Re: Rhem 1
#110555
01/18/06 11:42 AM
01/18/06 11:42 AM
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Joined: Dec 2003
Posts: 11,834 Québec
Chief
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Adept Boomer
Joined: Dec 2003
Posts: 11,834
Québec
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Katie, before rotating the bridge, there is a building and down the buildind there is a control panel. Did you rotate the walkway to align bottom and right? This will allow access to the last remaining exit from the Round Building? Back to the rotating bridge, climb the ladder and enter the Round Building. Maybe this will help. Chief
Chief
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Re: Rhem 1
#110562
01/29/06 12:32 PM
01/29/06 12:32 PM
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Joined: Nov 2005
Posts: 4,186 Montreal
Retired at last
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Montreal
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Hi Katie From your post I take it that you have turned on the antennas. This is a fun area, but somewhat frustrating at times. Have fun. Retired
Not admitting defeat... is the beginning of the solution. But sometimes asking for help is not a bad idea! ==================================
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Re: Rhem 1
#110564
01/30/06 11:57 AM
01/30/06 11:57 AM
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Joined: Nov 2005
Posts: 4,186 Montreal
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Hi Katie, Not very good at giving directions but here goes. Exit area by turning left and follow cable back to doorway - turn right and forward - go to walkway door - up the ladder - exit walkway door -turn right- go to the end turn right and down the stairs Go through doorway - turn left then right Turn left at the first junction of that long pathway. Open door with mosaic on it and go down the manhole. From here make your way to the water pump building and go out the other side. Follow path till the end. You get to another doorway with path and sandy colored cliffs on both sides - keep on walking till you get to 2 bridges - take the left one and there it is. To get back do all of the above in reverse. Retired
Not admitting defeat... is the beginning of the solution. But sometimes asking for help is not a bad idea! ==================================
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Re: Rhem 1
#110572
01/31/06 03:15 PM
01/31/06 03:15 PM
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Hi Katie Re suggestions. Depends on what you've done so far. When you went back to the 13th station, did you adjust the 2 icons - the power was turned on when you went there for the first time - but you did not know you had to adjust those 2 icons - if the icons are not adjusted you are going to have a problem in the Valley.
Retired
Not admitting defeat... is the beginning of the solution. But sometimes asking for help is not a bad idea! ==================================
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Re: Rhem 1
#110579
02/01/06 03:29 PM
02/01/06 03:29 PM
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Posts: 4,186 Montreal
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Hi Katie Just got your email. This is a tricky part. If you are using Graham's map - then start with the second dot (the one on the greens lines) and work your way around clockwise. When you get to the very last antenna use the codes from the very first dot. Retired
Not admitting defeat... is the beginning of the solution. But sometimes asking for help is not a bad idea! ==================================
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Re: Rhem 1
#110581
02/01/06 07:13 PM
02/01/06 07:13 PM
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Katie It does not matter which map you use. This no slam dunk to use your phrase. It took me a while to figure it out. The 12 dots and 12 panels do not match up 1-1, 2-2. 3-3 etc, The very first dot icons are for panel 12. Retired
Not admitting defeat... is the beginning of the solution. But sometimes asking for help is not a bad idea! ==================================
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Re: Rhem 1
#110587
02/02/06 10:07 PM
02/02/06 10:07 PM
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Joined: Nov 2005
Posts: 4,186 Montreal
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Hi Katie See Mag came to your rescue, but I'm going to send my saved game anyways. All you have to do is go to the panel and enter the numbers. More is better than not enough. Hope you don't mind Mag. My friends are not into computer games but were impressed how gamers help other gamers. Hope everything works out for you Katie - you are so close to the end. Retired
Not admitting defeat... is the beginning of the solution. But sometimes asking for help is not a bad idea! ==================================
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