Divinity: Original Sin II Released
#1125603
09/20/17 04:28 PM
09/20/17 04:28 PM
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Trail_Mystic
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From the Producers of Divinity Original Sin II "Divinity: Original Sin 2, the highly anticipated fantasy RPG from Larian Studios featuring deep, turn-based combat and an epic, branching story, has launched on Steam and GOG.
Available at Steam
Availabe at GOG
Game Trailer
Divinity: Original Sin 2 gives players the freedom of a tabletop RPG, encouraging improvisation, and experimentation, and bending traditional video game rules. Players can go anywhere, talk to anyone, interact with everything, and overcome obstacles like in no other RPG.
Set one thousand years after the events of 2014’s award-winning and critically-acclaimed Divinity: Original Sin, Larian Studios has built upon all of the things that made the original a hit. This includes an expanded world, branching story, deeper turn-based combat, a classless character development system, 4-player co-op play, and epic amounts of fully voiced dialogue. The world of Rivellon is full of new lands to explore, both beautifully detailed and brutally dangerous.
New to Divinity: Original Sin 2 is Game Master Mode, an ambitious undertaking by Larian Studios that gives Game Masters the tools to create their own custom campaigns. A GM can create an entire campaign from the ground up, uploading their own world map and assets, editing battle and dungeon maps, scripting roleplaying scenarios with player response options, rolling virtual dice, and managing intense battles in real-time with up to four players. GMs can even upload and share their campaigns via Steam Workshop.
Brand new to the game, and an industry-first, Divinity: Original Sin 2 will feature a Discord integration. A player’s Discord profile will display detailed game status, progress, and game modes as they play. If co-op spots are available, players can post invites to play together in a Discord chat. Click “Join” on the invite in Discord to seamlessly launch the game and start playing together.
Divinity: Original Sin 2 features six unique origin characters with full-fledged backstories, personalities, and questline: Red Prince, a haughty but heroic lizard noble; Sebille, an elven assassin; Lohse, a possessed musician; Ifan ben-Mezd, a mercenary ex-soldier; Beast, a rebel-turned-pirate dwarf; and Fane, an undead member of the long-forgotten Eternal race.
Whether players choose an origin character or create one from scratch, Divinity: Original Sin 2’s classless character development system provides ample options, with over 200 base skills and spells (and that’s before Skill Crafting!). Players can create highly differentiated custom classes and character types to fit how they want to experience the game. Playing cooperatively with friends is also a key aspect of the Divinity: Original Sin series -- Divinity: Original Sin 2 has doubled this, allowing for up to 4-player co-op. It also includes controller support and split-screen for two players on the same PC.
Divinity: Original Sin 2 was a successful Kickstarter campaign in August 2016, raising over $2 million from more than 40,000 backers."
I feel a lot more like I do now, then when I first got here
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Re: Divinity: Original Sin II Released
[Re: Trail_Mystic]
#1125722
09/21/17 03:02 PM
09/21/17 03:02 PM
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Joined: Feb 2004
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Trail_Mystic
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Looking forward to this one as well. They are pushing it as a sandbox style environment, more than the others, which is my kind of gaming.
I feel a lot more like I do now, then when I first got here
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Re: Divinity: Original Sin II Released
[Re: Trail_Mystic]
#1127251
10/05/17 10:09 AM
10/05/17 10:09 AM
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Joined: Apr 2004
Posts: 48,905 Alabama
looney4labs
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Sonic Boomer
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You thinking about taking the plunge, Debra?
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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Re: Divinity: Original Sin II Released
[Re: looney4labs]
#1127465
10/07/17 12:23 PM
10/07/17 12:23 PM
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Joined: Nov 2000
Posts: 34,388 United Kingdom
Mad
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Sonic Boomer
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Looking forward to this one as well. They are pushing it as a sandbox style environment, more than the others, which is my kind of gaming. I had to look up what "sandbox" style was and it's certainly a style I also enjoy !!
