Thank you, Becky, for the head's up re: the discussion of women and gaming. I will definitely check it out, and hope that they cover adventure games and not simply those other types
I only have two other points to make before I move on (I have software to test; my boss - though lover of adventure games - is raggin' on me to find those bugs! lol).
There is a common argument that's made whenever someone points out sexism (or homophobia, or racism.... etc). It's the "you don't have any right to criticize others because then you're the one whose not letting other people be free to be whomever they want to be. You're
the one who's acting the judge. And that's wrong." It's a deflecting argument, and it's mostly specious. It's telling the person to, basically, shut up, and no matter how "cleverly" it's done, the bottom line is the same. Shut up and stop rocking the boat.
I have every right to judge a game designer's attitude and perspective based upon a trailer or a demo. They're trying to sell the game, and presenting their best face to do so. I call sexism, and I call nonsense, and I voice extreme disappointment in a real lack of "big picture" thinking on the part of Culpa Innata's game designers.
That they may make the protagonist's personality in a more mainstream/acceptable/potentially positive way is almost worse, and I could point anyone to any number of essays and treatise's on how and why that makes it worse but I don't have the time right now to find them. Quick and dirty (so to speak
) -- putting a "strong" personality in a blow-up doll body isn't feminist, or empowering (as if that's even their goal) for women and girls. It's a double whammy message. "Look, kids, you can be smart and clever and strong (as long as you keep those pesky emotions to yourself!), but don't forget you have to look like a Playboy bunny in the process! *That's* the ideal woman, don'tchaknow!"
I'm not saying that Culpa Innata's game designers even thought that far when they created this character. I would guess that they didn't think anything except how well she would sell the product.
I'm also not saying that every woman who is well-endowed is automatically an idiot, or automatically anything. I am saying that this game is an example of a number of bad things that I see in adventure games. As far as I can tell, the game designers aren't particularly looking for my business and don't care if they get my $ for their game or not. They don't look for 50+ year old feminist (women or men) adventure gamers. I would hazard a guess that they don't even think there are
any and wouldn't care if there were. Unfair on my part? Why? Because...... they might have given the character intelligence? How generous of them. </sarcasm>
I care about these things, and I choose to spend my $ to support game designers who do, too. I'm honestly heartsick at what girls and young women take away from these gaming experiences. These fantasy worlds that are supposed to be rife with the possibilities of what the future might offer. Someone upthread had it right - they take away all kinds of bad and dangerous messages. I
choose not to give these guys my hard-earned $. I have no doubt that I'll survive just fine without playing Culpa Innata, lol.