Re: BARROW HILL: The Dark Path
[Re: Winfrey]
#1131875
11/14/17 07:54 PM
11/14/17 07:54 PM
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Joined: Jun 2005
Posts: 20,116 Near St. Louis, MO
Draclvr
Reviews Editor - Hints/Glitches Mod - Site Support
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Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer
Joined: Jun 2005
Posts: 20,116
Near St. Louis, MO
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My sentiments exactly! I did eventually figure out how to get around, but got lost all the time. I remember Greyfuss told me how to get from one place to the other and after that I was good to go! But I agree - it was so worth it.
Once again, weeds are my life!
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Re: BARROW HILL: The Dark Path
[Re: Winfrey]
#1131943
11/15/17 08:59 AM
11/15/17 08:59 AM
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Joined: Apr 2006
Posts: 7,728 The Country
Winfrey
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The Country
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OK GreyFuss.... tell me how to navigate :-)
Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody Gibran
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Re: BARROW HILL: The Dark Path
[Re: Winfrey]
#1131975
11/15/17 11:37 AM
11/15/17 11:37 AM
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Joined: Jun 2005
Posts: 20,116 Near St. Louis, MO
Draclvr
Reviews Editor - Hints/Glitches Mod - Site Support
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Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer
Joined: Jun 2005
Posts: 20,116
Near St. Louis, MO
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Until Greyfuss can help you out, here is one of the things he told me... use landmarks. I had to write them down at first because the horrible left/right navigation is so awful!
Once again, weeds are my life!
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Re: BARROW HILL: The Dark Path
[Re: meryl]
#1132118
11/16/17 01:43 PM
11/16/17 01:43 PM
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Joined: Nov 2000
Posts: 34,388 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 34,388
United Kingdom
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Hi meryl. It's possible I will have another go with the game at some time but my pleasure in playing an Adventure game does not come from battling with the navigation system. Especially not in modern games
Time : The Most Precious Commodity
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Re: BARROW HILL: The Dark Path
[Re: Winfrey]
#1132154
11/16/17 08:22 PM
11/16/17 08:22 PM
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Joined: Apr 2006
Posts: 7,728 The Country
Winfrey
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Thanks for the comments... I could take pictures Jenny but they are dark... I have started to make maps... with using those landmarks(thanks Drac) with arrows going all the different ways.... going to have to get a bigger sheet of paper..lol
Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody Gibran
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Re: BARROW HILL: The Dark Path
[Re: Winfrey]
#1132163
11/16/17 11:50 PM
11/16/17 11:50 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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I could take pictures Jenny but they are dark... That's why it might be better to view them on another computer or laptop (where you can brighten the screen) than to try printing them out.
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Re: BARROW HILL: The Dark Path
[Re: Winfrey]
#1136448
12/25/17 09:40 PM
12/25/17 09:40 PM
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Joined: Apr 2006
Posts: 7,728 The Country
Winfrey
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Just had to share this...So here I am still struggling thru the woods... I am making process though... then I come to a place in the woods.. can't go back.. can't go forward... can't go sideways. I'm thinking... hmmm must be a glitch.... so I exit and reload... redo what I have done.. get to that same place and same thing happens... this goes on for about 4-5 exits and reload... then I get to that same place and by now I am thinking.... gosh I hate the music ....oh S%^$&.. that's not music it's that darn phone!!!!!!!....
Last edited by Winfrey; 12/25/17 10:42 PM.
Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody Gibran
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Re: BARROW HILL: The Dark Path
[Re: Winfrey]
#1136516
12/26/17 08:50 PM
12/26/17 08:50 PM
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Joined: Apr 2006
Posts: 7,728 The Country
Winfrey
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OP
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The Country
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I just finished the game tonight... great game but I must say... I was continually lost...even with my hand drawn map..lol
Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody Gibran
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Re: BARROW HILL: The Dark Path
[Re: Winfrey]
#1136518
12/26/17 09:25 PM
12/26/17 09:25 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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I was continually lost...even with my hand drawn map. I think everyone got lost in Barrow Hill: The Dark Path. It was much easier to get lost (and stay lost) in The Dark Path in comparison to the first Barrow Hill game from 2006. Not sure why. Were there fewer hotspot nodes in the newer game? Were the nodes farther apart in the newer game? or with fewer visual cues as to what exit leads to what location?
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Re: BARROW HILL: The Dark Path
[Re: Winfrey]
#1136519
12/26/17 10:43 PM
12/26/17 10:43 PM
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Joined: Jun 2006
Posts: 3,638
GreyFuss
Addicted Boomer
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Addicted Boomer
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Posts: 3,638
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The biggest problem I see in this type of point and click first person game is that we are all accustom to making 4 clicks right or left to turn 360 degrees or just 2 clicks right or left for a 180 degree or to be facing the direction we just came from. The problem comes in to play when the developer adds a click somewhere in the game. For example instead of 1 click moving you 90 degrees it only moves you 45 degrees. This really adds to the confusion when that extra click is when, say, you turn right in which case you need to use 3 clicks for a 180 or face the direction you came from but if instead of turning right you moved left where it only takes 2 clicks to face the direction you came from. So if you wanted to turn around a go back the way you came and you are use to the 2 clicks right then you are off on another path...lost...when you thought you were going back the way you came. Now place yourself in this same spot later in the game your mind is messed with if you happen to go left this time. The fun really exacerbated when in another point in the game the 3 clicks are to the left not right or both directions are 3 clicks. Some games have a lot of these intersections while others only have a few. I think the ones that only have a few get us lost more because we are use to almost every intersection being 4 clicks. Now this all being said...lets not even get into where there are sometimes intersections that take away from the 4 clicks where only one click turns you 180 degrees but watch out...turn the other way and it may be 2 Did any of this make any sense?
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
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Re: BARROW HILL: The Dark Path
[Re: Winfrey]
#1136520
12/26/17 10:59 PM
12/26/17 10:59 PM
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Joined: Jun 2005
Posts: 20,116 Near St. Louis, MO
Draclvr
Reviews Editor - Hints/Glitches Mod - Site Support
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Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer
Joined: Jun 2005
Posts: 20,116
Near St. Louis, MO
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I agree with GreyFuss. The clicks needed to do anything in this game were not intuitive at all and contributed to confusion and getting lost. And, yes, you made perfect sense... I was trying to figure out how to say exactly what you did!
Once again, weeds are my life!
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Re: BARROW HILL: The Dark Path
[Re: GreyFuss]
#1136522
12/26/17 11:22 PM
12/26/17 11:22 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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Did any of this make any sense? Yes. The lack of consistency in how far you turn makes it more difficult to orient yourself. If every node allows you 90 degree turns, it's easier to figure out. Even if you can't move in all 4 directions, you can at least keep track of where you are -- and it's easier to map. I think RHEM differentiated between 90 degree turns and 180 degree turns by using a U-shaped arrow for the 180 degree turns. The ability to pan doesn't always improve things. If anyone remembers the jungle maze in Atlantis 2, that's an example of how panning can make things at least as confusing as fixed angles.
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