As gamers, we are sometimes drawn to adventures that 
      contain intricate puzzles, or we anticipate upcoming adventures because of 
      their eye-catching graphics or beloved familiar characters from various 
      series. Equally engaging are the type of adventures whose chief 
      fascination lies in the stories that they tell -- how the plot elements 
      are woven together, revealed and, most importantly, how completely they 
      pull the gamer into the game’s universe. 
      Overclocked is one such adventure. House of 
      Tales (the German-based developers who brought us 
      Mystery of the Druids and 
      The Moment of Silence) has 
      come up with this new offering for the gaming community. It is ambitious, 
      exciting and yes, overclocked -- just as its name suggests -- in its look, 
      feel and attitude.
      
      “Switched”
      Overclocked is a 
      psychological thriller in which the gamer assumes the role of more than 
      one character, piecing together the mystery of what happened to five young 
      adults during a bleak and weatherworn November in Manhattan. The plot is 
      carefully interlaced between these five unfortunate souls and an 
      ex-military psychiatrist, David McNamara, who is overseeing their care. At 
      one time or another, the gamer will take on the persona of each of these 
      six main characters. Will McNamara be successful in delving into their 
      recent pasts? Can he help them mend the fragments of their shattered 
      minds? Will he be able to assist them without sacrificing his sanity, 
      giving up his own mind as forfeit? 
      The adventure is divided into various chapters -- each 
      with its own cryptic title -- which span the length of six days. The 
      chapter titles reflect the mood and disposition of McNamara as he relates 
      to both the storylines of the five patients and his own ghosts of the 
      past. How do they differ? How are they similar? Could the common thread 
      which connects all six characters be McNamara himself? The gamer (as 
      McNamara) will rebuild the “memories” of the five patients and how their 
      stories relate to one another. The techniques used include hypnosis and 
      “reverse memory tracking.” As the troubled young doctor delves deeper and 
      deeper into their psyches, the six plots begin to unfold. And as the 
      adventure drives inexorably to its conclusion, the underlying truth will 
      become all too terrifyingly clear. 
      
      “Delirium”
      This is a third person point and click affair. The 
      inventory is always visible during game play. When an item is clicked on 
      from the inventory, the gamer has the ability to choose to either 
      “examine” or “use” the object in question. Within the inventory there is 
      an “electronic” inventory -- the PDA. Here one stores various phone 
      numbers. It is also possible to use the PDA to make phone calls, record 
      personal memos, receive emails and record each session with the five 
      patients under McNamara’s care. This is pivotal item for the good doctor 
      and is used constantly throughout the game. 
      Traversing the environments within the game is done with 
      a mouse click. Transparent arrows provide the directional movement from 
      area to area within a given screen; some of these can be difficult to see. 
      However, the exit icons from one screen to another are very clearly placed 
      at either the side or bottom of the various locations. 
      The puzzles and enigmas during the game are mostly 
      inventory based, although there are few number puzzles. None are difficult 
      as long as you follow the storyline and listen carefully to what is being 
      said. However, it is the “Triple P” or plot progression puzzles involving 
      the PDA which will allow the gamer to discover just who these six 
      characters truly are and the common thread to which they all desperately 
      cling. 
      While playing as David McNamara or the five patients, 
      the gamer cannot “die,” and there are no dead ends that could bring the 
      game to an abrupt conclusion. But this doesn’t mean that there is no 
      violence to be witnessed. There are a number of explicitly violent moments 
      within Overclocked, and 
      if you are of the squeamish sort where blood or death is concerned … you 
      have been warned.  
      “My Eyes 
      See”
      The look and feel of the adventure is one of darkness 
      and oppression, mirroring the broken minds of the five young patients. The 
      constant use of storm, rain and night scenes accentuates the apprehensive 
      and uneasy atmosphere, as does the stark bleakness of the hospital. The 
      background artwork utilizes a dark though richly hued palette, combined 
      with animated aspects of weather, such as constant falling rain, storm 
      clouds and moving waters. Couple this with characters created by motion 
      capture within the cut scenes and we have indeed a captivatingly riveting 
      production.
      The haunting and melancholy underscore rounds out this 
      ambiance. It heightens our senses and adds to our sinister forebodings as 
      we watch the story unfold. The clever use of split-screen also does much 
      to break the barrier of the fourth wall. It keeps the gamer on guard for 
      what may yet happen or for what may have happened that now must be relived 
      and pieced together.
      The voice talent is clean and at times poignant – a 
      description that applies to each character, from Mr. McNamara down to the 
      bartender. These actors should all be commended on their work, as they 
      have created a strong sense of believability; they make it easy to care 
      and to fear for the characters that they portray. 
      
