Hidden object puzzles where its possible to accidentally back out of the puzzle when I was actually trying to click on that object near the bottom of the screen.
Yes, I get that a lot. Also putting objects so close to the Hint that you accidentally click the Hint instead of the object -- so the Hint you were saving for a really hard-to-find object is exhausted and you have to wait for it to recharge.
Puzzles that require moving an object from the top of a serpentine thingy to the bottom and for which not moving the mouse perfectly throws you back to the beginning. One game I played had stopping points. So once you hit the circle you'd only get thrown back there. That wasn't so bad.
Yes I don't like those dexterity "puzzles" that aren't really puzzles so much as a test for steady hands. Even when you can do them they are simply an exercise in tedium.
Any puzzle where moving one object causes others to move.
Any puzzle that expects me to know anything about music. Or math. Or getting 4 oz/liters or other measurement of liquid by pouring into one measuring cup that's too small and another that's too large. Oh how I hate those.
I don't mind these, and often enjoy them. I play these games for the puzzles and to some extent the atmosphere. The stories themselves I've usually seen before, and it's the way they're told that matters. Alas, they're rarely told very well, so it's mostly the puzzles I play for, and I enjoy variety. Instead of removing certain puzzle types, I'd rather they just implement puzzle skips for those who don't like certain puzzle types.
Same puzzle multiple times. It very annoying to have to use some device that every time you activate it you have to do a variation of the same puzzle.
Depends on how much I liked the puzzle in the first place.
The last game I played that had that was extra annoying because once you activated the lightning shooting device it put itself back to the left of your inventory instead of automatically using it. Why the heck would I activate if I wasn't ready to use it?
That certainly sounds annoying. Having to scroll through inventory several times to find an object is always a pain. Sometimes I wish there was a button to expand the inventory into a box with all inventory showing rather than having to scroll through it multiple times.
Collectible versions where finding the collectibles is necessary to learn some otherwise hidden background information. Everything should be revealed by the core game.
There is a lot I dislike about "Collectible" versions to the point where I rarely buy them any more. Near-constant pop-ups and slide-ins obscuring the screen, taking away control, and killing any sense of immersion that the game might have had whenever you happen to click on a "collectible" object.
Another annoyance, not limited to "Collector's versions, is constantly having pop-up "Tasks" thrown in your face for every little thing you do, telling you what to do next. I've seen options to disable "Tasks" in the Options menu, but I've yet to find a game where it actually works to suppress the pop-ups. Instead it removes the "Tasks" button from the in-game controls -- you know, the place where it could conceivably have some use -- thereby eliminating any potential usefulness while allowing the &*#^$! pop-up interruptions.
Also journals that are constantly blinking and nagging and don't stop until you open the journal and close it. Do developers really think I'm playing a game because I want to read a journal? If I wanted to "read" a story I'd be reading a book. I don't want my game to be constantly interrupted by being expected to read some little blow-by-blow description in a journal. The purpose of the journal is to look up codes you found earlier in the game, not to reiterate a story that should be told through the gameplay -- and nag at you with incessant blinking until you interrupt your game to open and close the journal.
The puzzles I almost always skip are the ones where you have to reconstruct a picture by using revolving circles or moving both vertical amd horizontal portions of the picture. (Hope this makes sense. Kind of hard to explain.)
I think those are a matter of luck. Some of them I can do while others are impossible. Some of them can be solved in as little as 4 moves, but if you start out wrong you end up with an unsolvable mess. I don't really have the head to work them out.