I think auto-driving in video games may be just as hard to get right as auto-driving in real life. The AI needs to able to scan all obstacles, pedestrians, traffic lights, etc., and make the right decision every split second in real time, just like self-driving cars in real life. And as we know, video game AI in general (enemy AI, companion AI, etc.) has never been great to begin with. We've seen great strides made in AI, like ChatGPT and the likes. But can it perform at 60 frames per second in real time for N hours straight like in a video game?