GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
Old Skies, A First Look by flotsam #1344630
04/25/25 12:31 PM
04/25/25 12:31 PM
Joined: Jun 2005
Posts: 21,040
Near St. Louis, MO
Draclvr Offline OP
Reviews Editor - Hints/Glitches Mod - Site Support
Draclvr  Offline OP
Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer

Joined: Jun 2005
Posts: 21,040
Near St. Louis, MO
[Linked Image]


As the Steam page says, time travel is real and history is up for grabs.

You may recall we peeked in on Fia Quinn, a time agent for ChronoZen, about two and a half years ago (relatively speaking time-wise of course). She had dropped into 2024, escorting a wealthy client to have a last supper at a favourite burger joint. When the client goes rogue, time threatens to do what time does when stuff that like that happens, meaning Fia has to sort it. Which she does, with your help.

Old Skies is a Wadjet Eye game, so many players will know what to expect. As I said back then (or will say in the future, depending on when we are) while there is a bit of a retro feel to the design, it's a step-up from the pixelly visuals of some earlier games. The same painted backgrounds are present, everything is voiced, and the music track is appropriately good. Game-play is familiar point-and-click, and you can save at will. The inventory ribbon appears top of screen in response to the mouse, where you have access to your items as well as a digital archive with search terms that increase as you uncover information. Plus a 'phone' to contact Nozzo back in the future, who monitors and assists your activities in the past. It's all very straightforward.

Game screens tend to be generally WYSIWYG, and you can highlight hotspots to aid your searching. Exit points will take you to a scrolling streetscape, where available locations are represented by icons top of screen. Just click and that's where you will be.

It hasn't been hard to date, and the game provides plenty of feedback. You will know when new search terms have been added to the archive, and when a new location has become available. I have so far gathered only a few inventory items, most conundrums being propelled forward by conversations and some archive research, but have certainly deployed the few items I have at appropriate locations.

The roll-over aspect to looking at things warrants mentioning. Instead of clicking to look at something, moving the cursor there will generate a little pop-up description of whatever it is you are looking at. I quite like it.

My recollection is the demo finished at the end of the first mission, and so I made sure I went a little further before this look. I was particularly keen to trigger a death, which the Steam page had said was possible. Indeed, it seems to be inevitable (I say that based on a sample size of one). A scene results in Fia's demise, Norro then rewinds time, and you play again with the knowledge of what you did and didn't do last time. I don't know how many times this will occur, or if you can prevent any or all of them occurring by what you do, but on the strength of the scene I just played, you will die, and you will then have to solve it. How I feel about these scenes may well depend on how often they occur, so I will reserve any further judgement. I can say that the one I experienced didn't have any timing involved, but was a product of saying and doing things in the right way. Death more than once though may well result.

I am currently in 1871 chasing down an ex-boxer with traveler number two, and the game promises seven in all. Locations apparently include the speakeasies of Prohibition and the World Trade Center on September 10, 2001.

I am looking forward to it (or back on it, depending :-).


Gardens put to bed. Time for more reading and gaming.
Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344634
04/25/25 12:54 PM
04/25/25 12:54 PM
Joined: Apr 2006
Posts: 20,930
Chicago
oldbroad Online sad
True Blue Boomer
oldbroad  Online Sad
True Blue Boomer

Joined: Apr 2006
Posts: 20,930
Chicago
Thank you, flotsam, but you know darn good and well that I don't know what "WYSIWYG" means laugh confused

Re: Old Skies, A First Look by flotsam [Re: oldbroad] #1344636
04/25/25 12:57 PM
04/25/25 12:57 PM
Joined: Jul 2000
Posts: 50,874
near Yosemite
Marian Offline
Global Moderator
Marian  Offline
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 50,874
near Yosemite
Originally Posted by oldbroad
Thank you, flotsam, but you know darn good and well that I don't know what "WYSIWYG" means laugh confused


What you see is what you get, I believe. smile

Thank you for the first look, flotsam! thumbsup

And thank you too, Drac. wave

Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344638
04/25/25 01:16 PM
04/25/25 01:16 PM
Joined: Apr 2006
Posts: 20,930
Chicago
oldbroad Online sad
True Blue Boomer
oldbroad  Online Sad
True Blue Boomer

Joined: Apr 2006
Posts: 20,930
Chicago
Ah, thank you Marian! blush

Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344643
04/25/25 03:05 PM
04/25/25 03:05 PM
Joined: Jun 2005
Posts: 21,040
Near St. Louis, MO
Draclvr Offline OP
Reviews Editor - Hints/Glitches Mod - Site Support
Draclvr  Offline OP
Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer

Joined: Jun 2005
Posts: 21,040
Near St. Louis, MO
Oldbroad, in tech jargon it's pronounced, "wizzywig!"


