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"Post Mortem" ~ notice the math error ? #122965
05/31/03 04:55 PM
05/31/03 04:55 PM
Joined: Aug 2000
Posts: 1,657
Haifa; ISRAEL
LenG Offline OP
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Did you see it, as I did by chance ? <img border="0" alt="[nod]" title="" src="graemlins/nod.gif" /> <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" />

Re: "Post Mortem" ~ notice the math error ? #122966
05/31/03 04:59 PM
05/31/03 04:59 PM
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syd Offline
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Have to admit Len - I didn't like it well enough and was too annoyed with the characters spastic movements to care much about math errors <img border="0" title="" alt="[Razz]" src="tongue.gif" />


Dark Side : Risen
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I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
Re: "Post Mortem" ~ notice the math error ? #122967
05/31/03 05:03 PM
05/31/03 05:03 PM
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Pennsylvania, USA (left my bel...
mszv Offline
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Hi,
I LOVED Post Mortem, but I'm not very observant - kind of sad for an adventure gamer, isn't it?

There's a math error?


mszv, amarez in Myst Online (KI 89257)and my online worlds.

blog - http://www.amarez.com, Twitter - http://www.twitter.com/amareze
Re: "Post Mortem" ~ notice the math error ? #122968
05/31/03 05:35 PM
05/31/03 05:35 PM
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the desert foothills
Liz Offline
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haven't played it yet.....ok, where is the math error?? that's really interesting.....you'd think someone would have caught it before it went out..........you are VERY observant LenG!!

besides, i'm not at all good at math!


Beeba
Re: "Post Mortem" ~ notice the math error ? #122969
05/31/03 05:36 PM
05/31/03 05:36 PM
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Posts: 1,657
Haifa; ISRAEL
LenG Offline OP
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~~SYD~~
I don't like the faces or figures or movements either (I haven't finished it yet ... only about 3/4's way through, one path only).

~~mszv~~
Yes there IS ... I 'discovered' it quite by chance! eek

Re: "Post Mortem" ~ notice the math error ? #122970
05/31/03 05:50 PM
05/31/03 05:50 PM
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SuMac Offline
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I finished the game a couple of weeks ago and I can't remember any math at all - unless it was mixing the potion in the lab.

Re: "Post Mortem" ~ notice the math error ? #122971
05/31/03 06:10 PM
05/31/03 06:10 PM
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Haifa; ISRAEL
LenG Offline OP
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~~Liz~~
Since you haven't started it, don't let it disturb you --- it doesn't affect the gameplay ... and is only really a nitpick.

BTW --- It's not really MATH ... Just simple addition (Clue ! rolleyes )

If I knew how to contact Microids, I'd do so (just for their info) ... but I don't ! laugh

Re: "Post Mortem" ~ notice the math error ? #122972
05/31/03 11:57 PM
05/31/03 11:57 PM
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North aurora IL
burpee Offline
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I'm playing this now and LOVE it. I love the characters and the movements. Much better than the repetitive movements in Faust. I think the characters are very realistic but maybe I'm easy to please smile The scenes of Paris are awesome. At the moment I'm stuck and I haven't seen any math as yet (or addition). If you know where any keys are, though, I'd be glad to hear about it lol

Re: "Post Mortem" ~ notice the math error ? #122973
06/01/03 11:27 AM
06/01/03 11:27 AM
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New Orleans, LA. USA
nolalou Offline
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So Len, are you going to tell us what the error is, or just keep us in the dark? I've already played, and I'm not going to reintall and play again just to find it. smile

Louis

Re: "Post Mortem" ~ notice the math error ? #122974
06/01/03 01:29 PM
06/01/03 01:29 PM
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southeast USA
Jenny100 Offline
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Which part of the game is this math error in? First half or second half?

Re: "Post Mortem" ~ notice the math error ? #122975
06/01/03 04:00 PM
06/01/03 04:00 PM
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Haifa; ISRAEL
LenG Offline OP
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~~ nolalou ~~

Quote:
So Len, are you going to tell us what the error is ..........
Whenever anybody wants it!
I would certainly NOT recommend anybody reinstalling & playing again just to view a trivial error (although it DID trip me up for a short while).

~~ Jenny100 ~~

I haven't finished the game yet so I don't really know what is the first half & what is the second.
The UHS-File gives 4 main 'sections' ...........
(1) MacPherson (2) Prime Suspect (3) MacPherson again (4) Endgame.

The error (which is not too easily spotted) is in (3).

