Tomb Raider 1: Egypt - Walkthrough by Stella
Levels 10 thru 12


LEVEL 10: CITY OF KHAMOON

Kills: 14 (15 in the PlayStation version*) Items: 24, including 2 keys Secrets: 3

Objectives: Explore the area near the sphinx to find the first sapphire key, which will unlock the second area of the level. Here you'll first need to find the switch that opens the cat temple, then locate the second sapphire key to unlock the exit.

First, a movie: Lara pieces together the two parts of the Scion she has collected, and receives a vision. She sees a swirl of images suggesting--if we stretch our imaginations a bit--the ancient civilization of Atlantis with its golden pyramid and its three mysterious rulers. Each holds a piece of the Scion which, when assembled, releases a tremendous rush of power. Following this, Lara catches a glimpse of a hideous creature, followed by two of the rulers taking the Scion from the third. There is a bright flash from what may be an asteroid impact (the picture on the tomb wall also suggests this). Then the Scion is divided and scattered across the globe. Apparently one piece lands in Egypt, as this is where Lara goes next. The vision ends and we see Lara speeding off across the desert on her motorcycle.

Walk-through: Go forward to the drop-off. Turn around, drop and hang from the ledge, then drop and grab the crevice just below. (If you miss the crevice, climb up onto the block to grab it.) Traverse to the right until you can drop into the alcove. Throw the switch there to open the door below. Drop down, enter and pull the carved block two times. Go into the opening behind and retrieve some magnum clips and a small med-pack.

Climb out of the trench and go to the second movable block in the alcove above. Pull it once, go around on top of the first block and pull the second block over it into the room (three times in all), then go around it and push it once so it's next to the tall square pillar. Climb up the block, then the pillar. Grab the crevice above, traverse to the right and pull up into the opening.

Stay on the sandy ledge in the opening to kill a black panther running around in the cave beyond. Climb up onto the ledge above the opening and pick up another small med-pack and magnum clips. Drop down and continue forward toward the sphinx. Kill your first mummy from the opening before siding down to the area at the base of the sphinx.

Take a little swim in the pool and pick up 2 sets of magnum clips on the bottom. Climb out of the water near the palm trees. Use the low step to climb up to the wall, and from there take a running jump to grab the top of the tall pillar at the center of the pool. Pick up the shotgun shells and jump or dive back into the water.

This time, climb out near the sphinx and get up on the movable block between its paws. (No need to move it yet.) Pull up to the chest, then walk around to the back of the head. Climb up and retrieve a SAPPHIRE KEY and some more shells. Return to the block in front and pull it out. Behind it you'll find a small door which you can unlock with the sapphire key.

Enter and follow the hallway to a room with pharaoh statues flanking a narrow passage. Climb onto the first block on the right and pick up a small med-pack. Hop over to the next block and draw weapons to kill a panther that emerges from one of the alcoves ahead.

Go to the far end of the room and into the sloping hallway on the left. Advance with weapons drawn until another panther charges. Either back flip down the hall shooting, or roll and run, jump to the far block and kill the panther from across the gap.

Continue up the hallway, then to the left. You'll come out above a large room with a pool and a temple. Kill the crocodile from above. Then drop down and go forward down the long passage below where you were just standing. At the end, you'll find a large med-pack.

Exit the hallway and go to the ramp to the right. Run up and when you see/hear the boulder begin to roll down from above, run or side flip off the ramp. (You need to trip this trap now, since later you'll be dropping from the roof and don't want to get flattened.)

Got to the northwest corner of the sandy room, beyond where the boulder landed. Climb up as far as you can then take a standing jump up the sandy slope to land just to the right of the square pillar in the corner. Down and to the right of the pillar is SECRET #1, a dark depression containing a large med-pack and magnum clips.

