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#225176 - 11/01/07 06:50 AM Re: Dreamfall [Re: looney4labs]
Mad Offline
True Blue Boomer

Registered: 11/21/00
Posts: 23531
Loc: United Kingdom
Hi smile

Glad to hear, as always, that so many people enjoyed the game, but afraid the controls and the fighting and the sneaking absolutely spoiled Dreamfall for me frown

I acknowledge there was a good story and the graphics were "modern" but I was sorely disappointed with the rest.

I played about half - and then ran out of patience and installed something else slapforehead

Cheers.

Mad yes

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#225234 - 11/01/07 09:15 AM Re: Dreamfall [Re: looney4labs]
Jess519 Offline
Settled Boomer

Registered: 08/18/06
Posts: 246
Loc: Chicago
Originally Posted By: looney4labs
I almost felt like I was watching an interactive movie.

That's a great term for it! "Interactive movie" is definitely true. I was so absorbed by the storyline plus the look & feel of the game.

My only complaint with the game was probably that it didn't have as many traditional adventure game puzzles as I would have like. But I still couldn't stop playing it, and I think it had enough other things to offer that I overcame the not-enough-puzzles issue.

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#225331 - 11/01/07 02:03 PM Re: Dreamfall [Re: Jess519]
sierramindy Offline
Addicted Boomer

Registered: 04/03/06
Posts: 1853
Loc: Rockford, Illinois
I'm back and I want to add that it wasn't the combat that I objected to in Dreamfall. I would have gladly killed that troll
Click to reveal..
instead of sneaking around if the game had only let me! But no, April reaches for her weapon and the troll automatically kills her.
Now, I ask you, is that fair? I don't think so, and it isn't an adventure/combat/action game either, it is a total waste of a good game! IMHO, maybe.


Edited by BrownEyedTigre (11/01/07 04:58 PM)
Edit Reason: added spoiler tag
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#225373 - 11/01/07 03:18 PM Re: Dreamfall [Re: sierramindy]
looney4labs Offline
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 42399
Loc: Alabama
Sierra, I was frustrated by that too until I finally learned the trick.
Click to reveal..
I found that if you moved from the area you were in when the little guy saw you and crouched down behind something, the big guy would come and sniff at all 4 "arms" of the cavern, but he would not find you. Then he would go away.


I was the save queen going through that area too. I saved every time I made it to something new so I wouldn't have to do it over again. wave
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"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#225444 - 11/01/07 06:25 PM Re: Dreamfall [Re: looney4labs]
SuMac Offline
Addicted Boomer

Registered: 12/26/01
Posts: 1996
Loc: New Hampshire
I'm about two thirds of the way through Dreamfall and I love it. Even though I'm using a WT, it still hasn't been easy. Every time I get through a major section of the game I feel like I've accomplished something.

The navigation is a pain, though. April/Zoe keeps bumping into walls, but I manage to keep them going. It reminds me of URU or Grim Fandango, both of which were also great games.

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#225449 - 11/01/07 06:39 PM Re: Dreamfall [Re: SuMac]
looney4labs Offline
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 42399
Loc: Alabama
SuMac, have you tried holding down the "shift" key while pressing the "W" to make her walk? I could control her much much better when walking rather than running. luck
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"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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#225457 - 11/01/07 06:58 PM Re: Dreamfall [Re: Becky]
chrissie Offline
Addicted Boomer

Registered: 01/15/05
Posts: 4404
Loc: london uk
Originally Posted By: Becky
This game had so much going for it, won so many awards, and seemed to have everything that would attract gamers from other genres as well as adventure gamers. Why didn't it literally "fly" off of store shelves? Why wasn't it a remarkable best seller?


I can only comment from what my partner likes to play - he likes high definiton graphics - racing, flying games & has just got into Warhawk online. I persuaded him to try something 'lesser' - my PS2 Tomb Raider Legend (which he is secretly enjoying!)

There is a couple of posts in a Culpa Innata thread from a member who only dabbles in AGs, as opposed to other genres, & sees them unfavourably.

From what I can glean - gamers who prefer other genres are not going to go for an indepth adventure story on the strength of a few fighting scenes & a 'smart' keyboard/consol based interface.

I'm all for AG developers trying to 'upgrade' but would prefer that that they stick to their market & not make the mistake of thinking that (apart from RPGs) that players from other genres want a lot more than good graphics and from what I see as mindless gameplay! smile

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#225770 - 11/02/07 02:59 PM Re: Dreamfall [Re: chrissie]
sierramindy Offline
Addicted Boomer

Registered: 04/03/06
Posts: 1853
Loc: Rockford, Illinois
Hi chrissie,
Exactly, right on, you said it good. Adventure game developers should "stick to their market"! That's what I keep trying to tell them in my posts in my round about way.
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#225820 - 11/02/07 06:05 PM Re: Dreamfall [Re: sierramindy]
SuMac Offline
Addicted Boomer

Registered: 12/26/01
Posts: 1996
Loc: New Hampshire
Thanks, Looney, I do have her walk a lot except when she has to run, like from Trolls or armed guards. I just hold down the forward arrow and tap the left and right arrows to try to keep her going in the right direction.

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#225822 - 11/02/07 06:11 PM Re: Dreamfall [Re: SuMac]
looney4labs Offline
GB Reviewer Moderator
Sonic Boomer

Registered: 04/05/04
Posts: 42399
Loc: Alabama
Good, I'm glad you figured it out. I was going nuts, smashing into things every couple of seconds until I figured out she needed to walk crazy
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"Dogs are not our whole life, but they make our lives whole."
-Roger Caras

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