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#107555 - 03/07/05 05:26 PM Re: Necronomicon Save
charward2 Offline
Settled Boomer

Registered: 08/13/03
Posts: 609
Loc: Arizona
I should have known that having fun would cost me.
I have done the green pedestal and activated the timer. But so far I have not been able to get back to the door beside the gate. I often can't see it until the gate opens and the door shuts. I often don't get back there anyway. Is there always a middle door? It seems that sometimes after I go through the middle door there is only one door to enter. Is that right. And how can I see the open door in time? Please help again.

#107557 - 03/07/05 05:50 PM Re: Necronomicon Save
Tally Ho Offline
BAAG Specialist

Registered: 08/11/00
Posts: 5143
I think it's something in the wording I used that confuses people; you are not the first one to have this problem but darned if I can figure out a better way to say it. If you need to, send me a saved game and I will trudge through the doors and fix things and return the game.

#107559 - 03/07/05 05:59 PM Re: Necronomicon Save
Jenny100 Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Registered: 10/24/00
Posts: 38390
Loc: southeast USA
I have some saves from Necronomicon. But it has been a long time since I played it and I can't remember anything about the game. Here is my list of saves:

1st batch
Saved_6.bin Just before first conversation with man in boat.

Saved_7.bin Before searching newspaper files.

Saved_8.bin Before talking with Blackfish (man in small house across from man
in boat) with hooch in inventory.

Saved_1.bin Before Edgar committed.

Saved_2.bin After basement lock.

Saved_3.bin After getting past dark torch tunnels. In room with "candelabra"
and "globe."

Saved_4.bin After getting ax in room full of holes.

2nd batch

Saved_5.bin Before creeping along edge of hole room - have key to door at other end

Saved_6.bin Boiler room in laboratory

Saved_7.bin Before lock in laboratory

Saved_8.bin Before conjuring spirit (need to use lighter on the mess)

Saved_1.bin After shooting Edgar

Saved_2.bin Field and modern art sculptures

Saved_3.bin Sculpture assembly opened

Saved_4.bin Green room after blue tunnels

3rd batch

Saved_5.bin After timed tunnel
Saved_6.bin Pyramid puzzle in spire
Saved_7.bin Near end of spire door maze, just before final timed segment.

If any of these saves sound like what you need, email me.

#107560 - 03/07/05 10:29 PM Re: Necronomicon Save
charward2 Offline
Settled Boomer

Registered: 08/13/03
Posts: 609
Loc: Arizona
Tally Ho, I don't have an email address for you.
Whenever I think I am computer literate something happens to prove otherwise. How do I send you a saved game?

#107561 - 03/08/05 05:45 AM Re: Necronomicon Save
Tally Ho Offline
BAAG Specialist

Registered: 08/11/00
Posts: 5143
Go up to the message I posted, and click on the "Profile" button. Then you should be able to click on my e-mail address.

Send an e-mail to me, with an attachment. Find your saved games by opening My Computer, and going to the C:\Program Files\Necronomicon folder.

#107562 - 03/08/05 11:30 AM Re: Necronomicon Save
CCbomber Offline
BAAG Specialist

Registered: 01/16/03
Posts: 5419
Loc: Mojave desert, California
I've got a save here also, charwood2. It will put you in the large round
room that Tally Ho talks about in the walkthru.

#107564 - 03/08/05 08:54 PM Re: Necronomicon Save
Melanie1 Offline
BAAG Specialist

Registered: 01/11/04
Posts: 5041
Loc: Bay Area, CA
wave Hi Everyone,

Tally Ho had to help me there also, Charwood. smile I was able to get through the tunnel center doors past the gates, but kept going around in circles after that.

I love your walkthroughs, Doug, and could never do the wonderful job you do on them! But since you did ask for a little constructive criticism......... rotfl

I didn't understand which door was the final door to go through in that room. I think your description is great right up to the point of the final door that leads to the next round room. I think the confusion comes from the description of the final door. Since all the doors are triangular, I was confused about what to do after going through the tunnels with the gates in front of them.

I think a better description would be 'the door that was facing you when you first entered the round room, behind the green pedestal puzzle' (or something to that effect), rather than calling it the triangular door. I also thought I was in the second round room when I was in the first so mentioning that the door leads to 'another' round room would have helped me.

Just some thoughts if you're feeling ambitious enough to amend it and agree. smile

"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi

#107565 - 03/09/05 06:19 AM Re: Necronomicon Save
Tally Ho Offline
BAAG Specialist

Registered: 08/11/00
Posts: 5143
Hi Melanie - Thanks for the input. One of the things that makes this segment hard to do is the visibility. (Green on dark green, on darker green) You should have seen me yesterday, trying to get through the doors for Charlotte, with a mouse in one hand, and an unfolded newspaper in the other trying to create enough shade from the afternoon sun on the screen. Not a pretty sight. If anyone had seen me, I would be the next subject for the "caption of the week" contest.

I will take your advice, and while I'm at it, do some experimenting with those 15 buttons on the pedestal. I believe they dictate which doors you must go through, but have never tested the theory. For example, if you could press all the right buttons instead of the center buttons, and if that meant you need to go through all the right-hand doors, it might be easier. The left-hand doors are all in the dark and hard to see. What's worse, is when you return to the pedestal room, and look for the Newly opened one. Playing in a darkened room, it's not too hard to see, but introduce any glare, and you might as well be tapping around with a white cane.

I'll give it a shot after the sun goes down.

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