Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120416
04/17/06 09:22 AM
04/17/06 09:22 AM
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Joined: Jan 2001
Posts: 7,858 North Florida
BillyBob
BAAG Specialist
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BAAG Specialist
Joined: Jan 2001
Posts: 7,858
North Florida
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Originally posted by Jenny100:
I don't remember that particular puzzle as being illogical. You know the number you're shooting for. You experiment with the machine to see how it operates to get different numbers to come up. You observe what you do to get one number to change, to get two numbers to change, etc. Where wasn't it logical? Remember, this was my first game and each time you pulled one chain and let go the numbers shifted by one so I expected the second chain to finish accessing the correct numbers the same way. When you pulled the second chain they did the same thing and it was impossible to get the proper set of numbers to come up; you had to pull and hold the second chain till the right numbers appeared. That might have seemed logical to some but it didn't to me at the time.
I didn't do it......and if I did I'm not guilty!
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120417
04/17/06 09:30 AM
04/17/06 09:30 AM
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Joined: Aug 2002
Posts: 2,932 Sumrall, MS
raylinstephens
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Sumrall, MS
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QUOTE]One of my most favorite, Mad, was in Tony Tough where you had to freeze a worm to use in a keyhole so the door would open... [/QB][/QUOTE] Deja vu! There was a puzzle like that in Xanth! Linda
So many games, so little time.
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120419
04/17/06 11:09 AM
04/17/06 11:09 AM
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Joined: Feb 2006
Posts: 1,049 SE Michigan
The Haze
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SE Michigan
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It seems to me that the "Complaint about adventure games" is actually the advantage of them. If you're looking for lightweight fun there are games like The Cameron Files available. If you have masochistic tendencies (As do most gamers at times) there are plenty of really difficult games to play. They can be happy, sad, realistic, or fantasy. I've often felt that the ability to find a game which matches your mood or intention is the reason adults play them.
If all the people were heroes, there would be no one to watch the parades.
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120420
04/17/06 07:57 PM
04/17/06 07:57 PM
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Joined: Apr 2006
Posts: 1,853 Rockford, Illinois
sierramindy
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Rockford, Illinois
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Why do I get the feeling that honesty is being mislaid here? Like I have lots of patience, but sometimes it just runs out. I admit it! That's when a walkthrough can be a lifesaver. Some puzzles are hard to do even following a walkthrough. There was one puzzle that worked like Rubic's Cube (I think it was in NiBiRu) and following the walkthrough was really hard work. I did manage it in the end, but I surely could have done without it. The game itself was not the greatest, but it was okay and I was able to finish it, always a plus!
To love is to be happy with!
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120423
04/17/06 09:35 PM
04/17/06 09:35 PM
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Joined: Jan 2004
Posts: 5,041 Bay Area, CA
Melanie1
BAAG Specialist
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Bay Area, CA
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I'm not at the ending of scratches yet so don't know if I'm going to wind up really liking it in spite of the slow frustrating beginning or not. There are a lot of things in it that I really like a lot. I just think that some games make the solutions too obscure and if it's too frustrating it can take away the fun because it distracts you from the story. I'm hoping this one doesn't turn out that way but too soon to tell. Running around doing a bunch of silly chores to move on, can sometimes be fun because of the side quests though. I also play to have fun and unwind and get into the story. I love a good story that wraps me up in it and flows seamlessly. I find that the mood fitting the game is very important too though and something that really bores me today, may be just what I want tomorrow. I get masochistic in regards to finishing a puzzle because I'm too stubborn to let it beat me but not as far as an entire game goes. I've learned ot just quit it and play something else if not having fun. Melanie
"The greatness of a nation and its moral progress can be judged by the way its animals are treated." Mahatma Gandhi
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120425
04/17/06 10:10 PM
04/17/06 10:10 PM
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Joined: Dec 1999
Posts: 31,224 Northwestern New Mexico, USA
Jenny
Grande Olde Dame
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Grande Olde Dame
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Joined: Dec 1999
Posts: 31,224
Northwestern New Mexico, USA
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I think part of what we're seeing is just different people liking different sorts of puzzles. For instance, a lot of people like what I call "logical, scientific" puzzles--like Schizm, for instance. I prefer the "inventory" based puzzles, and those are the ones where you often get these whacky solutions. To which I say "more, more, more"...
"Once you give up integrity, the rest is easy." Anonymous
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120427
04/18/06 07:23 AM
04/18/06 07:23 AM
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Joined: Feb 2006
Posts: 1,049 SE Michigan
The Haze
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SE Michigan
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While I have long been a fan of the MYST games, one in particular exemplifies the type of game I really dislike. The spider chair in MYST IV is simply a lousy device. I eventually read all the material; contemplated the situation; and figured out precisely what to do. (That's what gamers do and I loved that part.) The problem was that once I know what to do, I still couldn't do it! It seemed to take forever and ruined much of the game for me. I even broke down and checked a walkthrough; discovered my solution was correct; and it still took forever. There are a few puzzles where you are irritated after you figure them out. That seems wrong.
If all the people were heroes, there would be no one to watch the parades.
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120428
04/18/06 09:12 AM
04/18/06 09:12 AM
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Joined: Apr 2006
Posts: 2,403 G.H. WA
zookeeper
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G.H. WA
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My favorite games in the many, many, many, that I've played are my first 3...The Dig, Shivers, and Myst. I played them before there were online walkthroughs so I was pretty much on my own. I did get stuck at one point in The Dig where I had to go to Best Buy and look it up in the Strategy Guide. That was before they sealed them in plastic wrap. It was a completely illogical puzzle as far as I could tell. Even after consulting the guide, I couldn't figure out how the developers arrived at that solution.
My point though, as frustrating as they were at times, theres nothing like figuring it out on your own. And I think that's one of the reasons these three games my all time favorites.
I child-proofed my home... but they're still getting in!
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Re: A Complaint About Adventure Games -- Possible Spoilers Within
#120429
04/18/06 11:47 AM
04/18/06 11:47 AM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
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Joined: Oct 2000
Posts: 40,644
southeast USA
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Originally posted by The Haze: While I have long been a fan of the MYST games, one in particular exemplifies the type of game I really dislike. The spider chair in MYST IV is simply a lousy device. I eventually read all the material; contemplated the situation; and figured out precisely what to do. (That's what gamers do and I loved that part.) The problem was that once I know what to do, I still couldn't do it! That's one of the problems I had with Myst IV. There were two other puzzles with similar dexterity requirements. None of the previous Myst games required any dexterity. But remember Myst IV wasn't made by Cyan. Originally posted by BillyBob: Remember, this was my first game and each time you pulled one chain and let go the numbers shifted by one so I expected the second chain to finish accessing the correct numbers the same way. ...you had to [b]pull and hold the second chain till the right numbers appeared. That might have seemed logical to some but it didn't to me at the time. [/b] OK, now I see what you're saying. That kind of thing is hardly unique to Myst or Mystlike games though. It's more about not understanding every aspect of the interface than about the puzzle itself. It's like missing things in Black Mirror because you didn't right-click something. And as much as Pandora Directive is a good game, the interface tripped me up a lot - kind of like having two inventories. And there are several games where you have to click-and-drag instead of clicking on something. The interface can be a puzzle in itself.
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