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Re: Let's Play Baldur's Gate III - Early Access [Re: looney4labs] #1230744
10/13/20 05:10 PM
10/13/20 05:10 PM
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Marian Offline
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Originally Posted by looney4labs
I briefly saw an explanation of Threatened in Combat meaning that if someone in your party was near the baddie, you had a better chance to to miss, which makes no sense to me. Of course, now I can't find where I saw that so perhaps I misunderstood. I am currently trying to rescue Halsin. I left my fighter in camp because I thought Will would help as that is what the quest said, but am thinking I may need to warp back and get my fighter.

Has anyone found a fighter other than Lae'zel? I don't trust her.


My son played the game for 21 hours and never found another fighter, but maybe he missed something.

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230747
10/13/20 06:54 PM
10/13/20 06:54 PM
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The reason I'm focusing on rescuing Halsin is the fear of becoming a tentacled horror. Maybe that's not going to happen for a while and the better plan is to forge outward for a bit. Anyway, once the game is more stable on my machine that's what I'm going to do.

And if I become an Illithid, well, then I'll just conquer the world and all shall fear me.


I think I'm quite ready for another adventure.
Re: Let's Play Baldur's Gate III - Early Access [Re: hagatha] #1230754
10/13/20 09:45 PM
10/13/20 09:45 PM
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Originally Posted by hagatha


And if I become an Illithid, well, then I'll just conquer the world and all shall fear me.



That's the spirit! Sort of the "when life hands you intrusive brain devouring tadpoles, make lemonade!" thing. grin


I feel a lot more like I do now, then when I first got here

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230755
10/13/20 10:22 PM
10/13/20 10:22 PM
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Sorry to double-post, but Larian released a newsletter listing among other things, all the fixes that came out with this last patch and some very interesting info on the state of the Early Access game itself. If folks aren't getting the update and anyone would like me to post the info up here, please let me know. Thanks! thumbsup


Last edited by Trail_Mystic; 10/13/20 11:00 PM. Reason: commas I, never put them, in the right place

I feel a lot more like I do now, then when I first got here

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230756
10/13/20 10:35 PM
10/13/20 10:35 PM
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southeast USA
Jenny100 Offline
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Originally Posted by Trail_Mystic
Sorry to double-post, but Larian released a newsletter listing, among other things all the fixes that came out with this last patch and some very interesting info on the state of the Early Access game itself. If folks aren't getting the update and anyone would like me to post the info up here, please let me know.

Yes it would be nice if you'd either post it here or provide a link.

Re: Let's Play Baldur's Gate III - Early Access [Re: Jenny100] #1230757
10/13/20 11:04 PM
10/13/20 11:04 PM
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Per Larian, the last patch contained the following:

Improvements

• Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo's Poem. (These will be ongoing throughout EA).
• Added minor text tweaks to various bits and bobs.
• Altered certain dialogue choices for different NPCs.
• Added extra combat tutorial messages to better explain the basics (let us know how you get on).
• Astarion no longer thinks Lae'zel inspected you at camp when she is not in your party. Quite rightly.

Bugs

• Fixed a crash related to having the level up screen open while in a dialog.
• Fixed a crash related to dropping items from inventory.
• Fixed a rare crash that could happen at the start of combat.
• Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
• Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
• Fixed a possible blocking issue when reassigning characters to others players while in combat.
• Fixed an issue with lip sync not working correctly.
• Fixed several localization issues.
• Fixed combat UI not updating correctly when someone joined during combat.
• Fixed party shared gold and items not always working in dialog checks.
• Fixed summons from NPC’s getting stuck in combat.
• Fixed levelled up characters having duplicated racial and class features.
• Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
• Fixed text cut-off issues in several interfaces.
• Fixed party members getting stuck trying to open doors they run past.
• Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
• Fixed camp button being broken after closing the camp window with escape key.
• Fixed "end the day" multiplayer message being broken if a player closed it with an escape key.
• Fixed certain quests not having map markers.
• Fixed certain secret entrances incorrectly showing up on the map.
• Fixed incorrect player portraits in the lobby screen as more people joined.
• Fixed Cambion wings and Tiefling tail animations.
• Fixed map not centering correctly on player characters in smaller subregions.
• Fixed health values not being synced correctly to the Baldur's Gate 3 twitch extension.
• Fixed superiority die not showing actual values when using abilities such as Menacing attack.
• Fixed minor issues with hair, skinning and textures on several models.
• Fixed lighting issue in owlbear cave.
• Fixed not being able to walk over corpses.
• Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it’s spooky).




Enjoy grin


I feel a lot more like I do now, then when I first got here

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230761
10/14/20 02:22 AM
10/14/20 02:22 AM
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B.C. Canada
hagatha Offline
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I still can't play. Waiting for the NEXT next update, I guess.


