Re: True Fear: Forsaken Souls Part 2 (the Sequel) Released on Steam
[Re: Marian]
#1168518
11/08/18 10:22 AM
11/08/18 10:22 AM
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Joined: Jul 2005
Posts: 920 deep south
8dognight
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Ana and Marian, thanks for the information. Steam has a long discussion of what is going on in the game from people who obviously pay more attention to story lines in games than I generally do so I have started over. This is one to make notes on both for puzzles and continuity. From the thread, I gleaned that was the inspiration for the very talented person who wrote the game through all three episodes in around 30 hours. I definitely got a revenge of the goddess vibe with the triplets as maiden, mother, and hag along with a spooky time travel/parallel yet metaphysical universe feeling that reminds me Dean Koontz's Christopher Snow novels, two of my favorites of his books.
Last edited by 8dognight; 11/08/18 10:25 AM.
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Re: True Fear: Forsaken Souls Part 2 (the Sequel) Released on Steam
[Re: Marian]
#1168550
11/08/18 06:24 PM
11/08/18 06:24 PM
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Joined: Oct 2003
Posts: 9,404 Crazy Town
TLC
BAAG Specialist
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BAAG Specialist
Joined: Oct 2003
Posts: 9,404
Crazy Town
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It said it was patched. They gave me a refund. I'll wait till its on BigFish.
<3 I am in love with Norman Reedus/Daryl Dixon <3
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Re: True Fear: Forsaken Souls Part 2 (the Sequel) Released on Steam
[Re: Marian]
#1168585
11/09/18 09:55 AM
11/09/18 09:55 AM
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Joined: Jul 2005
Posts: 920 deep south
8dognight
Settled Boomer
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I recollect reading that multiple patches are expected not just for glitches but to add content. The first time, where I got part way through before deciding to start over, I had to skip a puzzle nested in an interesting voyage through staff email because I encountered a small glitch when I sent someone's draft before printing their attachment so while the letter and attachment still appeared in the original file, the attachment would not print. I am now a little concerned that maybe I shouldn't have clicked send on any of the drafts I so inconsiderately have sent from dead people. It was irresistible.
Other than that, the cursor will sometimes become invisible when I forget to keep dragging around puzzle pieces, particularly for the black and white sketch on multiple sheets of paper in the hospital room with the music box. This is easy to fix. Just keep moving the mouse until the diary in the bottom left corner lights up, then click. The diary will pop up, so click on the X at the top right of the diary to minimize it and the cursor will reappear in the puzzle on the screen. The main creative force behind the game is Dimmie Azu. True Fear: Forsaken Souls Part 2 is now on my top five list of casual games and may make my top ten of all adventure games. My initial response to the Rosemary's Baby inspiration was: Take that patriarchal devil worshipers. The tripartite goddess is woke, so cower before us.
(On rereading the previous sentence, I keep channeling or rather imagining my actual mother, a hoity-toity minor goddess of grammar herself, saying, "Awakened. The tripartite goddess has awakened if there were such a thing.")
I don't know if my riff on the archetypes will be borne out. I liked the idea as a twist when it occurred to me as I am sure it will to many other players.
Last edited by 8dognight; 11/11/18 09:46 AM.
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Re: True Fear: Forsaken Souls Part 2 (the Sequel) Released on Steam
[Re: Marian]
#1168662
11/10/18 09:51 AM
11/10/18 09:51 AM
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Joined: Jul 2005
Posts: 920 deep south
8dognight
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I checked the opening screen and I don't see a guide. The extra episode screen tells me that one is coming in an update. Nevertheless I'm glad to have jumped on Part 2 at release. I haven't enjoyed a casual game this much in I don't know how long, and as I mentioned Part 2 stands up fairly well against most regular adventure games. I get the impression that Dimmie Azu has distanced himself from casual adventure game writing and planning in the seven years intervening between the marathon 30 hours that produced the initial story or bare bones design document or whatever amalgam it was. Fingers crossed Goblinz will finish and release the third game. We all know how ill-fated such plans can be. Holly Stonehouse may wind up chained in the bowels of a corporate dungeon next to Gabriel Knight.* Oldbroad, Part 2 has a less decisive ending than Part 1. Although the Part 2 ending is foreshadowed, at least in retrospect I can see it was and by definition foreshadowing is retrospective anyway, don't expect motivations and explanations to be tidied up. I still am unclear about a lot of elements. Among them: all the stuff under the house in Part 1; the significance of the 6:46 train references in Part 2; the occasional convulsive head movements which may indicate possession or time travel or brainwashing or maybe all of those so if you figure them out, please, post. I think I know who SHE or HER is; however, telling players in this episode would ruin the story arc, I doubt there are easily decipherable hints. *ETA: Chris Jones and Access Software eventually paroled Tex Murphy so if Goblinz doesn't get sold or dissolved or forever lost to other genres, I'm thinking TFFS 3 has a pretty good chance.
Last edited by 8dognight; 11/18/18 10:43 AM.
