Re: Is it adventure or action/adventure
#116899
02/03/05 08:25 PM
02/03/05 08:25 PM
|
Joined: Nov 2004
Posts: 1,122 NE of Packerland, WI
TuesdayNext
Addicted Boomer
|
Addicted Boomer
Joined: Nov 2004
Posts: 1,122
NE of Packerland, WI
|
Jenny100 said: I want to get the %$@! thing over with as soon as possible. Indubitably! 
'Twas brillig, and the slithy toves did gyre and gimble in the wabe; All mimsy were the borogroves, and the mome raths outgrabe.
|
|
|
Re: Is it adventure or action/adventure
#116900
02/03/05 08:29 PM
02/03/05 08:29 PM
|
Joined: Oct 2003
Posts: 11,965 The Garden State
LadyKestrel
Adept Boomer
|
Adept Boomer
Joined: Oct 2003
Posts: 11,965
The Garden State
|
Carolyn, Unlike action sequences, you didn't have to be a good aim to shoot. You used the bolt like every other inventory item and just clicked in the right spot. The cut scene did the rest.
We don't stop playing because we grow old. We grow old because we stop playing.
|
|
|
Re: Is it adventure or action/adventure
#116901
02/04/05 02:56 AM
02/04/05 02:56 AM
|
Joined: Jan 2005
Posts: 272 Kansas City, MO
JesseGolem
Settled Boomer
|
Settled Boomer
Joined: Jan 2005
Posts: 272
Kansas City, MO
|
I'll admit it. I like action, but it shouldn't overshadow the puzzlin. While playin the recent Jack the Ripper game when I got the gun from Abigal I was just itchin ta pull thee trigger. To bad the game was just teasing me. ARRG! Anyhow, I think adventure games that include action should make the action completly optional as to apease both kinds of gamers. And if you love both of the genres like me this could possibly add replay ability! Hold up, me creativitys flowin! Gotta nourish it! Happy Gamin everyone! 
Playing: Barrow Hill,Lights Out, Authur's Kights,Titanic, Traitors Gate,Escape from Monkey Island,Haunting Ground.
|
|
|
Re: Is it adventure or action/adventure
#116902
02/04/05 06:39 AM
02/04/05 06:39 AM
|
Joined: Sep 2004
Posts: 1,242 Philadelphia
dale3mike
Addicted Boomer
|
Addicted Boomer
Joined: Sep 2004
Posts: 1,242
Philadelphia
|
Originally posted by Jenny100: In GK1 there's one time where you have to get something in an office while a person isn't looking. Later on you are chased around by evil mummies in some sort of tomb.
if I know there are any timed sequences in a game, I'll go straight to a WT to get me through it.
I do that too, not because of anxiety but because I want to get the %$@! thing over with as soon as possible. In this case, I'll print the walkthrough before I even do the install. Mike
currently: Playing: SecondLife and Mystonline Reading: The Mote in God's Eye Listening to: Something (Peter Greenstone)
|
|
|
Re: Is it adventure or action/adventure
#116903
02/04/05 10:58 AM
02/04/05 10:58 AM
|
Joined: Nov 2004
Posts: 1,122 NE of Packerland, WI
TuesdayNext
Addicted Boomer
|
Addicted Boomer
Joined: Nov 2004
Posts: 1,122
NE of Packerland, WI
|
In this case, I'll print the walkthrough before I even do the install. I've done that too Mike. If I know there are timed sequences or I can die, I skim through the WT to see where it says "Save here" and then I highlight it with a marker so that I know that I don't have to worry about it until that point in the game. I remember doing that with the WTs (I think MaG's) for the Cameron Files games. tuesday next
'Twas brillig, and the slithy toves did gyre and gimble in the wabe; All mimsy were the borogroves, and the mome raths outgrabe.
|
|
|
Re: Is it adventure or action/adventure
#116904
02/04/05 12:06 PM
02/04/05 12:06 PM
|
Joined: Oct 2003
Posts: 3,506 hunched over my computer
wysewomon
Addicted Boomer
|
Addicted Boomer
Joined: Oct 2003
Posts: 3,506
hunched over my computer
|
Originally posted by looney4labs: Originally posted by wysewomon: [b] . One death is it. WW WW, are you sure of that? I wonder if on Trail's Planet they get more than one? Are they clones? Does that count? And how bout monky's--since they seem to be a whole new species (see other thread for this astounding announcement)--what is their life cycle like? [/b]Okay, okay--you only get one as far as I KNOW. And as far as I know you don't get to re-load and start over from before you made your worst mistake! Unless reality REALLY IS like "Jonathan Livingston Seagull." Tuesday Next et al: There's also that snake sequence in GK1. And I, also, will often just go straight to a WT (or hints) to get me through a nasty action sequence--my blood pressure just skyrockets as soon as it starts and I can't even function. Even *with* the answers I have to give over the mouse to my husband for that stuff. You know, I didn't used to be that way! I used to play shooters, even! And lots of games with jumping from one platform to the next over a pit of fiery lava and stuff. And I guess I still could do that and maybe even enjoy it, but I just don't want that stuff in my adventure games. WW
"So then he says it's enough to take aim! What's that supposed to mean?!?"
