Ask the Developer! Mad Head Games Chat With GameBoomer Members!
#1098977
01/31/17 07:43 PM
01/31/17 07:43 PM
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Joined: Jan 2004
Posts: 83,352 In the Naughty Corner
BrownEyedTigre
OP
The Sassy Admin and PR Liaison
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OP
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 83,352
In the Naughty Corner
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Hey everyone! Ever want to find out what goes on behind the scenes of your favorite developers? Here is your chance to ask what's on your mind and the developer will answer! If you have any feedback you'd like to give as to what you like or dislike in casual games, you can also join in the chat, but please be respectful. I also have a coupon code good for one regular game to give away to one lucky participant of the chat. I will give that away on Sunday February 5th at 9PM. Thank you to the generous anonymous donor for that! Follow MadHead Games here: Visit the Madhead Games website: http://www.madheadgames.com Follow us on Twitter: @MadHeadGames Like us on Facebook: https://www.facebook.com/madheadgames/ I will start off the chat with a question. How do you decide what subject matter you will base your game around? And......we are off! Ana
Don't feed the Trolls
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: BrownEyedTigre]
#1098986
01/31/17 09:30 PM
01/31/17 09:30 PM
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Joined: Apr 2006
Posts: 7,730 The Country
Winfrey
BAAG Specialist
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BAAG Specialist
Joined: Apr 2006
Posts: 7,730
The Country
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Do you already know what puzzles you will put into a game or do you decide as you go along?
Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody Gibran
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: BrownEyedTigre]
#1099035
02/01/17 03:58 AM
02/01/17 03:58 AM
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Joined: Jan 2017
Posts: 17
MadHeadGames
Shy Boomer
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Shy Boomer
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Posts: 17
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BrownEyedTiger, thanks for indroducing us to the forum! We are very excited to have found yet another way of communicating with the ones who love our games. Feel free to ask us anything, and we will do our best to reply as quickly as possible! Let's start! Deciding what subject matter to base the game around is one of the most taxing, brain-wracking experiences because we all have such a wide variety of interests and inspirations. Many a brainstorming session has been wasted in making melting-pot over melting-pot of ideas that all cancel each other out. In our experience, sometimes it's better to go with a gut feeling or instinct and then just run with it - only change if your initial idea is so broken, you have to change in order not to lose time.
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: Marian]
#1099037
02/01/17 04:05 AM
02/01/17 04:05 AM
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Joined: Jan 2017
Posts: 17
MadHeadGames
Shy Boomer
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Shy Boomer
Joined: Jan 2017
Posts: 17
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Hi Marian, You are among the few who got the reference to Gabriel Knight! We were heavily inspired by graphic novel Dylan Dog, tv shows such as Angel and Supernatural, Max Payne and games by Sierra.
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: MadHeadGames]
#1099042
02/01/17 05:11 AM
02/01/17 05:11 AM
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Joined: Nov 2000
Posts: 34,388 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 34,388
United Kingdom
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I felt the number of puzzles and the difficulty levels of them was just right for the game. How do you determine the difficulty levels ?? Anyway, I absolutely enjoyed the whole package from start to finish. Yeah !! And as well as the Gabriel Knight influence, the story promoting comic book style graphics reminded me very much of Noctropolis - that splendid 1994 DOS game
Time : The Most Precious Commodity
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: BrownEyedTigre]
#1099175
02/01/17 10:24 PM
02/01/17 10:24 PM
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Joined: Jan 2004
Posts: 83,352 In the Naughty Corner
BrownEyedTigre
OP
The Sassy Admin and PR Liaison
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OP
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 83,352
In the Naughty Corner
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Thanks for participating MadHeadGames! Here's a couple more questions: How long does it take for you to develop a game after you have decided on a basic theme? Also, will we be seeing more of Adam Wolfe? Ana
Don't feed the Trolls
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: BrownEyedTigre]
#1099184
02/02/17 04:34 AM
02/02/17 04:34 AM
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Joined: Jan 2006
Posts: 944 Wales
meryl
Settled Boomer
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Settled Boomer
Joined: Jan 2006
Posts: 944
Wales
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Would you say Maze The Broken tower is significantly different to most other of your games, in concept and mood? I found it to be a masterpeace although I have enjoyed all the Madhead games I've played. (I've only played a few and am looking forward to exploring the others) What inspired it and do you intend to make more of this sort? I'm not very sure what i mean by this sort but it is one of the few casual games in which i bacame totally immersed and felt a real sense of personal jeopardy. I like that!
