Dark Eye 2: Memoria

Genre:   Adventure

Developer:   Deep Silver Inc 

Publisher:  Daedalic Entertainment

Released:  August 2013

PC Requirements:  

  • OS : Windows Vista™/7™/8™

  • CPU: 2.5 GHz single-core-processor or 2 GHz dual-core-processor

  • RAM: 2.5 GB

  • Video Card: OpenGL2.0-compatible graphics card with 512 MB RAM

  • HDD: 10 GB

  • DirectX: DirectX®9.0c

Additional screenshots   Walkthrough   Walkthrough

 

 

by flotsam

  

Dark Eye 2: Memoria

Daedalic

My first look suggested a longer one was required, and having gazed at Memoria over two weeks or so, it is indeed a thing of beauty.

I mean that literally. The lush and detailed backgrounds are a joy to behold.

It sounds good too, if a little sparse. Ambient sounds are the basic background details you would expect, and the music is varied and not always present. I liked the latter, as not everything has to be accompanied; watch an old movie and see how overwhelming a soundtrack can be. Some more dynamic ambient noise would have helped in some places, but by and large that aspect did what it needed to.

The character modelling is disappointing, all the more so because of the canvas against which the characters are presented. “Flat” is the description I used first time, and flat is apt.

Flatter still is the voice acting. Not all of it, but lots of it, and it's pancake thin for some minor roles. Which is a shame, because the rest of Memoria deserved a cast worthy of its creation.

Sadja though is different. But more of her later.

Characters abound, but predominantly in a supporting role to Geron and Sadja. Geron we have met before, a bird catcher who, as he says, “rescued a fairy and freed a kingdom”. He may seem more grumpy peasant than hero, but he knows what he did and who he is, and so “doesn’t have to prove anything to anyone”.

Now he has to save her all over again (or does he) but in a different way. 

Four hundred and fifty years in Geron’s past is Sadja, a warrior princess determined to go to war, to be immortalised and to be whispered of 1000 years hence as the greatest heroine the world has ever seen. Four hundred and fifty years later and she is utterly forgotten, just a mystery in a dream. The tales of both flip back and forth as Memoria moves on.

I did seriously like the two converging story lines. A little convoluted at times, perhaps a little disjointed as a result of the flipping, but deep and ambitious fantasy indeed. I can imagine it as a novel, 600 pages thick and difficult to put down.

If the tales converge, so to some extent do Sadja and Geron. His seemingly self-centred I don’t care protestation is exposed as he tends to a wounded bird. Sadja’s conquer the world princess persona is also less than it seems. Sadja’s tale tends to dominate, but I didn’t find that a bad thing. We are familiar with Geron from Chains of Satinav, the first part of Dark Eye, and so getting to know Sadja against a background of the familiar added further depth to the world that is Aventuria.

Puzzles are generally well integrated into the game, and range from the reasonably logical to the somewhat fanciful. This is though a feature of this style of game, and pleasingly there were none that were completely ridiculous. The capacity to use magic added a little something that I enjoyed.

Playing is point and click, and adventure game players will find the controls familiar. Just in case, you can choose to play a tutorial at the start. You can set how much help you get within the game, including hot spot indicator and something called combination helper, which results in a hotspot glowing if the item you are holding can be used there. Subtitles are available (they distract me so I never turn them on), and you can tweak a bunch of settings.

The length is worth mentioning. The trend these days, especially given the growth of episodic games, seems to be for shorter and shorter games. Perhaps I have just played a lot of short things lately, but this stood out like a beacon of longness. Compared to older games, it’s still too short, but it clocked in at about 20 hours playing time which I was happy with.

It was also a sequel in the true sense of the word (well, my sense anyway). It took some of what had happened first time around, but was essentially a standalone whole in a familiar setting. It wasn’t the continuation of a single story line, broken into bits. Another aspect I enjoyed.

Daedalic do this stuff well. They don’t take the genre anywhere it hasn’t been, but most of what they deliver is solid and enjoyable adventuring. Memoria doesn’t let them down.

Grade:   B+

I played on:

OS: Windows 7

Processor: Intel i7-3820 4GHz

RAM: 12GB Ripjaw DDR3 2133 Mhz

Video card: AMD Radeon HD 7800 2048MB

 

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