Time : The Most Precious Commodity
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Re: Divinity: Original Sin II Released
[Re: Debra]
#1128036
10/12/17 02:32 PM
10/12/17 02:32 PM
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Joined: Feb 2004
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Trail_Mystic
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Sandbox is a term that gets thrown around a lot in gaming. Any non-linear game that allows the user unrestricted access to all areas of the perceived landscape can and are called sandbox as a marketing tool. Are they really sandbox? I don't know, there are a number of non-linear RPG's out there that allow you to jump back and forth between game settings that could potentially be marketed as such, but weren't. The ability to use mods is definitely a plus. So, does a "sandbox" game require all the defined attributes or just a few? Maybe it's all in the eye of the beholder (Ahhhh Beholders! ) Allegedly, Larian is using a graphics engine they built. I may be making something out of nothing, but we've heard that before from Bethesda when they released Skyrim, when in reality they were simply using a heavily modified version of an engine (upgraded and advanced of course) that they had been using since Morrowind. I draw the comparison, because the release of Divinity 2 was done on the same graphics engine iteration that Bethesda used for Oblivion. I don't know if that means anything, but there you go. I kind of think that by originally letting the info out that D2 was on the same platform as Oblivion and now mentioning the sandbox environment on an engine of their making, they are looking to woo Elder Scrolls fans that may not have been as hyped about early isometric view gaming with which the original DD was associated. OK, and that ends Trail's monthly nonsensical, verging into conspiracy theory rambling (it's those darn Mind-Flayers I tells ya' .) All in all though, it sounds like a good game. I've not been disappointed in Larian's earlier offerings, so am looking forward to playing this one. Let us know how it goes Debra.
I feel a lot more like I do now, then when I first got here
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Re: Divinity: Original Sin II Released
[Re: Trail_Mystic]
#1128040
10/12/17 05:26 PM
10/12/17 05:26 PM
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Joined: Nov 2000
Posts: 8,163 B.C. Canada
hagatha
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That's okay Trail. We like the ramblings. I really want to play this game but I still have to finish Fallout New Vegas, which has languished badly through the summer, what with all the boating and whale watching and stuff I do in the summer. I'm close to finishing, but not quite there yet. THEN I can tackle my list, and DOS 2 is on it.
I think I'm quite ready for another adventure.
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Re: Divinity: Original Sin II Released
[Re: Trail_Mystic]
#1128065
10/12/17 10:19 PM
10/12/17 10:19 PM
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Joined: Jun 2005
Posts: 20,121 Near St. Louis, MO
Draclvr
Reviews Editor - Hints/Glitches Mod - Site Support
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Reviews Editor - Hints/Glitches Mod - Site Support
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I love the ramblings too... If the stinking tomatoes would ever just STOP, I might have more time for gaming. This one does sound good.
Once again, weeds are my life!
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Re: Divinity: Original Sin II Released
[Re: Draclvr]
#1128136
10/13/17 02:04 PM
10/13/17 02:04 PM
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Joined: Nov 2000
Posts: 34,388 United Kingdom
Mad
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Sonic Boomer
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Thanks from me, too, to both Debra and Trail_Mystic However, as for playing the new ones, I take SO long to get through RPGs that I still have enough "not yet played" ones to last me (probably) for years - and that's without even considering my penchant for re-playing favourites like Morrowind too many times
Time : The Most Precious Commodity
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Re: Divinity: Original Sin II Released
[Re: Mad]
#1128170
10/13/17 11:47 PM
10/13/17 11:47 PM
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Joined: Nov 2000
Posts: 8,163 B.C. Canada
hagatha
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However, as for playing the new ones, I take SO long to get through RPGs that I still have enough "not yet played" ones to last me (probably) for years - and that's without even considering my penchant for re-playing favourites like Morrowind too many times I know, right? I get really obsessive about certain games and play them endlessly.
I think I'm quite ready for another adventure.
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