A Little "Unofficial" Update Regarding Blackenrock
#1145155
03/18/18 11:47 AM
03/18/18 11:47 AM
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Joined: Jan 2004
Posts: 84,339 In the Naughty Corner
BrownEyedTigre
OP
The Sassy Admin and PR Liaison
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OP
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,339
In the Naughty Corner
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I know you all are all itching to get your hands on TLC Blackenrock, so here is an unofficial update from them. It'll be worth the wait! Hi, work on Darkling Rooms TLC Blackenrock is in full swing. I thought I would share this collated info to help answer a few questions. We had an amazing time showing Nigel’s adventures to press and gamers and are working to finish off the game before release later this year.
The next crown game introduces many new features to the game world, with a blend of Adventure Game and RPG allowing for much non-linear gameplay. The multiple story threads weave together and around each other, expanding the mysterious world of Saxon. With the 60+ story quests, tasks and ghost hunt ‘case files’ affected by the time of day and night; changing weather; turn of the tide; movement of townsfolk and various story progression, players individual gameplay will hopefully be quite varied.
Don’t be scared by the sound of change or RPG elements, as we demonstrated to people, features are introduced slowly through an introductory period, before players are ‘let loose’ to explore and investigate at their own pace, following whichever story they choose first. Blackenrock remains at heart, a narrative driven adventure game.
The core story focuses on the mystery of Blackenrock, but as Nigel tells us, ‘Blackenrock is only the beginning.’ Gamers will find all manner of adventures for Nigel and his friends and fellow ghost hunting companions to investigate. Whilst exploring one thread, players will unlock others quests along the way. Saxton is a hotspot for all kinds of paranormal phenomena.
Working on the Crown games myself is almost a full time event (with the odd adventure, research trip or weekend off) A little time was taken to work on other non-game projects to generate income and ideas - it’s not often the chance to 3D map and uncover Arthur’s castle comes along after all, and computers can’t be powered by good intentions alone.
With many crown themes and narrative ongoing, previous stories resolved and other tales expanding, Blackenrock has evolved into a fabulous and yet daunting project for a 2 man team to work on. We have relied on help and encouragement from friends and family and hope you’ll be enjoying the game as soon as possible. I would love to work on making the games full time, and hope to in the future, but we do have other jobs and projects.
When returning to the Crown games writer/creator Jonathan sat down to not only pen Blackenrock, but to plot out All of the future Crown titles, including Hallowed Isle. His detailed scripts and storylines have resulted in hundreds of hours work and an engrossing production period. Following this, we also decided to record All the returning voice cast members lines, their future twists, turns and fates, all in one go, as cast were available. No small task - spanning years. This does not even count new characters coming or additions along the way.
The game release has not been put back or delayed intentionally, we are simply still working to create the best title we can. I’m informed a technical error suggested a release date on / via Steam which we have never set, or confirmed - that false information was reposted and shared and the publisher had also mentioned about the error - apologies for any confusion but rest assured Blackenrock is coming as fast as possible.
I have tried not to provide Spoilers * for any of the material in any of the Crown games, as I myself am looking forward to the adventures as much as you are, but I have the privilege of piecing it together too.
To echo Nigel, Lucy and Mr Hadden ‘To the future...’
* Jemima did it 😉 Happy Gaming! Ana 
Don't feed the Trolls
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Re: A Little "Unofficial" Update Regarding Blackenrock
[Re: oldbroad]
#1145158
03/18/18 12:05 PM
03/18/18 12:05 PM
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Joined: Jul 2000
Posts: 51,016 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 51,016
near Yosemite
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RPG? I wonder what that's going to mean... I think it means something like this (this is from a German article about the game): Blackenrock is meant to be more like an RPG and therefore opens up the linear flow to leave room for a bit of individuality. So you can track several quests at the same time and the progress in one or the other quest will bring you new clues for other quests or even new side missions. In the various case files in your menu, you can collect and view all the important information, such as newspaper articles, conversations or audio recordings to always have an overview. I think it's the "questing" aspect of things that invites comparison with an RPG. Thank you for the unofficial update, Ana.
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Re: A Little "Unofficial" Update Regarding Blackenrock
[Re: BrownEyedTigre]
#1145161
03/18/18 12:17 PM
03/18/18 12:17 PM
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Joined: Jan 2004
Posts: 84,339 In the Naughty Corner
BrownEyedTigre
OP
The Sassy Admin and PR Liaison
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OP
The Sassy Admin and PR Liaison
Sonic Boomer
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Posts: 84,339
In the Naughty Corner
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You are correct Marian! Actually, the old Sierra Games were a Adventure/RPG hybrid. They just allow you more freedom to get to the end by exploring side excursions and making it a deeper experience. I don't think you will disappointed oldbroad!
Don't feed the Trolls
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Re: A Little "Unofficial" Update Regarding Blackenrock
[Re: BrownEyedTigre]
#1145162
03/18/18 12:22 PM
03/18/18 12:22 PM
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Joined: Mar 2009
Posts: 8,379 Arcadia (twin world of Stark)
venus
BAAG Specialist
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BAAG Specialist
Joined: Mar 2009
Posts: 8,379
Arcadia (twin world of Stark)
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Thanks for the "unofficial" update, Ana! This game sounds amazing, and with this information, I can see why it's taking so long. I'm really looking forward to seeing the completed project when it's finally ready for release!  The RPG elements mentioned remind me of Unavowed and The Council in that they're taking elements from the other genre without including combat. I love this idea, as it adds new elements to adventure games without requiring reflexes. I think it's a fantastic idea, and I look forward to seeing the results. 
Last edited by venus; 03/18/18 12:23 PM.
Interrogator: [True or false?] All mangoes are golden. Nothing golden is cheap. Conclusion - all mangoes are cheap.
Helena: Where are these mangoes?
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Re: A Little "Unofficial" Update Regarding Blackenrock
[Re: BrownEyedTigre]
#1145201
03/18/18 09:02 PM
03/18/18 09:02 PM
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Joined: May 2014
Posts: 104
jimrh69
Settled Boomer
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Settled Boomer
Joined: May 2014
Posts: 104
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Re: A Little "Unofficial" Update Regarding Blackenrock
[Re: aretha]
#1145274
03/19/18 09:06 AM
03/19/18 09:06 AM
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Joined: Nov 2000
Posts: 35,441 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 35,441
United Kingdom
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Wow !! RPG elements but NO combat sounds fantastic to me !!!! And thank you very much for all that info, BrownEyedTigre 
Time : The Most Precious Commodity
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