mentions of 
		the "Path of the Dragon." And a recorded message on an old phonograph 
		cylinder recounts a tragedy involving Ioan Hartner, his wife Luciana, 
		and the narrator. This same story was witnessed in a ghostly dream 
		sequence by Father Arno, the protagonist of Dracula 3.
		
		
		Characters and Story
		
		Your character in 
		Dracula 4 is a young woman, Ellen Cross, an art expert working for the 
		Metropolitan Museum in New York. Some valuable paintings were donated to 
		the museum by the eccentric Professor Vambery. The paintings were 
		believed to have been lost with the sinking of the ship that was 
		delivering them to the museum. Mysteriously, one of the paintings may 
		have turned up on the black market in Budapest. If that painting is 
		indeed the original, there is hope that none of the paintings were 
		actually on the sinking ship, and they may eventually be recovered. 
		Ellen is sent to Budapest to verify the authenticity of the black market 
		painting, and later to Whitby, England and Istanbul, Turkey to follow up 
		on what she discovers. Most of the game takes place in and around 
		Professor Vambery's manor house in Whitby.
		
		What does this have to 
		do with Dracula? That starts to become clear as the game progresses, as 
		Ellen discovers Professor Vambery's obsession with the Dracula legend -- 
		something Ellen herself believes is mere folklore. 
		
		
		Sound
		
		Voice acting was 
		believable. I especially liked Ellen's voice, even though she did 
		mispronounce Celtic and possibly "scytale." If she pronounced "scytale" 
		correctly, then Adam did not because they pronounced it differently in 
		the same conversation. Music did not call attention to itself, in either 
		a good or bad way. It wasn't particularly memorable, but it wasn't 
		intrusive either. The Options menu contains an Audio Menu with separate 
		volume controls for sound effects, music, videos, and voice.
		
		
		Graphics
		
		Though the game had 
		nicely rendered locations overall, there were some shortcomings. Looking 
		out of windows was like looking at an overly "impressionistic" painting 
		-- all blurs. And some areas seemed a little unnatural because of the 
		lack of background animations. Maybe it's because I've become so used to 
		background animations in games, but I noticed the lack of them a lot 
		more in Dracula 4 than in Dracula 3. It's not that there were none at 
		all. There was a nice animation of the ocean with fluttering butterflies 
		at one of the locations. But overall the environments seemed strangely 
		lifeless. Dracula 3 didn't have many animations either, but somehow the 
		stillness seemed appropriate in the depressing war-torn environments. 
		Dracula 4 doesn't have the same atmosphere, and the lack of animations 
		calls attention to itself. Even casual adventures have background 
		animations these days -- and if they don't, they get reamed for it in 
		the Big Fish user reviews.
		
		
		Navigation and Controls
		
		Dracula 4 is a 
		point-and-click node-based game with 360 degree panning at the nodes. In 
		order to pan, you must hold down your left mouse button and "drag" the 
		screen. You can look up or down at an angle, but not directly up or 
		down.
		
		The game allows 5 
		player profiles, in case more than one gamer wants to play. To change to 
		another profile, you click the profile icon that's in the upper right of 
		the main menu. That takes you to a screen where you can highlight a 
		different profile icon to select a different profile to use. 
		
		
		There is a tutorial 
		section, accessible from the main menu, which also serves as a prologue 
		to the game. During the prologue, your character visits a jail in 
		Budapest to verify that the stolen painting is the original. She also 
		sees what has become of the man who was in possession of the stolen 
		painting. 
		
		The Main Menu has 
		selections for New Game, Continue, Prologue-Tutorial, Load a Game, 
		Options, Quit the Game, and Profile. Inside the Options Menu you find 
		Audio Settings, General Options, and Credits. The General Options Menu 
		allows you to toggle Mode (Adventure or Casual), Subtitles, Display of 
		the Markers, and Rotation of the View (Normal or Reversed). Display of 
		the Markers shows inventory and interactive hotspots, and is 
		automatically turned on when playing in Casual Mode. When "Rotation of 
		the View is set to "Reversed," dragging the screen to the right will pan 
		the view left, and dragging the screen upward will pan the view 
		downward. 
		
		Once you've started 
		playing, you can access the Main Menu again through the Inventory 
		screen, then select Continue after making any changes.
		
		If you start a New 
		Game, it does not automatically include the tutorial. Instead you get a 
		video synopsis of what happened in the prologue. The New Game starts at 
		Professor Vambery's house in Whitby, England. You can play (or replay) 
		the prologue/tutorial by choosing the option in the game menu. 
		
		
		When you start a New 
		Game, you are asked "What kind of player are you?" and given the option 
		of playing in either "Adventure" or "Casual" mode. Casual mode will 
		point out inventory for you with a coin-like icon resembling an opening 
		and closing eye. In Adventure Mode you must search the screen with your 
		mouse, and when your cursor is over an interactive area or inventory 
		item, an icon appears. Inventory can be tricky to see, especially in 
		dark areas, so I spent a lot of time "scrubbing" the screen with my 
		cursor to locate inventory and other interactive areas. If I'd been 
		playing in Casual Mode instead of Adventure Mode (or if I'd selected 
		"Display of the Markers" in the General Options Menu) I would not have 
		had to search so carefully, no matter how dark the screen. Besides 
		pointing out inventory and interactive areas, there is also a "puzzle 
		skip" feature that you may notice if playing in Casual Mode. 
		
		
		Inventory that you've 
		collected is accessed through an icon located in the lower right side of 
		your screen.  If this interface looks familiar to you, it may be because 
		Microids/Anuman uses the same interface in their iPod ports of PC 
		adventure games -- even those that originally used an inventory bar at 
		the bottom of the screen. 
		