Climb out and head for the pool. Jump in and follow the underwater passage to a lever. Pull it to open the nearby door, swim through and climb out as quickly as possible. Kill the crocodile in the water. Pull up to the walkway above. Push the carved block twice toward the steps (east). Climb on it and take a standing jump to grab the ledge above. Pull up, go to the top of the stairs, turn around and pull up into the opening above. Use the switch there to extend a gold ledge above the pool room.

Climb down to the movable block and push it twice more toward the steps, go around to the right side and pull it once, then climb over it and push it once more. Take a running jump off the top of the block to grab the ledge next to the second movable block. Pull up and push this block once to reveal an opening.

Enter the room beyond. (*NOTE: PlayStation users should draw weapons because there will be a mummy waiting inside.) Throw the switch to open the trapdoor above the gold ledge. (You can also get a glimpse into the next room through the window opposite the switch. Inside is another sapphire key on a pedestal.)

Return to the walkway, push the block once more and climb onto it. Take a running jump to the gold ledge, then pull up into the opening above. Use the switch here to open the trapdoors next to the cat statue in the temple below.

Walk out to the opening above the main area. Jump to the L-shaped stone ledge on the left. Walk to the opposite end and take a running jump to the slightly sloped stone ledge beyond. Near the stone pillar is a set of magnum clips. Get them then slide down the long slope to the flat ledge below. Pick up the small med-pack.

Walk to the corner of the ledge nearest the stone overhang. Line Lara up with the silver )O( ornament in the opening above. Take a running jump to land on the stone overhang. Kill the second crocodile that emerges below, then take a running jump to the roof of the temple. Pick up the magnum clips. Climb onto the angled block at the front left corner of the roof. Again, line Lara up with the silver ornament in the room above. Now take a running jump to land on the door sill above the ramp. Pick up some Uzi clips. This is SECRET #2. Safety drop down onto the ramp. (You did trip that boulder first, right?)

Go to the cat temple and drop down onto the blue block in one corner of the opening then, from there, to the floor. The dark corner with the sand-colored tile is a trap--nothing at the bottom but deadly spikes. Instead go through the other doorway, pick up the magnum clips in the alcove and drop down through the opening in the floor. Go around to the left and pull the switch in the alcove to open the trapdoor above, letting in some light.

Now you can see, and kill, 2 panthers in the room below. Get the magnum clips in the alcove behind the small cat statue, then drop down into the room below. Ready weapons (I prefer the shotgun here). The door on the right opens as you cross the room and 2 more panthers emerge. It's generally easier to just keep moving and shoot them, but if you're desperate, you can also climb up on the block on the far side of the room.

Pick up the large med-pack at the end of the corridor from which the cats came. Climb up on that block now, then to the ledge above. Cross the bridge to the platform around the square pillar. Another pair of panthers come out of the second door below. It's possible to kill them from the bridge, but this will take time. If your jumps are up to par, go to the back of the platform and take a running jump to grab the ledge on the right with the cat statue. You'll get a better shot from here. When the panthers are dead, climb into the alcove behind the statue for SECRET #3, a box of shotgun shells. Drop down and retrieve a small med-pack from the passageway where the panthers came out. Climb back up the angled block to the ledge.

This time enter the passage ahead. Ready weapons because when you reach the end of the serpentine passageway, you'll meet a mummy. I have found the best way to deal with this critter is to run past it into the large room beyond. If it gets Lara cornered in the narrow hallway, she'll take a lot more damage. Other than that, just keep firing, jump and roll as needed, and don't hesitate to hit that Escape button and use a med-pack.

When the mummy explodes, head for the high doorway--the only other opening out of this room. Follow the passage to the room above. Here you'll find the second SAPPHIRE KEY on a pedestal. Take it and climb to the top of the sand pile. Continue ahead and you'll emerge above the room with the pharaoh statues where you were earlier. Hop across the ledges, pick up the magnum clips, then jump and climb to the switch across the way. Use it to open a trapdoor dumping a load of sand into the previous room.

