Having given up games for several years then recently begun playing again, I want to make the following observation on casual game inventory that I hope reaches the eyes of casual developers. Unless there is a critical shortage of knives, screwdrivers, crowbars, glass cutters (diamonds from rings included), and garden shears in the realm, do not lock them up in elaborate cases or puzzles without attaching some narrative significance to said sequestration. At the very least, have the artistry to bedeck these utilitarian objects in a manner suitable to the story's setting. Frankly, I suggest that a story realm imperiled by such critical resource short-falls set up harmoniously decorative or creepy recycling bins for these tools (a small one labelled "Phillip's heads" included, please) and stop teleporting away items that could be employed five or ten story minutes later.
That said, casual games with adventure elements are in general far better than a few years ago.