I think I'm quite ready for another adventure.
Re: Let's Play Baldur's Gate III - Early Access [Re: hagatha] #1230764
10/14/20 03:12 AM
10/14/20 03:12 AM
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southeast USA
Jenny100 Offline
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Thanks, Trail.
Quote
Fixed Cambion wings and Tiefling tail animations.

Well those are certainly important. Tail and wings have got to look right.

Originally Posted by hagatha
I still can't play. Waiting for the NEXT next update, I guess.

It's probably got to download many many GB of data before it's ready to play again.

Re: Let's Play Baldur's Gate III - Early Access [Re: Jenny100] #1230786
10/14/20 09:17 AM
10/14/20 09:17 AM
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Originally Posted by Jenny100
Thanks, Trail.
Quote
Fixed Cambion wings and Tiefling tail animations.

Well those are certainly important. Tail and wings have got to look right.

Originally Posted by hagatha
I still can't play. Waiting for the NEXT next update, I guess.

It's probably got to download many many GB of data before it's ready to play again.



The tail and wing fixes were probably "low hanging fruit" or a quick easy fix for a player annoyance while the Developer was already in that code module fixing something else.


I don't envy today's game developers attempting to build a stable product on the Window's platform. Microsoft has taken to releasing minimally tested patches almost every month forcing users to be beta testers. Combine that with the high number of PC configurations available, plus console support and you pretty much have to use your customer base as a test bed. It's not the best business model, but fairly common in many programming/application realms given the aforementioned.


I feel a lot more like I do now, then when I first got here

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230789
10/14/20 09:41 AM
10/14/20 09:41 AM
Joined: Oct 2000
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southeast USA
Jenny100 Offline
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Originally Posted by Trail_Mystic
The tail and wing fixes were probably "low hanging fruit" or a quick easy fix for a player annoyance while the Developer was already in that code module fixing something else.

I imagine they're similar to Lara Croft's pony tail.
The proper animation may not sound like a big deal, but it can sure make a difference when it's animating correctly.

Originally Posted by Trail_Mystic
I don't envy today's game developers attempting to build a stable product on the Window's platform.

No kidding.
Each version of Windows seems worse for games.

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230798
10/14/20 11:13 AM
10/14/20 11:13 AM
Joined: Nov 2000
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hagatha Offline
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Waiting is okay with me. I have lots of games to play.


I think I'm quite ready for another adventure.
Re: Let's Play Baldur's Gate III - Early Access [Re: hagatha] #1230808
10/14/20 01:12 PM
10/14/20 01:12 PM
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southeast USA
Jenny100 Offline
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Originally Posted by hagatha
Waiting is okay with me. I have lots of games to play.

Maybe replay one of the first two Baldur's Gate games with a mod you haven't tried before.

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230815
10/14/20 01:59 PM
10/14/20 01:59 PM
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hagatha Offline
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Actually I did play both BG games recently. It was a fun meandering trip down old roads. I still even have a couple of characters rolled and ready to go right here on this computer.

At the moment I also have Death Stranding and Wasteland 3 on the go, both good games. Plus about 100 games I bought and forgot about.


I think I'm quite ready for another adventure.
Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230820
10/14/20 02:58 PM
10/14/20 02:58 PM
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You won't be getting bored any time too soon, hagatha! I've been meaning to ask how your Razer laptop is working for your games...


Gardens put to bed for the winter. Time for some gaming!
Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230850
10/14/20 08:11 PM
10/14/20 08:11 PM
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B.C. Canada
hagatha Offline
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Draclvr,

The Razer has been great. I love it.

BG III is problematic but it is Early Access so that is to be expected. BG 1 and II are in a very tiny resolution and are unplayable on this computer until I find a solution for this. I have uber-characters ready to go!

Otherwise, everything has been great. I got Red Dead Redemption running beautifully (not played yet) and Death Stranding, smooth as silk. I can see this being my laptop for a long time. Might get myself a gaming desk top at some point, or maybe, dare I say, an X-Box.


I think I'm quite ready for another adventure.
Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230851
10/14/20 08:20 PM
10/14/20 08:20 PM
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near Yosemite
Marian Offline
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Hagatha, there are widescreen mods for Baldur's Gate I and II.

Here's a website where you can download a widescreen mod.

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1230853
10/14/20 09:12 PM
10/14/20 09:12 PM
Joined: Nov 2000
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B.C. Canada
hagatha Offline
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Thanks, Marian. It turned out to be operator error, as is so often the case. I can get back to this at some time. Right now Wasteland 3 calls.