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: Marian]
#1099201
02/02/17 08:04 AM
02/02/17 08:04 AM
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Joined: Jan 2017
Posts: 17
MadHeadGames
Shy Boomer
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Shy Boomer
Joined: Jan 2017
Posts: 17
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Thanks for the interesting question Marian! The inspiration for Cadenza came from two distinctive points. First is our endless love for all kinds of music, good, bad and even the really weird Visiting any of our offices first includes hearing the music blasting there, which can be any genre, including jazz many of us really love. Secondly, when Cadenza: Music, Betrayal, and Death started to be developed, there was a huge void of any reality-based HOPA games. That is why we wanted to produce a realistic, hard-boiled detective tale that was soaked both in mystery and great tunes. A few months later, an important part of Mad Head history was made!
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: BrownEyedTigre]
#1099203
02/02/17 08:32 AM
02/02/17 08:32 AM
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Joined: Jul 2002
Posts: 16,054 winter springs fl.
connie
Graduate Boomer
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Graduate Boomer
Joined: Jul 2002
Posts: 16,054
winter springs fl.
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Will we be seeing more of Adam Wolfe? I enjoy all of your games, but that one is my absolute favorite. Thanks for giving us this chance to learn more about Mad Head Games.
Connie
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: BrownEyedTigre]
#1099206
02/02/17 08:39 AM
02/02/17 08:39 AM
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Joined: Jan 2017
Posts: 17
MadHeadGames
Shy Boomer
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Shy Boomer
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Posts: 17
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We are glad to be here! It usually takes us about nine months to create the game from scratch. It is never a linear process, we always discuss ideas along the way (there is always room for improvement!) and like to take our time in order to deliver a different, exciting game. As for the Adam Wolfe sequel, we are still gathering all the impressions of the game and will discuss it later. However, we are working on a number of games, so you have a lot to look forward to in 2017!
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: connie]
#1099207
02/02/17 08:42 AM
02/02/17 08:42 AM
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Joined: Jan 2017
Posts: 17
MadHeadGames
Shy Boomer
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Shy Boomer
Joined: Jan 2017
Posts: 17
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Hi Connie, thank you for sharing how much you love Adam Wolfe! As we said, due to number games we are developing at the moment and the fact that we are still collecting feedback on Adam Wolfe, we can't share any exact information on the sequel right now. One thing is for sure though - we have learned a lot from developing Adam, and will implement a lot of that into our new titles
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: Marian]
#1099335
02/03/17 07:49 AM
02/03/17 07:49 AM
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Joined: Jan 2017
Posts: 17
MadHeadGames
Shy Boomer
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Shy Boomer
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Posts: 17
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We are huge SF nerds! From the golden age of American fiction to experimental genres, we binge on it all! The initial idea with Beyond series was to implement SF elements we love into the hidden object games, but within the attributes of the genre. The risks were big, we were aware of them, but believed we could pull it off . In the end, each our game brings something risky, innovative, and we are not afraid to explore our ideas. Looking back, the risk paid off since we learned so much from developing the game, and the ones who like SF as much as we do, got the taste of it wrapped in their favorite game genre. Every time we hear a praise, we are more determined to continue to take risks.
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: BrownEyedTigre]
#1099345
02/03/17 10:40 AM
02/03/17 10:40 AM
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Joined: Jan 2004
Posts: 83,352 In the Naughty Corner
BrownEyedTigre
OP
The Sassy Admin and PR Liaison
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OP
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 83,352
In the Naughty Corner
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Do you have any plans for what we refer to here as an "adventure lite" game. A casual game with no Hidden Object scenes? Ana
Don't feed the Trolls
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: BrownEyedTigre]
#1099350
02/03/17 11:25 AM
02/03/17 11:25 AM
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Joined: Apr 2006
Posts: 7,730 The Country
Winfrey
BAAG Specialist
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BAAG Specialist
Joined: Apr 2006
Posts: 7,730
The Country
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I am on the 3rd chapter right now... I think it is very close to an "adventure lite" game.... also finding it just a little to easy..
Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody Gibran
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Re: Ask the Developer! Mad Head Games Chat With GameBoomer Members!
[Re: BrownEyedTigre]
#1099404
02/03/17 04:56 PM
02/03/17 04:56 PM
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Joined: Jun 2005
Posts: 1,652 Waukegan, Il.
exalthim2
Addicted Boomer
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Addicted Boomer
Joined: Jun 2005
Posts: 1,652
Waukegan, Il.
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I loved the Cadenza series because of the incorporation of the African American culture and characters. This is so rare in the gaming world and you did it so expertly. Have you thought about creating other series with an African American hero? I have every game you made and I think you guys are awesome. Keep 'em coming and I'll keep buying.
Last edited by exalthim2; 02/03/17 04:58 PM.
You don't have to attend every argument you're invited to.
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