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#134024 - 04/16/03 06:09 PM Re: Indy Jones: Emperor's Tomb
PeggyG Offline
Settled Boomer

Registered: 01/16/03
Posts: 173
Loc: Tulsa, OK
Paul, it seems to me that any time the alarms go off, even for a *second*, that means the flamethrower guy will come out, so be ready for them.

In the first section there, I think the idea is to be as stealthy as possible. I redid this section several times, and I believe I got it so no alarms were sounded (at least in the first area). Careful waiting and watching where the guards go so you can take them out one at a time is very helpful...and then when they die, they'll usually drop a gun, which you'll need if an alarm does go off and the flamethrowers come after you. If you're where I think you are, you can wait by the boxes (where the section starts) until the guard comes down the stairs and around the corner. Then you hurry up and meet him there and punch him out and take his gun. Hurry up the stairs and into the office area where the guy is looking out the window. You can open the door and use the "C" key to target his head. If you get a head shot when he's unaware, one shot will kill him. There, you've killed two guards with no alarms. I think that's the idea throughout most of this section.

If an alarm goes off, quickly turn it off, dispatch any normal guards quickly, and then just stand your ground with your finger on the "C" key so you can target the flamethrower you know is on the way. It usually takes 4 shots to get him. BTW, in the water where you start off there's some ammunition...I think it was machine gun ammo, but you'll get a machine game shortly.

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#134026 - 04/16/03 07:21 PM Re: Indy Jones: Emperor's Tomb
Singer Offline
Addicted Boomer

Registered: 09/04/01
Posts: 2521
STI, there are no hard and fast rules about starting new threads. If it's a simple question that can be answered easily, using an existing thread would be the way to go. But if you think it's an unrelated topic and you're looking for feedback/discussion, feel free to start a new one. thumbsup

Jack
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Editor, Adventure Gamers

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#134029 - 04/19/03 06:38 AM Re: Indy Jones: Emperor's Tomb
LSHAW3457 Offline
Addicted Boomer

Registered: 07/03/99
Posts: 1247
Loc: San Antonio, TX, USA
I take it then, Peggy, that you got past the Von Beck's Revenge? I'm still stuck there.
I even enabled the cheat for God Mode, and then once the tank ran over me (and thus causing me not to be able to do anything else but watch the tank continue to roll on) I could see a hole in a wall a good long way down the "escape" runway area. Unable to make it past a few of the jumps and whippings, I've more or less given up on finishing the game myself!

Sad to say however, since I am truly a big Indy fan, as are most all of us. But, until a patch comes out to correct the repetitions we have to do in order to finally make it through to another "auto save" level, I'm hanging this one up on the shelf for now. I'll not uninstall the game as of yet, but I do have saves from each of the preceeding levels. I paused my game once I knew I'd made it to another "autosave" level, then copied the file from the C:\Program Files\LucasArts\Indiana Jones Emperor's Tomb\DataFile\Indy\Saves folder on an extra external hard drive I have and into a folder I titled Indy:ET Saves.

Tomb Raider: Angel of Darkness should be out soon, and if I can handle just going willy nilly all over the Internet and bide my time until Angel of Darkness is released, I'll survive this one.

I've periodically checked the LucasArts website for patches and updates to Emperor's Tomb, but as of this writing, there are no patches. I can't even get them to respond to my e-mails. Gregory, at http://www.theindyexperience.com/etomb.shtml has told me several times that as far as he knows, they ARE working on a save game patch, but nothing new other than that.

Hang in there folks.
_________________________
A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!

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#134030 - 04/19/03 07:27 AM Re: Indy Jones: Emperor's Tomb
PeggyG Offline
Settled Boomer

Registered: 01/16/03
Posts: 173
Loc: Tulsa, OK
Linda, see my post at the Von Beck's Revenge note. I know I could have gotten this obstacle course eventually, but it was taking such a terrible toll on my nerves, my game enjoyment, my general zippy-de-doo-dah attitude of life. I got close enough to see the end of the course...my farthest point was just two jumps away from the end point on the second obstacle course...but it became too hard to fight the game. The actions, as I've stated, were never a problem. At this point, we're all whip-toting crickets and can jump anywhere. But having to fight the game controls was too much.

I did skip the level (details in the above post) and got to the next. But I gotta say that after doing the Von Beck level so many times (I said 100 in my post but I suspect it was much more), I feel a part of me really got eaten away and even though I'm on that last level I just can't face having to replay a level anymore. I'll wait for the patch and play something else. And if the patch doesn't come out, I had fun.