		Clicking the inventory 
		icon takes you to the inventory screen. The left side of this screen is 
		a multipurpose inventory section with tabs to select regular inventory, 
		health-related inventory, and a dosage-testing area. On the right are 
		tabs for your diary, objectives, and a transcription of dialogues.
		
		Ellen has more on her 
		mind than chasing down paintings. She has a fatal blood disease which 
		requires her to take medication when the screen starts turning red. 
		Because the company that manufactured her medicine has discontinued it, 
		her supply is low and she must conserve it. Fortunately she can 
		sometimes gain health from eating food or vitamins, but she has to be 
		careful that what she ingests doesn't make her worse. Ellen's health bar 
		(viewable from the inventory screen) seems to slowly drain over time, 
		but occasionally she will encounter a situation that will frighten her, 
		causing her health to drop suddenly. When this happens, she must take 
		time to swallow pills or eat fruit before she can proceed. Figuring out 
		the optimum combination of pills to gain the maximum amount of health is 
		one of the puzzles in the game.
		
		
		Saving -- or rather the lack of it
		
		Want to replay any 
		favorite parts of the game? Miss part of a cut scene because of a phone 
		call or family interruption? Unfortunately the game doesn't allow manual 
		saving. It has an autosave that kicks in whenever you exit the game. 
		Restarting the game and selecting "Continue" automatically loads the 
		autosave and will restore you to where you left off. This autosave is 
		overwritten every time you exit the game. 
		
		What makes the save 
		system in Dracula 4 especially confusing is that you have a Load Save 
		button staring at you from the Main Menu. If you can load a game, surely 
		that means you can save a game to load later. Except it doesn't, and you 
		can't.
		
		The game autosaves 
		when you reach certain points, and it is these autosaves that are 
		accessible through the "Load Game" screen. But there is no easy way to 
		save a favorite part of the game to replay later. and the game warns you 
		that loading any of the saves on the "Load Game" screen will overwrite 
		your current autosave.
		
		It doesn't help that 
		the game doesn't include a manual or readme. At least the download I 
		received didn't include one. I guess the tutorial was supposed to cover 
		most things, but it never once mentioned how games were or weren't 
		saved.
		
		Like many casual 
		games, Dracula 4 has "awards" that you can get for performing certain 
		actions. Some of these actions are necessary to complete the game and 
		some aren't. Personally I do not like these and think they're a waste of 
		code. I do not like the distraction of having some message pop up 
		announcing you achieved this or that.
		
		
		Casual or Adventure?
		
		In many ways Dracula 4 
		resembles a casual adventure more than a "real" adventure. The 
		"Adventure Mode" that Dracula 4 offers is no different from the "Hard 
		Mode" or "Advanced Mode" found in most casual adventures and HOPA's 
		(Hidden Object Puzzle Adventures). The restrictive autosave is 
		unfortunately standard for casual adventures, and not something I want 
		to see in an adventure game. Some relatively recent adventure games 
		include both manual and automatic saves, letting the player choose which 
		they'd like to use. I don't know why this system wasn't used in Dracula 
		4. Maybe Anuman/Microids wanted their interface to match their iPad 
		version, but wouldn't it be better to add manual saves as an option to 
		the iPad version instead of decreasing the functionality of the PC 
		version?
		
		As far as game length, 
		Dracula 4 took me about 6 hours to complete in Adventure Mode, which is 
		similar to the length of some casual game Collector's Editions. But it's 
		also similar to the length of many episodic adventure games. Though many 
		of the puzzle types could be found in either casual or regular 
		adventures, the 360 degree panning (as well as certain other features) 
		made me feel like I was playing a real adventure (albeit a short one).
		
		
		PROS
		
		Reasonably fun 
		gameplay
		
		Allows the player the 
		option of whether or not to highlight inventory
		
		Nice clear graphics
		
		CONS
		
		Short, with "to be 
		continued in Dracula 5" at the end
		
		No manual saves -- 
		autosave-only
		
		Not very scary
		
		Where's Dracula?
		
		Lack of background 
		animations in environments that look like they should have them.
		
		For casual gamers, a 
		major PRO is the 360 degree panning, which I don't remember seeing in a 
		casual adventure.
		
		A major CON for many 
		casual gamers is that there is no "Hint" button to tell you which 
		direction to go or what to do next.
		
		
		Grade
		
		Fans of Dracula 3 
		aren't likely to be satisfied if they're expecting a similar game. But 
		Dracula 4 is not a bad game, and taken on its own merits it's just too 
		short (and uses an inferior save system). As a casual game, I'd probably 
		give it a B, but since I'm grading it as an adventure game, I only give 
		it a C. 
		
		
		System Requirements
		
		One of the ways 
		Dracula 4 differs from the average casual adventure is in the listed 
		system requirements. I don't know of any casual games that require a 
		video card with 1GB of video memory. At least one person has reported 
		that it played using a 512 MB video card, but that's still much more 
		than casual adventure games require.
		
		These are the listed 
		system requirements:
		
		OS: Windows 
		XP/Vista/7/8
		
		CPU: 2 GHz
		
		RAM: 2 GB
		
		Video card with 1 GB 
		video RAM
		
		DirectX 9.0c/OpenGL
		
		 
		
		I played the game on a 
		computer with:
		
		 
		
		Windows 8 
		Professional, 64-bit
		
		AMD Phenom II X4 905e 
		processor 2.51 GHz
		
		8 GB RAM
		
		AMD Radeon HD 7770 
		with 2 GB VRAM
		
		ATI High Definition 
		Audio Device (onboard sound)
		 
		 
		
      
      
      GameBoomers Review Guidelines
      
      July 2013
        
          
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