Return back across the ledges to the door above the sandy room. Slide down the slope, then turn around and go up the slope just to the right of the one you came down. At the top is a room with gold doors. Use your key to open them and exit the level.

 

LEVEL 11: OBELISK OF KHAMOON

Kills: 16 Items: 38, including a key and 4 artifacts--the Eye of Horus, Ankh, Scarab and Seal of Anubis Secrets: 3

Objectives: Locate the key to unlock the obelisk area. Then find the switches that drop the four bridges to this column. On it are four artifacts. Take them back to the pillar you saw at the beginning of the previous level (City of Khamoon) and use them to exit the level.

Walk-through: Enter and head to the right. Go down the sandy steps then climb up to the doorway on the left. Hop down on the other side and follow the passage to the end. Note the locked door on the left. Go through the doorway on the right into a room with 4 movable blocks set under square columns and also a gold door high on one wall. Through the windows on the left you can see the obelisk.

You really only have to move the leftmost block, but if you want all the kills and pick-ups, do them all. First, move the rightmost block to the side. (If you pull it straight out, you won't have room to back out.) Enter the hall you've uncovered. When the panther emerges, hop back firing. Go to the end of the hallway for a small med-pack. Then return and pull/push the block under the gold door.

The next block to the left has only a panther behind it, no goodies. If you want all the kills, do this one the same way as the first.

Now move the third block (second from left) and enter the passage beyond. Drop and hang from the opening in the floor to draw out a panther in the room below. Pull up and shoot it from the opening. Or, drop down, slide down the angled block, drawing weapons, and kill it down below. Use the switch to open the door above. Climb the steps, pull up onto the block and grab a small med-pack, then climb to the ledge above. Climb to the highest carved block and take a running jump to the doorway. Pick up the magnum clips behind the door, then drop down through the opening in the floor to emerge near the room where you started.

Move the fourth block. In the short passageway is a water-filled opening. Swim down, following the passage, until you can surface. Climb out quickly and shoot the crocodile in the water. Take another swim and find some magnum clips and a small med-pack on the bottom, and a SAPPHIRE KEY on one of the corner ledges.

Return to the main room the way you came. Exit and use your key in the keyhole you saw as you came in. This opens the carved door to the obelisk and also the raised gold door in the room with the movable blocks.

Climb onto the block and go through the gold door. Go around the corner and a mummy in the next room will awaken. Run past it into the room, then roll and do your best to take it out quickly. Use the switch in the left window to lower the BRIDGE TO THE EYE OF HORUS. Go through the window on the right and take the EYE OF HORUS from the column. You'll receive a vision of an underwater door. This is in the pool below the obelisk. (NOTE: If you're desperately low on health, you can speed back to the block room and try and kill the mummy later on from outside near the obelisk. However, you will need to go up into the hallway to awaken it first.)

Drop into the water and pick up some magnum clips on the bottom. (If you've avoided the mummy, go out to the obelisk through the carved door you unlocked earlier and do this.) Climb out onto the ledge below the obelisk to find a box of shotgun shells.

On the south wall (opposite the carved door) are a series of alcoves separated by bluish stone blocks. The rightmost alcove is actually a door. Enter, slide down the ramp to a doorway and kill the 2 panthers in the room below. Hop down, go up the stairs, then climb onto the block above. Turn around and take a running jump to the next higher block. Turn around, take a running jump to grab the ledge and pull up. Walk forward and pull up onto the next ledge. Take a running jump to the ledge ahead and another to the (southeast) corner ledge.

Drop to the ledge below and pick up the large med-pack. (Unless you want all the kills, you can skip this next bit, since there are no goodies involved.) Drop and hang in the doorway to rouse the 2 mummies in the room below. Pull up and kill them from the doorway.