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#134031 - 04/19/03 09:06 AM Re: Indy Jones: Emperor's Tomb
joanieS Offline
Addicted Boomer

Registered: 11/06/00
Posts: 1501
Loc: Piney Woods of East Texas
Amen to PeggyG's sentiments. I am STILL in Ceylon. After trying two or three times and having to then redo AGAIN, I am leaving this game for days at a time before I have the energy to go back.
Given that complaint, I would like to know exactly where Indy throws a skull to get across the fire pit under the guardians. Going back and redoing that segment 5 times just to turn Indy in another direction to try another throw has gotten to be just too much to randomly throw a skull a sixth time.
Sigh!
_________________________
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown

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#134034 - 04/19/03 11:18 AM Re: Indy Jones: Emperor's Tomb
SewTiyardIndy Offline
Shy Boomer

Registered: 04/06/03
Posts: 24
Amen, Singer! That is the experience with this game - the unending repeats of the same level, ad infinitum. You know it has put me off platforms. I wish I had spent my money on Omega Stone. I liked Riddle of the Sphinx. Not currently stuck but although it is Saturday and I can play for hours if I want - I am not. I am up to the Emperors Tomb level where you have to throw skulls to distract orbs - anybody who thought the guardian bats are tough, wait for this fun! frown

My last sticky part wasn't a jumpwhip - it was fighting the bad camera/controls on the scaffolds in the Dragon Fortress, relatively easy jumps made difficult by a wacko camera.

Although it hardly as bug-ridden as say TRChronicles it has just been so not worth it

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#134035 - 04/20/03 07:08 PM Re: Indy Jones: Emperor's Tomb
LSHAW3457 Offline
Addicted Boomer

Registered: 07/03/99
Posts: 1247
Loc: San Antonio, TX, USA
Unfortunately, SewTiyardIndy, I have to disagree with you. Sure, I DO agree that the camera angles make things more difficult at times, and getting the run/then double-whipping, chain climbing, jumping from one chain to another, then whipping again, running, etc., is tedious and monotonous when you continuously die, BUT the game is definitely worth playing. Of course, this is only my opinion, but being the diehard Indy fan that I am (I've played 'em all, including PS2 versions of the same games I've completed on PC and a few others that aren't available on PC), I really do like these types of games.

I'm holding out hope that LucasArts will follow through with their promise to put out a patch for saves, and perhaps for the awkward left-handed keyboard controls as well. We all know that this game was originally made for PlayStation 2 and Xbox systems, so the autosaves are a "gimme" for those game systems, but definitely NOT for PC's.

Perhaps, if more of us wrote nasty letters (not really nasty, just making our point known) to LucasArts about the awkward keyboard default controls and the lack of ability to save whenever we want, we'll get a faster response. Personally speaking, I've written to them 3 times and received a response all 3 times, with promises that it's "in the works", and "we're looking into that."

Hang tight, folks... Help is soon on the way. For those reading this message who have NOT played Indy: Emperor's Tomb.....don't give up on the game, please. Give it a whirl. After a few levels, getting a grip on the controls for the keyboard that YOU set as YOUR preference isn't too bad. You get the hang of it.

Still an Indy fan....always an Indy fan....just disappointed in the way this one was released with PS2 and Xbox default controls...
_________________________
A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!

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#134039 - 04/21/03 06:16 PM Re: Indy Jones: Emperor's Tomb
PeggyG Offline
Settled Boomer

Registered: 01/16/03
Posts: 173
Loc: Tulsa, OK
Marian, you know, some games handle these console-type autosaves a whole lot better than others. I just started Enclave, formerly a console game, on the PC. This game has checkpoints spread out, so even if you're just starting at a new area, if you ignore the baddies and run like the dickens to find and activate the checkpoint, you're good. Even if you die, you'll regenerate at the checkpoint and can continue your game without needing to redo anything. And so many of Indy's redo's involved difficult actions that became more anxiety provoking when having to redo, and the joy of seeing a certain area for the first time and accomplishing these fun feats quickly deteriorated into dread and frustration when you'd be faced with constant do overs.

Indy had moments of great fun and had some cute little puzzles, but I wouldn't recommend this game to anyone unless a save patch comes out. It became way too disheartening after a while. I think Indy as is would probably fulfill a spot in some gamer's hearts...those who might normally choose "ironman" mode. For those of us who work hard and need a little fun on our off hours, this type of save for this type of game just doesn't work. I don't want to work at having fun!

