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Venturing Forth - demo #1206657
01/08/20 01:39 PM
01/08/20 01:39 PM
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smakovec Offline OP
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Venturing Forth is an adventure game inspired by isometric RPGs of the '90s, like Baldur's Gate, Icewind Dale, Arcanum... but with adventure game elements, although there are also some elements of RPGs. It is a mix of things I love from those two genres. It is set in a fantasy world filled with mysteries and secrets and many places to explore. This is a link for a demo (windows version):

https://smakovec.itch.io/venturing-forth

https://drive.google.com/open?id=1qVYygvAaczroYq7FxCvwTQYxJZAwKktP

Screen 1

screen 2

screen 3


Last edited by smakovec; 01/11/20 05:33 AM. Reason: changed pic to url - over 20k
Re: Venturing Forth - demo [Re: smakovec] #1206693
01/08/20 08:07 PM
01/08/20 08:07 PM
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BrownEyedTigre Offline
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welcome to GameBoomers smakovec! I haven't played the demo but I hope to hear what others think! The screens look good!

Ana wave


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Re: Venturing Forth - demo [Re: BrownEyedTigre] #1206773
01/09/20 05:09 PM
01/09/20 05:09 PM
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smakovec Offline OP
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Thank you, Ana.
I also hope to hear opinions from people who tried the demo. That will help me in the further development of the game.

Re: Venturing Forth - demo [Re: smakovec] #1207395
01/14/20 09:32 PM
01/14/20 09:32 PM
Joined: Jan 2004
Posts: 83,328
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Since this has RPG elements, would you like me to move to the DarkSide where you may find some people to try the demo?


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Re: Venturing Forth - demo [Re: BrownEyedTigre] #1207447
01/15/20 12:16 PM
01/15/20 12:16 PM
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smakovec Offline OP
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The game will have main quests and many side quests that players can solve but it is not required to solve them to progress in the game. Solving or not solving side quests will change the course of a game or how other characters will react to the player. In a demo, players can make a hangover potion, but it is not necessary to make it, to finish the demo. Later in a game player will meet a character who will react differently depending on that side quest.
Also, some puzzles could be solved in different ways, good, bad or some other way, and that will also influence the game.
Player will recruit and lead a group of characters with different skills. These characters will have personal quests that players could help them with or not. And that will change the dynamic between characters.
Those are the elements I saw mostly in RPGs and I liked them.
There will be no fighting, no leveling, no skills checking, and no dice rolling. Just good old adventure puzzles. smile So I think it is better if it stays among adventure games.

Re: Venturing Forth - demo [Re: smakovec] #1207467
01/15/20 07:22 PM
01/15/20 07:22 PM
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BrownEyedTigre Offline
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Thanks for the info, smakovec! I will leave it where it is.

Ana wave


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