Summer Update: 🍂 Summer is drawing to a close, by all appearances, so like many goths, ghouls and game devs, I find myself looking forward to ‘spooky season’. In Britain, that means Autumn and Winter, with fire festivals, Mabon, Montol, Equinox, Samhain, Solstice, ‘ghost story for Christmas’ and others.
We also get more time over these months to do some indie game development in our free time. Looking ahead, I’ve got some games in progress, before our next big jobs. Here’s a line up:
Incubus - asap as it’s ready to go! 👻
http://www.darklingroom.co.uk/incubus/I’m looking to get some localisations for that game too, especially German and Italian, and hopeful for more. It’s a text-lite game, so will work well in other languages, as it’s all about the phenomena.
👑A Lost Crown mini adventure - Something short set in Saxton. It’s my 50th Birthday on November 7th, so I’d like to celebrate with Nigel in my favourite place. 👑 🍻 I’ve been a game dev since 1998, ten or so games, so it’ll be good to celebrate in style.
December - Lammana - a big Lovecraftian adventure set locally here in Looe and the mysterious island, set in 1924. I made this game during Covid and I absolutely love it! Spooky game too, and likely to appeal to Crown fans, as there’s a similar style in play.
http://www.darklingroom.co.uk/lammana🕯️ Silent Night - Back to Crown with a new determination to release this game. As a demo, most wanted point and click back and some Saxton scenes, so that was all added. We’ll need a few weeks on that one, so deffo a Winter project. 🥶
That’s also when Matt wants to look at the epically late ‘Blackenrock’ too, so I’ll request people stop asking about it, as the endless negative comments and whining (from a few) doesn’t really help encourage activity on that game. For real. We’ve got jobs, so any game content is indie dev. Keep that in mind when posting about my games.
After that, it’s likely we’ll be starting our first big jobs of the year, but looking forward to getting these games done. 🤓