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Re: What are we playing? [Re: Trail_Mystic] #1353865
10/06/25 06:14 PM
10/06/25 06:14 PM
Joined: Nov 2000
Posts: 8,965
Canada
hagatha Offline
BAAG Specialist
hagatha  Offline
BAAG Specialist

Joined: Nov 2000
Posts: 8,965
Canada
Still playing Cyberpunk. Much amusement still from auto-drive, which is my favourite new feature; not because it gets me from A to B but because it's so spectacularly hilarious.

Last night I hit the auto-drive function while in crowded downtown Night City, and the car promptly drove into another car, bounced onto the sidewalk, and ran over a pedestrian, which got me into a five-minute police chase involving about ten vehicles trying to surround my car, many shots fired at me, and multiple pedestrians run over, until I finally hightailed it out into the badlands where they gave up the chase. They caught me again a couple of minutes later but their hearts obviously weren't in it at that point and I got clean away.


I think I'm quite ready for another adventure.
Re: What are we playing? [Re: Trail_Mystic] #1354136
Yesterday at 11:23 AM
Yesterday at 11:23 AM
Joined: Sep 2017
Posts: 191
G
GamingPhreak Offline
Settled Boomer
GamingPhreak  Offline
Settled Boomer
G

Joined: Sep 2017
Posts: 191
I think auto-driving in video games may be just as hard to get right as auto-driving in real life. The AI needs to able to scan all obstacles, pedestrians, traffic lights, etc., and make the right decision every split second in real time, just like self-driving cars in real life. And as we know, video game AI in general (enemy AI, companion AI, etc.) has never been great to begin with. We've seen great strides made in AI, like ChatGPT and the likes. But can it perform at 60 frames per second in real time for N hours straight like in a video game?

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