      “Overclock”
      As Overclocked launches, the gamer is presented 
      with a small basic menu in which various parameters can be selected. These 
      are: Resume Game, Start New Game, Settings (which allow the gamer to 
      configure Language, Video and Audio parameters), Overclocked Home 
      Page, and House of Tales Forum. 
      The opening splash screens as well as cut scenes and/or 
      various blocks of dialogue may be skipped by pressing the ESC key twice. 
      Saving a game or loading another is accomplished in much the same way, as 
      long as the gamer is not within a dialogue tree at the time. Once the 
      dialogue has completed, using the ESC key twice will bring up the main 
      menu for either loading, saving or quitting the program. While there is no 
      “auto-save” function, one still may save at any time either by creating a 
      new save or by overwriting a previous saved game. Game saves are stored in 
      the “My Documents” folder. 
      There was one technical aspect of 
      Overclocked which I found to be 
      quite bizarre. Here we have two DVDs. DVD1 will load the game folder onto 
      the hard drive (at over 5GBs) and DVD2 must be in the drive to play the 
      game. Not an odd thing at first take; many games are set up this way. Yet, 
      given the recommended specifications of the parameters of the game and its 
      massive size, it seems odd to me that no option is given to load the 2GBs 
      of cut scene video into the game folder. This would have smoothed the 
      production, eliminating the unexpectedly long lag times that precede each 
      cut scene (while one waits for the DVD ROM to spin up to speed).
      Because of the abrupt and often frustrating “black 
      screen of waiting for what is still to come,” my own immersion and 
      concentration during game play were seriously affected. However, I 
      suffered through these episodes for only the first two chapters of the 
      game, as I soon realized that all that needed to be done was to move the
      resource.200 file into the game folder. Once this was accomplished, 
      I found that there were no more lag times between active game play and cut 
      scenes, thus allowing a more seamless transition between the two. 
      Particularly in a psychological thriller like this one, smooth transitions 
      are so important to game immersion and the willing suspension of disbelief 
      that it’s perplexing that the gamer has to manually move a file to 
      accomplish what should have been the work of the installation program.
      
      “The 
      Soul of the Game”
      Overclocked 
      is an ambitious endeavor, offering dozens of highly detailed locations, 
      many and various characters to interact with and a goodly amount of 
      interesting and expertly executed dialogue. I found the script very tight 
      and well written, for both the main plot as well as the good doctor’s 
      subplot. There are minimal “holes” as the main story progresses, although 
      I did feel that the subplot was somewhat predictable.
      The game’s projected course of play is approximately 
      twenty hours. For me it was nearer to twenty-five and took me the better 
      part of a week to accomplish. The adventure itself I found to be very 
      linear, with logical clues coming one after the other within the dialogue 
      of various characters or from McNamara’s own inner monologues. The puzzles 
      are especially organic to the adventure and include inventory and number 
      sequence challenges, as well as in-depth “PDA recording” analysis. I found 
      the last type to be extremely entertaining and innovative, effectively 
      putting me into the position of the troubled and careworn psychiatrist … 
      examining, probing, and compiling the necessary data to formulate the 
      patients’ experiences and the horrific realization of whom they may 
      represent. 
      So, would I recommend this 
      game to my fellow players? The answer is yes I would, as long as the gamer 
      welcomes a thought-provoking experience that doesn’t shy away from 
      controversy, and understands the cut scene lag time and how to properly 
      deal with it. 
      Grade: B+
      
      Minimum Requirements:
      
      OS:
      Windows 2000/ XP / Vista
      
      Processor: 1.3 GHz 
      Processor 
      
      Video Card: DirectX 
      9 compliant video card with Shader Model 1.1
      
      Free Hard Disk 
      Space: 1.5 GB
      
      RAM: 256MB – Windows 
      2000/XP
      
      RAM: 512MB – Windows 
      Vista
      
      
      Sound Card: DirectX 9 Compliant
      
      DVD ROM Drive
      
      Keyboard & Mouse
      
      Recommended Requirements:
      
      OS:
      Windows 2000/ XP / Vista
      
      Processor: 2 GHz 
      Processor 
      
      Video Card: DirectX 
      9 compliant video card with Shader Model 2.0
      
      Free Hard Disk 
      Space: 5.5 GB
      
      RAM: 512MB – Windows 
      2000/XP
      
      RAM: 1024MB – 
      Windows Vista
      
      
      Sound Card: DirectX 9 Compliant
      
      DVD ROM Drive
      
      Keyboard & Mouse
      
      
      Played on: 
      OS: Microsoft Windows XP Home 
      SP 2 
      CPU: Pentium D 950 3.4GHz 
      800MHz 
      RAM: 2GB DDR2 
      Video: BFG nVidia Geforce 
      7600GT OC 256MB 128bit 
      Sound: SoundBlaster Audigy 
      DVD ROM: DVD-ROM DVD-1S16P 16x
      
      SONY DRU 820A DVD+RW/+R/RAM/cd 
      8.5GB 16x8x8x16x6x6x5x Dual Layer/Double Layer
      Monitor: Northgate 20' Flat 
      Panel Monitor 
      DirectX Version: 9.0c 
      
      May 2008
        
          
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