(Alternately, slide down the ramp, roll, run to the window ledge on the right of the slide and kill the mummies from here. When you're ready to exit, jump from that window ledge to the ledge to the right of the corner. Then take a running jump to grab the short ledge with the block. Climb on the block, take a running jump to grab the next ledge--above the steps. Pull up onto the ledge above, turn around and take a running jump to the L-shaped ledge in the northeast corner--the one with the tall block in the corner. Skip the next paragraph and continue the walk-through.)

If you've done the drop-and-hang routine to kill the mummies, jump from the ledge near the door to the top of the pillar. Then take a running jump to the ledge ahead. Pull up to the ledge above on the right, then take another running jump to the L-shaped ledge with the corner block.

Climb up on the block, then onto the next higher ledge. Take a running jump to the large, square ledge ahead. Take another running jump to grab the block at the top right of the stone steps. Pull up, walk down one step and pull up onto the ledge at the doorway. This will awaken a mummy at the top of the stairs. Try to kill it as it comes down, or jump back down to the steps below the ledge and do it from there.

At the base of the stairs on the left is an ivy-covered ledge. Here you'll find the switch to drop the BRIDGE TO THE ANKH. Step down at the left of the switch. Then drop down to the gated ledge below. Pick up a small med-pack and 2 sets of magnum clips. Climb back out near the switch.

Now go to the top of the stairs, where that last mummy came from. Here you'll find a gold door and an opening in the floor. Drop through the opening, slide down the ramp and advance, with weapons drawn, to either of the openings in the opposite wall (they connect). A panther will charge. Back out shooting and, when it's dead, enter and pick up some more magnum clips.

In the rightmost alcove on the opposite wall is a switch. Use this to change the slide into steps. Climb to the fourth step and jump to the ledge on the left. Pick up the shotgun shells and jump back to the steps. Go up two more steps then drop down to the pale blue platform on the left. Notice the slide here but, for now, go through the doorway to a ledge near the obelisk. Halfway up the stairs you'll find a large med-pack. At the top is another switch. Use this to change the slide back in the previous room into steps.

Turn and hop down to the ledge below the switch. Go through the door opposite the SCARAB (this bridge is still up). Turn left, go up the steps, then climb down the blocks toward the ground. When you reach the lowest block, drop and hang, let go to drop to the floor, then immediately pull up. You will have awakened 2 mummies, which you can then kill from this block. (It's important to do this ahead of time, since you'll need to drop down on the other side of this room in a few minutes.)

Climb back up the blocks. Then hang from the ledge on the west wall and traverse to the right, under the tan block, and pull up. Climb onto the ledge with the pillar. At the rear is SECRET #1, a room containing a large med-pack and magnum clips. Exit on the other side of the pillar and take a running jump to the small, square ledge ahead. From there, jump to the next ledge, go to the end, then jump to the long ledge on the right. Follow it to the end to get a box of shotgun shells.

Go back to the gap between the first long ledge and the small, square one. Drop down to the flat spot below, then drop again to the block below. Hang and traverse to the right until you reach the (southeast) corner. Let go of the crevice. Turn and drop again, then traverse to the right again until you reach the next (southeast) corner. Drop to the square ledge below. Turn around and take a running jump to grab the top of the block ahead. Pull up and go through the doorway on the left, where you'll find a switch. This lowers the BRIDGE TO THE SCARAB.

Return through the doorway. Take a running jump back to the corner ledge and drop down into the room with the sarcophagus. Climb up the blocks on the other side of the room (from which you killed the mummies) and exit where you came in. Cross the bridge to get the SCARAB. Take two standing jumps from bridge to bridge and pick up the ANKH on the other side of the obelisk. With each artifact, you'll get another watery vision. (Guess these things have something to do with that door in the pool below, eh?) Walk across the ANKH bridge, turn left and go to the end of the ledge. Jump the gap and re-enter the room with the slides that turn to steps.

(NOTE: You won't be able to do the above if you didn't kill that first mummy and lower the EYE OF HORUS bridge yet. In this case, you'll get the remaining artifacts all at once at the end. For now, return across the SCARAB bridge, take a right and climb up near the switch in the corner. Go down the steps to the door of the slide-into-steps room.)

