I, and most of the other girls read the Nancy Drew books a lot when we were kids in grade-school; they were considered "kid's books" or "juvenile literature." Therefore I would assume that the games are aimed at this demographic at lerast as much as adults. This brings rise to several questions.
First, my experience playing any of the Nancys is similar to what I see in the posts above mine in that there seem to be numerous places where the game is really finiky (ie. the jetpack above.)
I need to resort to walk-thrus far more frequently than in most other games to get by these points. Of all the approximately 200 games I have, there is only one I found impossibel to complete, walk-thru or no, and of course its a Nancy (Venice). So I.m wondering, if we as adults are having these problems, how does HER Interactive figure that a 10-12 year old would be able to make any progress at all. These issues are generally nowhere near so prevalent in most other games which don't have Nancy's specific appeal to kids.
Finally, in the past week I played two older games, Amerzone and Dracula I. Both these games were made in 1999-2000, yet they have a user-friendly 360 degree panning structure. In other words, this is old technology, so I can't understand why the Nancys even adopted the clunky, disorienting slide-show format in the first place, let alone still be sticking with it 25 or so games later. If I hadn't read Nancy as a kid, I would have played one or two of the games, and then just given up.
Edited by Antoinetta (04/25/13 03:14 PM)