Same here. Mazes are my least favorite puzzles. Give me a fiendish slider any day or night or day or night and so on again and again for at least 60 clock sets over a maze leading out of a room I can't find again. I even knew about the right hand method but thought that applied only for real world mazes.
The first problem I used the WT for was to discover that what I had mistakenly branded a typical Nancy Drew ploy to get me thrown out of the facility was, in fact, essential to moving the game along. That device was clever in its simplicity. I looked at the object in question at least five times and thought, "You're not going to sucker me, Nancy Drew. I just need to remember that hotspot for the end of the game when some villain is chasing me." Wrong.
While the dialogue isn't as amusing as in Captive Curse (for example, "No castles? Then how do you protect yourselves from peasant uprisings?"), my impression of Deadly Device is that it's a bit better than a solid B and a cut above the usual HER Interactive fare. I haven't finished it yet though so I can't be certain.
I absolutely am not cheating on the code in the notebook. Never. Well, hardly ever. At least not yet.
Edited by 8dognight (12/01/12 02:57 PM)