Re: K’nossos, a Point n’ Click Adventure Title by Svarun Games
[Re: SvarunGames]
#1073755
07/11/16 07:18 AM
07/11/16 07:18 AM
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Joined: Jan 2015
Posts: 21 Novi Sad, Serbia
SvarunGames
OP
Shy Boomer
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OP
Shy Boomer
Joined: Jan 2015
Posts: 21
Novi Sad, Serbia
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It was pretty lousy of us to go without any updates here for almost a year, but, you know how it goes... Real life and real world have a knack for taking things over, but luckily it has only hampered our "reaching out" actions and not our game development. And finally, we have some nice things to show you, with more coming from where that came from... Screenshots of our completed Tutorial section: http://i.imgur.com/uRBgVKC.pnghttp://i.imgur.com/VTTe2ko.pnghttp://i.imgur.com/4jdCxb7.pnghttp://i.imgur.com/cwHdykW.pnghttp://i.imgur.com/PSDZc6H.pngIn short, almost all of the locations are modeled and are now being rendered and painter/processed in 2D; we are well into building the Prologue section of the game, with Tutorial being completed and playable; a video showing Tutorial run is due soon, we are actually completing the SFX and then we are ready to go. To make sure you don't fall out of the loop even when we mess up (which we promise not to in the future), join us at Facebook and Twitter: https://www.facebook.com/SvarunGameshttps://twitter.com/SvarunGames
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Re: K’nossos, a Point n’ Click Adventure Title by Svarun Games
[Re: SvarunGames]
#1092944
12/16/16 06:18 AM
12/16/16 06:18 AM
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Joined: Jan 2015
Posts: 21 Novi Sad, Serbia
SvarunGames
OP
Shy Boomer
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OP
Shy Boomer
Joined: Jan 2015
Posts: 21
Novi Sad, Serbia
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Hey guys, more than a dozen new images uploaded on our Imgur, check 'em out: http://imgur.com/a/KxTPOAnd if you prefer IndieDB, we have that as well: http://www.indiedb.com/games/knossos1@Iurii: Iurii, privyt! Yak spravi? :) Problem with Vsevolod is that the main artist left SVARUN GAMES. So far we have not been able to replace him adequately so Vsevolod is currently on hold. Note the phrase "on hold" - it is by no means cancelled but right now we are not in a position to complete it. A solution for the scenes and locales has been found - most likely the future remake of the Prologue and the creation of the rest of the game will be done mainly in 3D with 2D elements added subsequently to "humanize" the dehumanized renders. However, the main problem remains - hand drawn cell animation is extremely taxing on human resources so we will still need to solve that difficulty before moving on. If you have any suggestions regarding those matters, feel free to drop me a line :) Best, Nikola (SVARUN GAMES)
Last edited by SvarunGames; 12/16/16 06:20 AM.
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