Gardens put to bed. Time for more reading and gaming.
Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344655
04/25/25 05:35 PM
04/25/25 05:35 PM
Joined: Apr 2006
Posts: 20,930
Chicago
oldbroad Online sad
True Blue Boomer
oldbroad  Online Sad
True Blue Boomer

Joined: Apr 2006
Posts: 20,930
Chicago
Well, who woulda thunk it?

Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344663
04/25/25 06:50 PM
04/25/25 06:50 PM
Joined: Apr 2000
Posts: 6,999
Long Beach, Australia
flotsam Offline
Staff Reviewer
flotsam  Offline
Staff Reviewer
BAAG Specialist

Joined: Apr 2000
Posts: 6,999
Long Beach, Australia
Aplogies for that oldbroad - I tend to use it to refer to a scene being limited to what is on the screen in front of you as opposed to it sliding about as you approach its edges.
I will make sure I set it out in full next time wave


Quantity has a quality all of its own
Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344666
04/25/25 07:50 PM
04/25/25 07:50 PM
Joined: Aug 2000
Posts: 5,528
Between Buffalo and Syracuse
Tally Ho Offline
BAAG Specialist
Tally Ho  Offline
BAAG Specialist

Joined: Aug 2000
Posts: 5,528
Between Buffalo and Syracuse
Setting it out in full text would definitely make your description WYSIWYG.
Sheldon Cooper: "Was that sarcasm?"

Anyway, thanks Flotsam. This game sounds like fun. I will have a look.

Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344670
04/25/25 09:27 PM
04/25/25 09:27 PM
Joined: Jun 2002
Posts: 1,070
Sweden
Mikael Offline
Addicted Boomer
Mikael  Offline
Addicted Boomer

Joined: Jun 2002
Posts: 1,070
Sweden
I'm old enough to know what WYSIWYG means. It was a termed coined when computer screens were getting good enough to give you a general idea of what your document would look like when printed on a laser printer. I've never heard it in the context that flotsam uses it though. But it's a pretty descriptive usage, at least after his clarification. smile I also generally like games that utilize that interface.

Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344672
04/25/25 09:40 PM
04/25/25 09:40 PM
Joined: Apr 2006
Posts: 20,930
Chicago
oldbroad Online sad
True Blue Boomer
oldbroad  Online Sad
True Blue Boomer

Joined: Apr 2006
Posts: 20,930
Chicago
I'm probably old enough; just not wise enough! wink

Re: Old Skies, A First Look by flotsam [Re: oldbroad] #1344690
04/26/25 07:12 AM
04/26/25 07:12 AM
Joined: Jun 2002
Posts: 1,070
Sweden
Mikael Offline
Addicted Boomer
Mikael  Offline
Addicted Boomer

Joined: Jun 2002
Posts: 1,070
Sweden
Originally Posted by oldbroad
I'm probably old enough; just not wise enough! wink

But you're both old and wise enough to know what BAAGS means. lol

Last edited by Mikael; 04/26/25 07:14 AM.
Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344721
04/26/25 12:12 PM
04/26/25 12:12 PM
Joined: Apr 2006
Posts: 20,930
Chicago
oldbroad Online sad
True Blue Boomer
oldbroad  Online Sad
True Blue Boomer

Joined: Apr 2006
Posts: 20,930
Chicago
thumbsup

Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344779
04/27/25 11:01 AM
04/27/25 11:01 AM
Joined: Aug 2000
Posts: 1,732
Near Walt Disney World
Orion Offline
Addicted Boomer
Orion  Offline
Addicted Boomer

Joined: Aug 2000
Posts: 1,732
Near Walt Disney World
Thank you flotsam and drac


It's never too late!
Re: Old Skies, A First Look by flotsam [Re: Orion] #1344890
04/28/25 04:07 PM
04/28/25 04:07 PM
Joined: Nov 2000
Posts: 35,389
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 35,389
United Kingdom
As always, a big Thank You flotsam (and Draclvr) !! grin


Time : The Most Precious Commodity
Re: Old Skies, A First Look by flotsam [Re: Draclvr] #1344954
04/29/25 09:41 PM
04/29/25 09:41 PM
Joined: Dec 2007
Posts: 244
Matunuck, RI
KatieB Offline
Settled Boomer
KatieB  Offline
Settled Boomer

Joined: Dec 2007
Posts: 244
Matunuck, RI
As I delve deeper into Old Skies, I would actually compare play with Rosewater. The devs have certainly worked together, but that's not my point. It's the sense that both games are pushing the point and click interface to be...more. I for one appreciate the creativity and the effort.

Previous Thread
Index
Next Thread

Moderated by  BrownEyedTigre, Marian 

Who's Online Now
1 registered members (oldbroad), 257 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
Dovie, big0, Virgolady72, plsjustwrk, CharlesSchwimmer
9408 Registered Users
Powered by UBB.threads™