Announcing Phonopolis by Amanita Design
#1273472
05/18/22 08:34 AM
05/18/22 08:34 AM
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BrownEyedTigre
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A new hand-crafted adventure from Amanita Design, the Czech indie collective behind Machinarium, Creaks and more. Stand Up Against The Leader’s Oppressive Rule in Amanita Design’s Phonopolis. Amanita tackles real-world themes in Phonopolis with its trademark playfulness.Check out the teaser trailer here.Check out official website here.Check out the steam page here.Amanita Design, the Czech indie collective best known for modern point-and-click classics such as Machinarium, Botanicula, or Samorost, is introducing Phonopolis, a brand new hand-crafted adventure title that brings a breath of fresh air into Amanita Design’s steadily growing portfolio of games. While maintaining the studio’s typical tangible appeal and major emphasis on audiovisual quality, Phonopolis is set to break a few conventions within the studio, such as being its first entry into the realm of 3D graphics. The game is in development for multiple platforms with no target release date specified yet.
“Everything faded into mist. The past was erased, the erasure was forgotten, the lie became truth.” - George Orwell, 1984.
Phonopolis, in contrast to the majority of Amanita Design’s previous efforts, tackles more relatable, real-world themes and topics, focusing on manipulation and individualism but still keeping the overall experience playful and light-hearted. Players will take on the role of Felix, a thoughtful young man who, along with his fellow citizens, faces the imminent threat of falling under the control of the dystopian city’s authoritarian Leader once and for all, effectively losing their humanity. Accidentally becoming the only person who consciously recognizes the threat, young Felix must try to stop the Leader from playing the Absolute tone.
The story-driven adventure, which employs both puzzle and exploration elements, is being developed by a new debuting team within Amanita Design, led by a trio of artists, designers, and animators (and former college classmates) Petr Filipovič, Eva Marková, and Oto Dostál. “The Leader, now a factual dictator of the city of Phonopolis, might have had good intentions in the past. Aiming to create a perfectly happy society, he invented a system of loudspeakers and subliminal orders that were meant to drive the people to perfection,” describes Petr Filipovič, the game director. “But ultimately, the people have turned into mindless servants, mere cogs in an artificially shaped society – a machinery.”
Both ideologically and visually, Phonopolis is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, or suprematism, and their societal impact as a tool of propaganda. „The rejection of tradition and celebration of new revolutionary ways of thinking were both typical signs of interwar artistic movements. The admiration for progress plus the belief in setting a new and better social environment were key inspirations for Phonopolis,“ explains Eva Marková, concept artist. “We are attempting to utilize avant-garde art in some more playful, enjoyable ways, not unlike children’s toys and paper models. One of our goals is to cheer the player with a bit of honest childlike joy,” Eva adds.
Phonopolis also marks the studio’s first entry into the realm of 3D graphics.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of real corrugated fiberboard: “Even though the game is being developed within a 3D engine, we’re still hand-crafting as many assets as we can. All textures are painted on cardboard, cut-out, digitized and placed on its respective 3D model,” says Oto Dostál, technical artist on Phonopolis. “We would love for our game to feel less like a piece of software and more like a hand-crafted little universe that hopefully retains some of the warmth of human touch.”
The music for Phonopolis is being written and produced by Amanita’s long-term collaborator Tomáš Dvořák aka Floex (Machinarium, Samorost, Pilgrims) with sound effects provided by audio engineer and foley artist Matouš Godík (Samorost 3, Creaks). Until now, Amanita Design has been known for including no comprehensible language in their games. That changes with Phonopolis, as its story will be told in a narrative voice.
Phonopolis has been in development for multiple platforms with no specified target release date. The developers, however, do not expect the game to be ready for release within the next year. News and updates will be coming via Amanita’s social media channels as well as the game’s official Steam News hub.
Happy Gaming!
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Re: Announcing Phonopolis by Amanita Design
[Re: oldbroad]
#1273490
05/18/22 12:51 PM
05/18/22 12:51 PM
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Joined: Nov 2000
Posts: 34,381 United Kingdom
Mad
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Thank you, BrownEyedTigre 🙂
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Re: Announcing Phonopolis by Amanita Design
[Re: BrownEyedTigre]
#1273591
05/20/22 07:14 AM
05/20/22 07:14 AM
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Joined: Jan 2004
Posts: 83,343 In the Naughty Corner
BrownEyedTigre
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In the Naughty Corner
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I agree Mikael! I would really love some sequels but maybe they are concerned that a sequel would not be as good as the original so they do something new.
Don't feed the Trolls
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Re: Announcing Phonopolis by Amanita Design
[Re: BrownEyedTigre]
#1273598
05/20/22 08:58 AM
05/20/22 08:58 AM
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Joined: Jun 2005
Posts: 20,113 Near St. Louis, MO
Draclvr
Reviews Editor - Hints/Glitches Mod - Site Support
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Reviews Editor - Hints/Glitches Mod - Site Support
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Near St. Louis, MO
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I will continue to pine for a sequel to Machinariam!
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Re: Announcing Phonopolis by Amanita Design
[Re: BrownEyedTigre]
#1273603
05/20/22 09:48 AM
05/20/22 09:48 AM
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Joined: Apr 2006
Posts: 7,727 The Country
Winfrey
BAAG Specialist
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BAAG Specialist
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The Country
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This is great news. I love their games. I look forward to playing this one. Thanks, Ana.
Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody Gibran
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