Climb the steps straight ahead. When you reach the top, turn to the right and take a running jump to grab the narrow crevice. Traverse to the right and drop to the gold blocks. Go around to the other side and drop down. Enter the room and throw the switch to change the slide just outside into steps. Climb to the top. Another mummy waits in the room above. To kill it safely, jump in place to get a pistol lock on it, then keep jumping and firing until it explodes.

Climb up into the room. Pick up a small med-pack behind the silver ornament that looks like this: )O(. Then use one switch to lower the BRIDGE LEADING TO THE SEAL OF ANUBIS, and the other to open the gold door. Go through it to emerge in the room at the top of the stairs (where you killed the mummy earlier).

Descend the stairs, turn right onto the greenery-covered ledge (near the ANKH switch) and walk forward past the three columns. Here you'll find a block that juts out toward the obelisk. You'll need to take a running jump to reach the top of it. Use the Look key to help set up the jump. When you hop back you won't be able to see where you're going because the camera will shift to behind the pillar, but trust Lara to get it right. Press Forward and Jump (no grab) and you'll just make it to the top of the obelisk. This is SECRET #2, the prize a small med-pack and Uzi clips.

Now turn and set Lara up for another running jump--this time from the obelisk to the pillar with the silver )O( ornament below. Lara will take a little damage on this one, but it's worth it for the reward--a large med-pack and 2 sets of Uzi clips. This is SECRET #3.

Drop down onto the walkway in front of the bridge leading to the EYE OF HORUS. (You did kill that mummy before, right? If you didn't lower the first bridge and get the EYE, you'll have to do that now.) Jump over the bridges to the far side to get the final artifact, the SEAL OF ANUBIS, and observe the underwater door below the obelisk opening.

Drop into the water and swim through the door. Below is a long passage with alcoves along both sides. In the second set of alcoves on the left is a set of magnum clips. Get those and resurface for air if you need to. Swim down again and forward to the third set of alcoves. Here you'll find shotgun shells and a small med-pack. If you have at least half your air left, continue; otherwise go back to the pool to breathe first.

At the far end of the underwater tunnel, turn right and keep going forward, then up, to a pool where you can surface. On the bottom are some goodies: a small med-pack, shotgun shells and magnum clips. Now get ready to kill that mummy. The safest way I found was to swim toward the corner of the pool opposite the raised doorway. If you tread water there for a little while, the mummy will come toward you. When it does, swim quickly underwater to the opposite corner, climb out, run to the ledge to the left of the doorway and pull up. Kill the mummy from safety. Pick up the 2 sets of magnum clips on the ledge. Now head for the doorway.

Follow this hall, past the pharaoh statue room on the left, to a sandy room. There's another mummy below, which you can kill from the doorway. When it's dead, drop down, get a large med-pack lying on the ground at the left side of the sand pile, then climb to the ivy-covered doorway on the other side. This leads back to the area by the sphinx.

Climb down and head for the smaller obelisk by the pool. On the way, take a little detour to the room between the sphinx's paws to pick up an extra box of shells. (It wasn't there before. Maybe one of the panthers dropped it.) Place the artifacts in their proper spots on the pillar to open the exit, which is on the other side of the sphinx.


LEVEL 12: SANCTUARY OF THE SCION

Kills: 15 Items: 29, including a key, 2 ankhs, the Uzis, a scarab and a piece of the Scion Secrets: 1

Objectives: First get into the area near the sphinx. Then locate 2 ankhs to unlock the door at the base of the sphinx. Enter and find the way back to the top of the area to get a scarab. Use this to open the final gate of the level. Inside, confront Natla's goon Larson and get the third and final piece of the Scion.

