Voiceovers -- How do you Judge Them?
#327082
05/14/08 11:32 AM
05/14/08 11:32 AM
|
Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
OP
The Medieval Lady
|
OP
The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
|
Whether the voiceovers in a game are good, bad or in the middle is one of the areas where I see many contradictory opinions. I think this is partly because the gamer hears just the voice, and doesn't see a full acting performance (Full Motion Video is rare in games these days).
What makes a voiceover performance really bad? I think we can all agree that no expression in the voice makes a performance bad. And a voice that is terribly grating or loud or full of odd pauses or disruptive emphasis is bad. An overdone/inauthentic accent (that isn't supposed to be funny) can be annoying. Okay, even when it is supposed to be funny, it can be annoying.
On the other hand, a performance where you are so drawn into the story and the life of the character that you completely forget that there's an actor voicing the lines would be a good performance.
How do you judge everything that's in between?
|
|
|
Re: Voiceovers -- How do you Judge Them?
[Re: Becky]
#327117
05/14/08 12:25 PM
05/14/08 12:25 PM
|
Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
|
True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
|
I don't judge everything that's in between. Anything that's inbetween is perfectly ok with me: it's not annoying, it isn't bland, it may not be fantastic but it's adequate. For an adventure game, that's perfectly good enough. What drives me around the bend and back again is voice acting with no inflection whatsoever, or a nasal/whiney intonation. Having said that, I can tolerate quite well poor voice acting where the speaker's first language is not English. For example, AnaCapri: The Dream. The voice acting was poor for the most part, and yet I still found it charming, and it and the story as a whole, kept me gripped. Oh, contrary me!
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
|
|
|
Re: Voiceovers -- How do you Judge Them?
[Re: Becky]
#327134
05/14/08 01:00 PM
05/14/08 01:00 PM
|
Joined: Feb 2007
Posts: 472
Shany
Settled Boomer
|
Settled Boomer
Joined: Feb 2007
Posts: 472
|
There are many cases where I don't like the voice acting: - Bad accents. I usually don't care if they're fake, unless it's really bad. Even in comedy games - if it's a funny fake accent it's ok, though. - Old people and small children voices - very similar to accents, only even worse since everyone knows how they should sound like. I've heard so many kids voiced by women who make the whiniest most high pitched sound it's impossible to listen to without getting a headache. For old people, people usually use a gruff, slow voice, and that also gets on my nerves. - Monotone - Luckily I don't hear much of that, but it sure is annoying when it happens. - Cartoon voices - Does anyone remember one of the dumb brothers from Still Life? The one who sounded like a goon from Looney Toons or something? In the middle of a gritty game about serial killers? That really hurt the atmosphere. - Bad voice directing - this is usually not the actors' fault. If they need to put the emphasis on a certain word and they don't, or need to sound scared, but they sound very sure of themselves - it's sometimes because of bad or no directing. It hurts immersion, especially if you're playing with subtitles and you KNOW how the line should go. - There rare occasions where a voice just does not fit a character at all. Happened with Jack Keane - Amanda should not sound like that. She sounds like she's 13. - When they change a character's voice for no reason in a sequel. Sushi in Runaway 2, and the ferryman in Ankh 2. I can understand when they change the voice if it was bad, or if the actor couldn't come back to do it, but other than that there's no reasone to do it. - Annoying voice - hard to describe, but you'll know it when you hear it.
For the in-between stuff, I think it just feels OK. Adequate. There's the wrong intonation here and there, and the voice doesn't exactly fit the character. There could be an out of place accent, etc.
As for what I like? When it all fits. Easy to say, but hard to achieve.
|
|
|
Re: Voiceovers -- How do you Judge Them?
[Re: Shany]
#327180
05/14/08 01:54 PM
05/14/08 01:54 PM
|
Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
|
GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
|
I've heard so many kids voiced by women who make the whiniest most high pitched sound it's impossible to listen to without getting a headache. It's even worse when they're voiced by men using a falsetto voice. Is it really so hard to get a real kid to speak a few lines?
|
|
|
Re: Voiceovers -- How do you Judge Them?
[Re: mission]
#327207
05/14/08 02:26 PM
05/14/08 02:26 PM
|
Joined: Jan 2004
Posts: 83,349 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
|
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 83,349
In the Naughty Corner
|
Martin Mystere was far from the worst voices. In fact so far, that I don't even remember it being an issue. It's a shame to miss out on a game because someone said they didn't care for a voice. Ana
Don't feed the Trolls
|
|
|
Re: Voiceovers -- How do you Judge Them?
