Thanks for the link, cyanne.
I was considering trying the game because of the nice snowy graphics, despite that it uses the type of navigation that usually gives me motion sickness (simulation sickness).
The well-written Eurogamer review told me exactly what I needed to know.
I'm no fan of sudden unpredictable deaths, but combined with the unacceptable lack of save capability, this game is not something I'd want to play.
I'm so sick of the autosaves, single saves, and checkpoint system that have infested many newer adventure games.
It seems the game engine they used may produce nice-looking graphics, but it fails to provide the much-needed save capability.
Vanishing of Ethan Carter got a patch to increase the number of save location checkpoints. It never had true save capability, but offered a sort of workaround that made it tolerable to play. Perhaps Kholat will eventually get a similar patch. It doesn't seem playable at the moment, whether you get motion sickness or not.