Walk-through: Go down the stairs. The doors close behind you. Pick up 2 sets of magnum clips at the base of the stairs. Notice the closed gates. You'll be returning later. Advance up the stairs and 2 mummies will start down. Back flip shooting, and continue to side flip if necessary to avoid their attacks. When they explode, go to the room at the top of the stairs. Pick up more magnum clips in the dark on the right. Climb up the blocks and through the opening in the ceiling to emerge on the back of a sphinx.

Cross over the left shoulder to the front and hop down to the ledge there (the sphinx's collarbone). An Atlantean mutant will be running around on the sand below so don't go all the way down yet. (You'll be seeing more of these shortly. Some throw fireballs, others spit dangerous goop of unknown origin. You need to avoid both.) Use the ledge for cover and shoot the mutant until it explodes. If you're low on health, climb back up onto the sphinx's back and pick up the large med-pack on the raised path at the rear. Then slide down the side of the sphinx to the ground. Otherwise, just jump down onto the paw and from there to the ground. (You can get the med-pack later.)

Between the sphinx's paws are some magnum clips and a closed door. On the cave wall opposite the sphinx's left paw is a light-colored block just the right height for climbing. Get on top of it then take a standing jump to the angled block to the right. Take a running jump to grab the next block and pull up. Now climb up onto the flat block directly opposite the sphinx. Face the wall, then turn to the left and take a standing jump to grab the next block. Pull up and then climb onto the next higher block.

Take the magnum clips off the block to the right. Turn to the left and make your way toward the switch: First, climb onto the angled block and then jump the gap to land on the next flat block. Do the same again and continue down and to the right. Pull the switch to open a door down below, turn and ready weapons. A winged mutant flies in from the far side of the sphinx. Try and kill it before it gets to Lara, or it may knock her off the ledge. If necessary, you can head for the corner to the right of the switch. There isn't much room to maneuver there, but it's more difficult for the mutant to push Lara. Also, be sure to begin with at least half health. If the mutant explodes close to Lara, she'll take some damage.

When the coast is clear, face the switch, then take a running jump to the ledge beyond and to the left. Pick up the shotgun shells. Take a running jump to grab the next high, jutting ledge for more shells. Take another running jump to the next ledge. You can see the gold door above and a bit to the left. You'll need to open it next. Now, drop down to the ledge below and from there climb carefully down to the ground.

Go to the far side of the sphinx (the left side when facing it), where you'll find a sandy area with several square blocks of various heights. Climb onto the only one that you can. Take a running jump to the next low block near the cave wall. Pull up onto the ledge above. Stand so the tallest pillar is on Lara's left and take a running jump to the second tallest pillar, then another running jump to the tallest. Pull up onto the jutting ledge. Walk forward and turn left--go slowly as there is a metal jaw trap just around the corner. Time a jump through it, pick up the small med-pack and follow the walkway around to the right toward the switch. Be careful to jump the gap in the path just before the switch.

Throw the switch to open the gold door you saw earlier. Ready weapons and again shoot the flying mutant as it approaches. When it's dead, take a standing jump down to the ledge with the large med-pack. Safety drop from the opposite side of the ledge, then slide down the rocks to the ground.

Now go to the door at the left side of the sphinx. Pick up some magnum clips on the ground near the door and enter. Walk forward to a slope above a pool. Turn around and slide down backwards, grabbing the end of the slope. Traverse to the left and drop onto a ledge. Pick up the magnum clips and climb into the opening above.

Climb the blocks, go to the right, climb down some more blocks and jump into a second pool. On the bottom you'll find a SAPPHIRE KEY. Climb back up the block steps, turn left and continue up to the ramp. (Save your game if you can.) This time slide facing forward and jump at the very last moment to grab the bridge ahead. If you fall into the water, reload your saved game or climb back up and try again.