[Re: Shany]
#327238
05/14/08 03:19 PM
05/14/08 03:19 PM
|
Joined: Nov 2001
Posts: 1,693 Isle of Man
gremlin
Addicted Boomer
|
Addicted Boomer
Joined: Nov 2001
Posts: 1,693
Isle of Man
|
Whether the voiceovers in a game are good, bad or in the middle is one of the areas where I see many contradictory opinions.
Now here is a case in point: - There rare occasions where a voice just does not fit a character at all. Happened with Jack Keane - Amanda should not sound like that. She sounds like she's 13.
Ray Ivey, in the JustAdventure review, also agrees with Shany. However, I had no problem at all with Amanda's voice. IM(NS?)HO voice acting is one of the most subjective areas of gaming. Just as I like Amanda, and Mephisto from Faust (Seven Games of the Soul), I'm sure there are people out there who find Mephisto's velvet tones a complete turnoff. I have a personal weakness for soft female Southern Irish accents, but can't abide the archetypical Southern drawl from the USA. But the worst thing in voice acting is emotionless reading of lines from a page. Ugh! It's even worse than a bad accent. (Dick van Dyke in Mary Poppins anyone?) Gremlin
|
|
|
Re: Voiceovers -- How do you Judge Them?
[Re: gremlin]
#327265
05/14/08 03:44 PM
05/14/08 03:44 PM
|
Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
|
GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
|
and Mephisto from Faust (Seven Games of the Soul), I'm sure there are people out there who find Mephisto's velvet tones a complete turnoff. Actually I've never heard of anyone who disliked Mephisto's voice in Faust. He was rather exceptional.
|
|
|
Re: Voiceovers -- How do you Judge Them?
[Re: BrownEyedTigre]
#327399
05/14/08 07:28 PM
05/14/08 07:28 PM
|
Joined: Mar 2008
Posts: 279 Lower Mainland, BC
mission
Settled Boomer
|
Settled Boomer
Joined: Mar 2008
Posts: 279
Lower Mainland, BC
|
Ana, It is not just one person or a comment posted by someone but almost all reviews that I read complain about Crime Stories. This is what inferno (GameBoomers) wrote about Crime Stories . But the largest issue for me - the most grating and irritating portion of this adventure - was the dialog in both the written and spoken forms.
Staci Krause (IGN) wrote this about Crime Stories in her review: Sound is even more frustrating than the gameplay and graphics issues. At the end of every subtitle line, the dialog pauses, even if it wouldn't naturally pause.
In his review, this is what Alex Navarro (GameSpot) has to say about Crime Stories: The dialogue in particular is atrocious. In part it seems an abhorrent English translation is to blame..., but also the editing is simply terrible. ....
If you think this game is worth playing, I may pick it up next time I see it. It's selling for $9.99 so it's not so bad if it turns out bad.
|
|
|
Re: Voiceovers -- How do you Judge Them?
[Re: mission]
#327485
05/14/08 09:58 PM
05/14/08 09:58 PM
|
Joined: Nov 2000
Posts: 34,384 United Kingdom
Mad
Sonic Boomer
|
Sonic Boomer
Joined: Nov 2000
Posts: 34,384
United Kingdom
|
Hi Like lots of us here, I've played many, many games and have therefore experienced plenty of the Good, the Bad and the Downright Awful [ ] My hopes with voiceovers are more for being able to hear the voices over the music (if the music doesn't have its own volume control) .... and .... that when I can hear them, the diction is good enough for me to tell the words that are actually being said Cheers. Mad
Time : The Most Precious Commodity
|
|
|
Re: Voiceovers -- How do you Judge Them?
[Re: Mad]
#327541
05/15/08 01:35 AM
05/15/08 01:35 AM
|
Joined: Jan 2002
Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
|
Grand wizard of high mucky muck
Adept Boomer
Joined: Jan 2002
Posts: 13,453
Texas
|
I think the only voice that bothers me are the talking parrots. Well, that and the secretary in Carte Blanche. It always surprises me when some reviewers give voice acting a lot of weight. But maybe they're right to, because a lot of players do too. It surprises me when that is what ruins a game for some people.
Last edited by nickie; 05/15/08 04:59 AM.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
|
|
|
|
|