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Unleaving, A First Look by flotsam #1318477
03/29/24 09:21 PM
03/29/24 09:21 PM
Joined: Jun 2005
Posts: 20,123
Near St. Louis, MO
Draclvr Offline OP
Reviews Editor - Hints/Glitches Mod - Site Support
Draclvr  Offline OP
Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer

Joined: Jun 2005
Posts: 20,123
Near St. Louis, MO
[Linked Image]


I have been playing for about an hour, and my current impression is that this is a very zen, very beautiful and a very challenging side-scrolling platformer. It plays with the keyboard (you can map the keys to suit) or a gamepad.

The challenge is heightened by the fact that you can't save at will so incremental advancements can't be saved and reloaded in order to try again. In the first few puzzles it didn't really matter. The platforming challenges involved limited steps and failing just meant trying those limited steps again. Even if I died, (mainly through falling or drowning, but once by being eaten by a dog) the game just returned me to just before the challenge that thwarted me in order to try again.

However, I am currently battling a puzzle involving moving platforms and boxes, which seems to require quite a number of separate steps and mucking it up at any stage means completely starting over. The margins for error are slim, so having finally got one box on top of the other after numerous attempts, my one go at performing the next step went awry and I am back to having to get the box piled up all over again. Assuming of course I have the 'solution' correct.

This is not unusual compared to other platformers I have played, and I quite like the challenge involved. But it will certainly mean I dip in and out as the frustration ebbs and flows.

Which is the complete opposite of zen, but everything else about it emanates that vibe. It looks a treat, the product of impressionist-based styles blended with pencil and brush illustrations and sounds almost as good. A child awakened by the last leaf, it aspires to be a unique experience for every player. You can read more about that in Ana's announcement; I won't know how it well it does until I get to the end.

Which I will do (he said hopefully) but it will likely take a while. 🙂


Once again, weeds are my life!
Re: Unleaving, A First Look by flotsam [Re: Draclvr] #1318480
03/29/24 10:42 PM
03/29/24 10:42 PM
Joined: Apr 2006
Posts: 18,253
Chicago
oldbroad Offline
Graduate Boomer
oldbroad  Offline
Graduate Boomer

Joined: Apr 2006
Posts: 18,253
Chicago
Thanks for the first look, flotsam. It does not sound like my kind of game. Thanks Draclvr.

Re: Unleaving, A First Look by flotsam [Re: Draclvr] #1318494
03/30/24 10:14 AM
03/30/24 10:14 AM
Joined: Jan 2004
Posts: 83,353
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 83,353
In the Naughty Corner
Thanks for the first look flotsam! The game does indeed look beautiful and inviting, not sure I'd have the patience for the puzzles though. I just want to stroll through the environment. lol

Thanks, Drac!

Ana wave


Don't feed the Trolls
Re: Unleaving, A First Look by flotsam [Re: Draclvr] #1318497
03/30/24 10:18 AM
03/30/24 10:18 AM
Joined: Jul 2000
Posts: 48,433
near Yosemite
Marian Offline
Global Moderator
Marian  Offline
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 48,433
near Yosemite
That you for this first look, flotsam. I don't think I would stand a chance with this one, though. grin

And thank you too, Drac. wave

Re: Unleaving, A First Look by flotsam [Re: Draclvr] #1318530
03/30/24 05:23 PM
03/30/24 05:23 PM
Joined: Nov 2000
Posts: 34,390
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,390
United Kingdom
Thank you, flotsam (and Draclvr) but “no saving” is a big No No for me 😱


Time : The Most Precious Commodity
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