Re: "Post Mortem" ~ notice the math error ? #122976
06/01/03 04:44 PM
06/01/03 04:44 PM
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southeast USA
Jenny100 Offline
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OK. I'm not that far into the game yet.

Re: "Post Mortem" ~ notice the math error ? #122977
06/01/03 05:42 PM
06/01/03 05:42 PM
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North aurora IL
burpee Offline
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Oooh, that's where I am. Now my mission is to find it smile

PS-Syd, spastic movements? Could it be your computer? My characters seem to move smoothly. Just wondering????

Re: "Post Mortem" ~ notice the math error ? #122978
06/01/03 09:46 PM
06/01/03 09:46 PM
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North aurora IL
burpee Offline
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Found it. One line adds up with 5 more than all the others on one chart in the lab.

Re: "Post Mortem" ~ notice the math error ? #122979
06/01/03 09:49 PM
06/01/03 09:49 PM
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Body in California/Heart in Ha...
syd Offline
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Hi burpee - it was when they were standing still. It was the flaying of arms and twitching of heads that bugged me - I sooooo wanted to duct tape their arms to their sides lol


Dark Side : Risen
Light Side:

I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
Re: "Post Mortem" ~ notice the math error ? #122980
06/02/03 08:13 AM
06/02/03 08:13 AM
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North aurora IL
burpee Offline
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lol My characters aren't "twitching" but they do like to use their arms to talk. Hellouin even looks like (WARNING-do not read any further if you are squeamish) he's going to pick his nose sometimes lol Of course, he' just touching his moustache.

So far, there have been enough characters with different movements that it hasn't bothered me but if there's any looooong scenes coming up where I have to watch the same person over and over...well, I might need your duct tape too!

Re: "Post Mortem" ~ notice the math error ? #122981
06/02/03 12:29 PM
06/02/03 12:29 PM
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New Hampshire
SuMac Offline
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Oh, so it's in one of those "magic square" charts. I didn't notice it, because I don't think I added up every single line.

Syd, those repetative, swaying movements, annoyed me too; wondered why they couldn't stand still, once in a while.

Re: "Post Mortem" ~ notice the math error ? #122982
06/02/03 01:23 PM
06/02/03 01:23 PM
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Pennsylvania, USA (left my bel...
mszv Offline
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On the swaying movements, I think it was a noble attempt on the part of the developers, but it doesn't quite work. I believe they wanted to capture the natural movements people make, when they are talking to you - people move, they aren't inert objects. Perhaps the developers ran into limitations of technology. Maybe next time, if this is attempted, the movements will be more subtle. I'm glad they tried it though, I rather like seeing how it worked, and it did add to the game for me.

Oh, I seem to have hijacked the thread - sorry. I did like reading about the math error!


mszv, amarez in Myst Online (KI 89257)and my online worlds.

blog - http://www.amarez.com, Twitter - http://www.twitter.com/amareze
Re: "Post Mortem" ~ notice the math error ? #122983
06/02/03 03:52 PM
06/02/03 03:52 PM
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Posts: 1,657
Haifa; ISRAEL
LenG Offline OP
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Quote:
I don't think I added up every single line.
Nor did I ... far from it !

But it's a bit disturbing when you're almost certain in advance that you've got a 'magic square'. Then, just to check, you add up a single line at random and get 175, and then the row next to it gives 180 !!
BTW ... identical for a pair of columns! blush

The 'culprit' in both cases being a #38 which should be a #33. <img border="0" alt="[winky]" title="" src="graemlins/winky.gif" />

Can anybody advise me how to contact Microids to inform them of this error? laugh

Re: "Post Mortem" ~ notice the math error ? #122984
06/02/03 06:13 PM
06/02/03 06:13 PM
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Australia
A
asazen Offline
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I agree with Mszv and Burpee. <img border="0" alt="[nod]" title="" src="graemlins/nod.gif" /> In fact, I actually like the movements and loved the game.

Some nationalities talk with their hands and bodies more than others and I thought the character's movements were very continental!

regards, asazen

btw, I didn't notice the maths mistake but I think I'll have to go look for it now smile

Re: "Post Mortem" ~ notice the math error ? #122985
06/02/03 07:17 PM
06/02/03 07:17 PM
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gatorlaw Offline
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Quote:
The 'culprit' in both cases being a #38 which should be a #33
Ohhhh, I wasn't sure what that number was - so I just interpreted it as the one that would work. lol

Hey I'll shove a square peg in a round hole if it'll get me through the game. wink

Laura





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