|
|
|
Re: Is it adventure or action/adventure
#116905
02/04/05 12:46 PM
02/04/05 12:46 PM
|
Joined: Dec 2002
Posts: 4,216 Virginia's wetland dimension
Salar of Myst
Addicted Boomer
|
Addicted Boomer
Joined: Dec 2002
Posts: 4,216
Virginia's wetland dimension
|
Generally, I agree with Becky's definition. Most action adventures make quick movement or combat a bigger part of going on than the puzzle solving. This is even true of my beloved Zelda games, which have quite a few puzzles! I don't have a lot of confidence with timed bits in adventure games either. Too often the controls are sloppy, the time is short, and there's no real 'training' for the moment when it comes. As a result, its actually tougher for me to get past some of these bits, than in a full-on action game! If I havent read or heard about the challenge, my first 'warning' is often 3 seconds ahead of the 'restore' screen.  This is coming from someone who plays some platformer titles, the occasional rpg, and a few of the more family-friendly action adventures. Personally, I regard Uru:Chronicles as an adventure game with 'action' motion. You had an 'easy' area to learn how to move your character, no combat (unless you took on the cones  ), and only a few 'crucial' jumps to make. Uru is about exploration, puzzling & study. I love it Broken Sword 3 was skirting the edge of action adventure. You mostly evaded being shot, but in the end you did 'fight.' Many times I initially failed to move in the right direction or quickly/stealthily enough and poor George (or Nico) bought the farm. Only some of those were also puzzle-related. Emphasis was still on the story & puzzles in BS3 though. You still had a number of things to figure out. So while I had quite a few hair-pulling moments in it & needed a save to get past one area ~ it still felt like an adventure to me. Susan 
|
|
|
Re: Is it adventure or action/adventure
#116906
02/04/05 12:52 PM
02/04/05 12:52 PM
|
Joined: Apr 2004
Posts: 48,908 Alabama
looney4labs
Sonic Boomer
|
Sonic Boomer
Joined: Apr 2004
Posts: 48,908
Alabama
|
WW, I agree with you--I too like to play console shooters and platformers, but I don't want any of that stuff in my adventures--when I play adventures I want a whole different experience.
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
|
|
|
Re: Is it adventure or action/adventure
#116907
02/04/05 01:11 PM
02/04/05 01:11 PM
|
Joined: Dec 2003
Posts: 1,337 CNY
trudysgarden
Addicted Boomer
|
Addicted Boomer
Joined: Dec 2003
Posts: 1,337
CNY
|
Carolyn, Unlike action sequences, you didn't have to be a good aim to shoot. You used the bolt like every other inventory item and just clicked in the right spot. The cut scene did the rest.  I know that Lady K, I just meant I was so sorry I had to kill those guys I kind of liked the way The Messenger was set up like that, too. All you had to do really was figure out what tool or weapon you'd use and the game played it out. happy trails, Carolyn
|
|
|
Re: Is it adventure or action/adventure
#116908
02/04/05 02:32 PM
02/04/05 02:32 PM
|
Joined: Sep 2004
Posts: 57 Manchester England
indy_monkey
Shy Boomer
|
Shy Boomer
Joined: Sep 2004
Posts: 57
Manchester England
|
Hi Jenny It has to be when your hands move quicker than your brain  Or my ten year old on the PC next to me, seems to be moving in slow motion. Pete
|
|
|
Re: Is it adventure or action/adventure
#116910
02/05/05 12:41 PM
02/05/05 12:41 PM
|
Joined: Oct 2003
Posts: 3,506 hunched over my computer
wysewomon
Addicted Boomer
|
Addicted Boomer
Joined: Oct 2003
Posts: 3,506
hunched over my computer
|
Originally posted by Salar of Myst: I don't have a lot of confidence with timed bits in adventure games either. Too often the controls are sloppy, the time is short, and there's no real 'training' for the moment when it comes. As a result, its actually tougher for me to get past some of these bits, than in a full-on action game!
Susan That's a really good point. Often it seems like adventure games that include action elements don't go to the trouble to make the action elements coherent and workable: they just stick them in there! Like, "well, it's an adventure game, so we don't really have to spend time on this..." Except, if that's the attitude they should just forget it, because it's annoying to action and adventure afficianados both. Part of what raises my blood pressure is how often action elements in adventure games just pop up with no warning, and all of a sudden you're just supposed to have this skill. As opposed to "real" action games where you get to practice making the 2-foot leap or shooting really slow creatures before you're required to make the 30-foot leap while fighting super-fast mutant ninjas. WW
"So then he says it's enough to take aim! What's that supposed to mean?!?"
|
|
|
|
|