Once on the bridge, use the key in the lock to open the door at the opposite end. A centaur mutant stands guard inside. You'll need to avoid its fireball attack, but try not to hop around too much or you'll fall off the bridge. Instead get a lock on it then back toward the wall with the keyhole. Keep shooting as it runs past the door and it will eventually explode. When it does, go into the room and pick up a small med-pack from the floor and the ANKH from the pedestal. Jump into the water, climb out on the landing, climb the block steps, turn right and go down more steps and into the other pool. Climb out of the water on the other side, go up the steps and turn left toward the exit.

Return to the cave wall opposite the sphinx and climb onto the same light-colored block you did before. Jump and grab the next block to the right. Pull up, turn around and take a standing jump to grab the ledge ahead. Pull up. Now go forward along the sandy ledges, turn left and pick up the magnum clips. (You're now below the first switch you pulled earlier.)

Take a standing jump diagonally to the left over the gap to continue. Keep going to the next gap and take another standing jump to the left. Continue toward the back wall of the cave (behind the sphinx). Jump the gap then climb up the low blocks on the right. From here you can see the open gold door above and to the left. Take a standing jump into the dark opening ahead. Enter the dark passageway, turn left and climb two low blocks. (You're now facing the side of the sphinx.) Take a diagonal standing jump to the right. Climb the rocks to the gold door.

Enter and go to the right. Push the movable block through to the other side of the wall. Go around the wall, climb up on the block and pull up onto the ledge. There's another fireball-launching centaur in the room beyond. Approach the door with weapons drawn, get a lock on it, then move back and toward the left edge. If you give Lara a narrow opening to shoot through, you'll be able to kill the centaur without being toasted by the fireballs. When the mutant explodes, enter and pick up another small med-pack and ANKH.

Climb down from the wall, exit through the gold door and slide down the ramp on the right. Another mutant lurks on the back of the sphinx. This one shoots caustic red spew. Use the pointy block for cover and kill it as quickly as possible. (If you didn't pick up the large med-pack on the path earlier, get it now.) Hop down onto the sphinx's back.

Get up on the low angled block on the right and from there take a running jump to grab the ledge at the back of the sphinx's head. Pull up and climb to the top of the head. Place one of the ANKHs in the receptacle here. Go around to the other side of the head, hop down and put the second ANKH in place. This opens the door between the sphinx's paws.

Climb back to the top of the head and walk to the right (the sphinx's left). Take a look around. Lovely view, isn't it? Notice the blackish object floating in the air between the sphinx and the rock wall where you were climbing earlier? That's the first and only SECRET in this level: the UZIS, floating on an invisible platform. To get them, position Lara at front left corner of the head (the sphinx's left) facing the invisible platform. Hop back and take a running jump to land there. (See the diagram sanctpic.gif, also online at http://tombraiders.net/stella/images/sanctpic.gif. If you need more help, check out the screenshots at http://tombraiders.net/stella/TR1walk/uzis.html.) Pick up the guns and some clips for them and, while you're at it, load 'em up. Two more winged mutants fly in from the other side of the sphinx. If you use the Uzis, you should be able to kill both before they get close enough to push Lara off the platform.

Face the rock wall and take a running jump from the invisible platform to grab the right (higher) side of the yellow ledge that juts out from the wall. If you miss grabbing the edge, Lara will land on the flat spot just below, taking a minor amount of damage. If you do grab the ledge, drop down to that flat spot, then drop/slide to the ground.

Head for the door between the sphinx's paws, which is now open. Enter and fall into a small underground lake. Here you'll find 2 submerged statues of what looks like the Egyptian god Anubis (jackal head, human body). Swim down between the two statues and pick up some Uzi clips on a ledge. Also get the box of shotgun shells on the lap of the statue on the left. Note the doors below each statue and the switch on the arm of the statue on the right. This is one of those switches that doesn't work underwater. The lever you're looking for is down in the tunnel between the feet of the statue on the right. Pull it to partially drain the lake. In the process, Lara will be sucked through the door and whisked along to a room where you can surface.