I think I'm quite ready for another adventure.
Re: Let's Play Baldur's Gate III - Early Access [Re: hagatha] #1231087
10/17/20 05:05 PM
10/17/20 05:05 PM
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Hogwarts
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They really need to get a handle on that camera. I've gotten stuck in rock and walls too many times now, and during battle yet.

I personally need to get a better grip on reviving my party members as well. So far, the only thing that's worked for me is the "Help" action, after battle is done. I haven't been able to use rejuvenate scrolls or invoke any of the cleric's powers to do it. That said, I have found the Cleric's spell attack that shoots a bolt of holy light to be devastating to foes. I'm also coming across a bug where doorways seem to be viewed as further distances than the code realizes. Was trying to attack a foe on the opposite side of a doorway, totally in line of sight. My action meter was completely full, and kept getting the message "too far". Somewhat infuriating, because it resulted in the death of my wizard - poor guy didn't stand a chance. Ah well, more updates on the way I suppose. grin

Other than that gripe and moan session, I'm actually having quite a bit of fun.


I feel a lot more like I do now, then when I first got here

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1231099
10/17/20 05:54 PM
10/17/20 05:54 PM
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I've had enemies shoot my party through a solid rock wall. I, on the other hand, am not able to return the favour. Seems a wee bit unfair.


I think I'm quite ready for another adventure.
Re: Let's Play Baldur's Gate III - Early Access [Re: hagatha] #1231186
10/18/20 04:06 PM
10/18/20 04:06 PM
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Hogwarts
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Originally Posted by hagatha
I've had enemies shoot my party through a solid rock wall. I, on the other hand, am not able to return the favour. Seems a wee bit unfair.


Must be those new "quantum phasic arrows" lol

Yeah, I've come across some definite balance issues in foes vs party members. While the spell capable party members have some really decent attacks, those that rely on, or eventually rely on melee or standard ranged attacks always seem to be out-gunned by their foes. That first big group of looters you hit in the temple seem to have way more movement capability than my fighter or Cleric. I could only cover maybe half the distance they could, which made it a constant dance of attack, back-back off, get smacked, back-off, attack, back off, rinse, wash, repeat. That doorway issue was a real stinker though. My character was only about 1.5 meters from the foe on the other side of the open door, as was my Cleric. My fighter could have easily closed on him and ended the round, but the game kept telling me he was too far to attack.

Ah well, I still need to get that stinkin' Illithid worm out of me head. grin


I feel a lot more like I do now, then when I first got here

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1231273
10/19/20 08:12 PM
10/19/20 08:12 PM
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I've had some kind of bug (I guess) that happens if I get close to a wall. (Say I'm lighting a candle near the wall.) I then click behind the character and the scene enlarges and I get some kind of clipping type incident and it tells me I need to jump. The only way to fix this is to use "O" and then I'm able to turn around and go back. That camera thing has to get fixed or that pathing thing or both!

Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1231275
10/19/20 09:32 PM
10/19/20 09:32 PM
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I haven't played for a few days. I'll check back after the next update.

My problem with the Temple fights is that breaking the war drums doesn't work, and neither does the Silence spell, so you always get mobbed instead of being able to commit a nice, quiet murder.


Since I was in the mood for some BG-style play, I loaded up Pillars of Eternity. I'd forgotten how much fun that game is. I haven't played the DLC, so that's something new to look forward to.

Last edited by hagatha; 10/19/20 09:32 PM.

I think I'm quite ready for another adventure.
Re: Let's Play Baldur's Gate III - Early Access [Re: Trail_Mystic] #1231350
10/20/20 05:39 PM
10/20/20 05:39 PM
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Hagatha, I'm glad you're finding other games to while away the hours with that you really like hamster

Last edited by Debra; 10/20/20 05:40 PM. Reason: misspelling
Re: Let's Play Baldur's Gate III - Early Access [Re: hagatha] #1231359
10/20/20 06:01 PM
10/20/20 06:01 PM
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southeast USA
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Originally Posted by hagatha
Since I was in the mood for some BG-style play, I loaded up Pillars of Eternity. I'd forgotten how much fun that game is. I haven't played the DLC, so that's something new to look forward to.

Pillars of Eternity is good.
Did you try the 2nd one?
I liked the first one better, but both are good.

Re: Let's Play Baldur's Gate III - Early Access [Re: Jenny100] #1231373
10/20/20 08:35 PM
10/20/20 08:35 PM
Joined: Nov 2000
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Originally Posted by Jenny100

Pillars of Eternity is good.
Did you try the 2nd one?
I liked the first one better, but both are good.



I did play the second one, but I didn't finish it. I do find the combat in these particular games to be quite grueling at the start so they can be a slog through certain parts. Nonetheless, they are enjoyable. Challenging, I guess.


I think I'm quite ready for another adventure.
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