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Re: True Fear: Forsaken Souls Part 2 (the Sequel) Released on Steam
[Re: Marian]
#1168748
11/11/18 11:04 AM
11/11/18 11:04 AM
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Joined: Jul 2005
Posts: 920 deep south
8dognight
Settled Boomer
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Settled Boomer
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In True Fear: Forsaken Souls Part One, some breaking the fourth wall humor I don't remember noticing before: among the books on the mantelpiece are the following titles: Emblems: Saving the Lack of Imagination; Emblem Locked Furniture: Where Do You Buy Those?; and Emblem Locked Doors: Really?
Last edited by 8dognight; 11/16/18 01:42 PM.
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Re: True Fear: Forsaken Souls Part 2 (the Sequel) Released on Steam
[Re: TLC]
#1168767
11/11/18 01:05 PM
11/11/18 01:05 PM
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Joined: Nov 2000
Posts: 34,752 United Kingdom
Mad
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Thanks Marian. I emailed the company told them about my problem and they said they'd be releasing another patch yesterday. Sincerely hope that by the time this game is available from Big Fish it is totally bug free !!
Time : The Most Precious Commodity
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Re: True Fear: Forsaken Souls Part 2 (the Sequel) Released on Steam
#1169008
11/13/18 02:37 PM
11/13/18 02:37 PM
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Joined: Apr 2001
Posts: 4,655 New York
Leeana
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So I go through my jacket and low and behold there is a lil bit of Money,... saturday deposited it ...then came across a game here bought it from steam and Please I must - Must Tell you!!!, Im so excited to say Finally, its the kind of Game I have waited for,... for such a long, long time, the pleasure Im getting from this game was well worth the money ..... I just passed a part with a .....scared the Bee-Gee-bees outta me LOVED IT never was I ready for that it was the Best!, so far, so Good I really Love games like this .... gotta go back and play some more Trust me this game is very well worth the Money ...... Im going back now .....too excited to stop ...Thank You Gameboomers for the mention of this Game for if I didnt see it I would be so gloomy now waiting for more Nancy Drew
'Worry looks around, sorry looks back, Faith looks up.'
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Re: True Fear: Forsaken Souls Part 2 (the Sequel) Released on Steam
[Re: Marian]
#1169102
11/14/18 11:41 AM
11/14/18 11:41 AM
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Joined: Jul 2005
Posts: 920 deep south
8dognight
Settled Boomer
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Settled Boomer
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The journalist leaves a tape labelled Roman numeral I although it's not the first one Holly finds. He says someone is moving in the tank but that's not possible because it hasn't been opened in ages and can't be opened. How does he know that?
What tank? Where?
One of the boiler room tanks?
A boiler room tank doesn't make sense unless one of those is not part of the furnace or SHE can live in flames. As far as I recall that very concrete reference is not explained or alluded to elsewhere. Can someone else who has played through clear this up or tell me if another reference or the object itself exists in the game world? Is a tweaked sensory deprivation tank part of the time travel or astral projection achieving tenuous reality experiment? I did not see the object mentioned in the Steam discussions; maybe I missed it. ETA: The journalist could have been hallucinating, sure. In terms of narrative, that doesn't make much sense because other sequences with apparently hallucinatory elements are real within the game world and have genuine impact on the story. ETA again: All those in both games have some significance.
Last edited by 8dognight; 11/15/18 03:00 PM.
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Re: True Fear: Forsaken Souls Part 2 (the Sequel) Released on Steam
[Re: Marian]
#1169863
11/21/18 01:08 PM
11/21/18 01:08 PM
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Joined: Jul 2005
Posts: 920 deep south
8dognight
Settled Boomer
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Facebook probably has a multitude of theories I haven't so much as glanced at and won't as a matter principle. I feel hypocritical enough after looking at it once.
Even so, I have now read so many suggestions on both games on Steam I am surprised I have not seen one--inspired by Hinduism, Terry Pratchett, and Stephen King--positing that Grandpa David was a demiurge and had custody of the elephants supporting the earth from the back of the world tortoise.
Last edited by 8dognight; 11/21/18 06:07 PM.
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Re: True Fear: Forsaken Souls Part 2 (the Sequel) Released on Steam
[Re: Marian]
#1169885
11/21/18 05:20 PM
11/21/18 05:20 PM
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Joined: Jul 2005
Posts: 920 deep south
8dognight
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I apologize for going on and on. I seem to have the caught the bug. In Act 3 of Part 1 after returning to Holly's childhood home, we apparently are adjacent to somewhere else, somewhere other than under the house after shattering the wall with the red cistern tank. In the first screen beyond the rubble, on the upper right beyond an arched glassless window are blue sky, what looks like part of a wooden roof, and closer to us a gargoyle with outstretched wings on a pedestal outdoors. Is that the remnant of a trompe l'oeil mural or an actual vista? Then on the upper left of the basement cemetery screen starting behind the gargoyle holding the ashes and going almost all the way to the far left hand corner, light streams in from 3 sources nowhere in evidence on the exterior of the house. These rays are not from the well with a deeply redessed cap that will only be broken later. The rays come from the other side of the house, either on Laudius's property line or wherever the cemetery really is if, in fact, it is elsewhere. The left exterior might be on the Laudius side and the right, elsewhere or elsewhen or both. I haven't seen discussion of this and my eyes aren't all that sharp, so if you have an explanation, please, fill me in. (Description of screen edited for clarity)
Last edited by 8dognight; 12/07/18 11:35 AM.
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