Get out of the water. Climb up onto the lowest square pillar. Take a standing jump to grab the next pillar (to the left diagonally). Pull up. Take a running jump to grab the bottom of the stairs. Pull up, climb the stairs and follow the ledge to the end. You'll hear and see a winged mutant rise up in the area beyond the doorway. Don't slide down the slope yet. Instead, shoot the mutant from the safety of the doorway. After it explodes, slide down the slope.

You're now on a ledge above the two Anubises. Go to the left of the ledge and drop down to the small, square ledge below. Turn around and take a running jump to grab the head of the statue on the right. Climb up to the top of the head and pick up a large med-pack. The quickest way to the bottom is to jump into the water; however, the programmers have made this a bit difficult. (It's impossible to jump onto the statue's nose but worth trying since the results--Lara springing back to the head--looks so goofy.) Instead, taking a running jump straight down the statue's nose. Lara will bang into an invisible wall then drop into the water between the statue's legs without taking any damage. Alternately, drop/climb down between the two statues and circle around to the lap of the statue on the right.

Climb up to the right statue's arm and use that switch now. This opens the door at the base of the left statue. Swim down and through it. Surface and follow the long passageway all the way up to the top. On the way pick up 2 sets of magnum clips.

At the top is a SCARAB. Remember you saw it behind the closed gate at the beginning of the level? In the stairway beyond the gate are 2 "regular" mutants and a centaur. Pick up the scarab and the gate opens. Back flip or reverse and run down the hallway to the bend. The mutants will approach first. Wait for them to come down the hallway, then back (or side flip) down the ramp about a third of the way. They won't follow Lara beyond this point and you can kill them from here, though you may have to go up into the hallway a few times to draw them closer. When both are dead, advance toward the doorway to attract the centaur's attention. Get a lock on it then back down the hallway about halfway. Its fireballs won't reach this far, and you can shoot it as it runs past. Again, you may need to advance into the room a couple of times to draw the centaur down the stairs.

When all the mutants are dead, cross the room at the base of the stairs and use the scarab to open the other gate. Pick up the large med-pack and magnum clips, then slide down the ramp. Climb through the window opening and prepare to take on Larson once again. (Remember him from the Lost Valley? Apparently Lara only stunned him.) He is lurking behind the pillars on the right but emerges spouting threats and lead as soon as you hit the ground. Keep moving and shooting, and try not to let him get behind Lara, and you'll be done quickly. Go to the top of the stairs and take the third PIECE OF THE SCION to end the level.

A movie follows: Lara emerges from the caves into bright sunshine. As her eyes adjust to the light, we see two figures approach--a cowboy and skate punk. Another, tall, bald and burly, grabs Lara from behind. They disarm Lara and hold her as Jacqueline Natla emerges from her white Caddy. Natla demands that Lara hand over the Scion. One of the thugs pulls the artifact from Lara's knapsack and gives it to his boss. Natla admires her treasure for a moment then impatiently shouts, "Well, kill her!" Lara shoves the cowboy to one side and sprints toward the edge of the cliff. She does a swan dive into the water below. When she doesn't surface after a moment, Natla and her minions drive off.

Lara crawls out of the water, finds her motorcycle and takes off after the bad guys. She speeds along a twisting canyon road then out onto a spit above Natla's parked car and the yacht anchored nearby. In true action-hero style, she guns the bike, takes off into the air, and splashes down near the boat. As the baddies try to figure out what caused the big splash, Lara surfaces on the far side of the boat, climbs aboard and sneaks below deck. She collapses and some time later awakens to the sound of a motor. Natla and one of the men take a small boat to land. Lara emerges from her hiding place and dives into the sea to follow.

Back to levels 5 thru 9 The Greco-Roman Levels        To Levels 13 thru 15 The Atlantis Levels

Copyright © 1998-99 - Stellalune. Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walk-through couldn't have been written. Feel free to copy, distribute and quote this walk-through, but please include this credit line so people can send me their corrections, comments and suggestions. Also, if you'd like to offer this on your own web site, kindly ask permission first.

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