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#134041 - 04/26/03 12:39 PM Re: Indy Jones: Emperor's Tomb
joanieS Offline
Addicted Boomer

Registered: 11/06/00
Posts: 1501
Loc: Piney Woods of East Texas
Dumb question here since no one else seems to have had to ask. How do you save a game at a point where you CAN save a game? I see there are slots for different saved games so there must be some way to do this. In the beginning somewhere I was able to save one game with my own title. Am now doing Prague and thought perhaps there would be a chance to label a new saved game for that level, but there is still only the one game I initially was able to save. Does this make sense?
<img border="0" title="" alt="[Confused]" src="confused.gif" />
_________________________
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown

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#134042 - 04/27/03 05:27 AM Re: Indy Jones: Emperor's Tomb
LSHAW3457 Offline
Addicted Boomer

Registered: 07/03/99
Posts: 1247
Loc: San Antonio, TX, USA
You can't, that's just it! They give you all these slots for saved games, but unless you start at NEW game and make progress to the automatic save section of a level, you saved game slots will remain with however many games you've started new...
Rediculous, isn't it?
_________________________
A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!

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#134043 - 04/27/03 07:24 AM Re: Indy Jones: Emperor's Tomb
joanieS Offline
Addicted Boomer

Registered: 11/06/00
Posts: 1501
Loc: Piney Woods of East Texas
So, are you saying when you make progress to the automatic save section of any level you CAN save with your own title in the next save game slot? If so, how do you do that? Or, are you saying even with all those save slots no one can save more than one game and that is only when you reach the first automatic save section for the entire game? Does everyone only have one save slot filled in through the entire game? Sorry to be so dense.
_________________________
"A friend is someone who knows the song in your heart and can sing it back to you when you have forgotten the words." ...unknown

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#134044 - 04/27/03 07:33 AM Re: Indy Jones: Emperor's Tomb
LSHAW3457 Offline
Addicted Boomer

Registered: 07/03/99
Posts: 1247
Loc: San Antonio, TX, USA
What I'm saying is this:
1) The saved slots are mostly for PS2 and XBOX versions, although they appear in the PC version.
2) You'd have to start a NEW GAME and then make progress, and reach an "auto save" section before it would show up in the save slot.
3) There are tons of saved slots, but they don't do any good unless you start NEW GAMES and make progress to auto save levels.
_________________________
A WINNER never quits, and never will a Quitter WIN!! \:D
LINDA
Snatch up YOUR next Adventure
ADVENTURE GAMES GALORE!!

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#134045 - 04/27/03 11:22 AM Re: Indy Jones: Emperor's Tomb
PeggyG Offline
Settled Boomer

Registered: 01/16/03
Posts: 173
Loc: Tulsa, OK
Joanie, the general intent of this PC version of Indy is, yes, to have just one savegame show up when you load up your game. Your continual progress is added on to your savegame. So when you load up your game "Joanie" (I'm assuming that's what you called your game), you'll be at the start of whatever level you're up to. I only have the one "peggy" game when I load Indy up, even though I'm at the last level of the game. You don't physically need to SAVE your game. The game will do it automatically for you by adding on whatever new level you've actually finished.

Keep in mind, though, if you ever want to replay a level you've already played, you can do so just by opening up your "joanie" game and then using the arrows to go back and forth to choose which level you would like to replay. I assume you can do this to pick up any artifacts you missed first time around or just for the dubious fun of replaying. But just to answer your question, yes, you'll just have the one savegame throughout your entire Indy game.

All those extra savegame slots can go to family members! Get your hubby, Mel Gibson, to play! Get your brother, Russell Crowe, to play! Get your favorite uncle, Daniel Day-Lewis to play! Oops, sorry, those are MY family members. But you get the idea....

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#134046 - 04/28/03 09:30 AM Re: Indy Jones: Emperor's Tomb
dadguy Offline
Addicted Boomer

Registered: 09/05/02
Posts: 2235
Loc: Wilmington, DE
AAAARRRRGGG!!

I think I've reached the breakpoint. Such a simple place to fail...

I can not for the life of me get Indy to double-whip his way across the crawlspaces where he has to release the Gondola brakes in the Peng Lai Mountains. I tired different timing, I tried stopping at the first grab and getting my bearings before swinging onward... he just doesn't seem to be able to catch that second ring. It is particularly frustration because I have to replay the whole thing to get just one shot at failure.

Did anyone else have this problem? I have been able to handle the double-whip jumps everywhere else, but here, he can't seem to catch the second ring.

Thanks,

Dadguy

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#134047 - 04/28/03 07:47 PM Re: Indy Jones: Emperor's Tomb
SewTiyardIndy Offline
Shy Boomer

Registered: 04/06/03
Posts: 24
I remember I got through it fine the first time I was confronted with it. Then of course after doing the sublevel 50 times or so it became more difficult. I remember you just have to be quick with it. No tricky run jump to speak of. The sublevel is one of the more enjoyable ones so I would stay stick with it a while longer.

I haven't Indied in almost two weeks now. But if I remember correctly there isn't too much to this level before that double whip so you should manage to got enough shots at it before you can't stand the site of the same 2,4,6 nazis.

SewTiyardIndy (two weeks and counting)

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