Foolish Mortals, A Review by flotsam
#1357135
12/02/25 06:04 PM
12/02/25 06:04 PM
|
Joined: Jun 2005
Posts: 21,635 Near St. Louis, MO
Draclvr
OP
Reviews Editor - Hints/Glitches Mod - Site Support
|
OP
Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer
Joined: Jun 2005
Posts: 21,635
Near St. Louis, MO
|
Foolish Mortals is everything that is good about this type of point-and-click adventure. Whilst we will get more into the weeds as we work through this review, as a general proposition there is arguably nothing that needed tweaking, let alone reworking. The game casts you in the role of Murphy McCallan, an auditor cum treasure hunter in 1933, newly arrived at a small island off the coast of Louisiana. Devil's Rock it’s called, and the fact that the taxi drops you off short of the town of Deadnettle and won't go any closer is probably not a good sign. Find out more in flotsam's review of ******** Foolish Mortals ********
When life gives you tomatoes, make Bloody Marys.
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1357142
12/02/25 10:13 PM
12/02/25 10:13 PM
|
Joined: Apr 2000
Posts: 7,343 Long Beach, Australia
flotsam
Staff Reviewer
|
Staff Reviewer
BAAG Specialist
Joined: Apr 2000
Posts: 7,343
Long Beach, Australia
|
I can’t say definitively but suspect you can oldbroad. I switched some things on and off (save game summary for instance) as I went along and the game responded accordingly.
Quantity has a quality all of its own
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1357143
12/02/25 10:38 PM
12/02/25 10:38 PM
|
Joined: Apr 2006
Posts: 22,577 Chicago
oldbroad
True Blue Boomer
|
True Blue Boomer
Joined: Apr 2006
Posts: 22,577
Chicago
|
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1357198
12/03/25 01:37 PM
12/03/25 01:37 PM
|
Joined: Apr 2000
Posts: 7,343 Long Beach, Australia
flotsam
Staff Reviewer
|
Staff Reviewer
BAAG Specialist
Joined: Apr 2000
Posts: 7,343
Long Beach, Australia
|
Not that I noticed Uncle Reg but I wasnt relying on that feature, and didn't pay much attention to it sorry. Its a single save point, so much preferred to periodically make my own.
Quantity has a quality all of its own
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1357202
12/03/25 02:21 PM
12/03/25 02:21 PM
|
Joined: Apr 2000
Posts: 7,343 Long Beach, Australia
flotsam
Staff Reviewer
|
Staff Reviewer
BAAG Specialist
Joined: Apr 2000
Posts: 7,343
Long Beach, Australia
|
There is a single autosave point, and multiple manual save points.
Quantity has a quality all of its own
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: flotsam]
#1357205
12/03/25 02:51 PM
12/03/25 02:51 PM
|
Joined: Nov 2000
Posts: 36,079 United Kingdom
Mad
Sonic Boomer
|
Sonic Boomer
Joined: Nov 2000
Posts: 36,079
United Kingdom
|
Thank you, flotsam. very glad to read that !! 👍
Time : The Most Precious Commodity
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1357226
12/03/25 09:54 PM
12/03/25 09:54 PM
|
Joined: Apr 2000
Posts: 7,343 Long Beach, Australia
flotsam
Staff Reviewer
|
Staff Reviewer
BAAG Specialist
Joined: Apr 2000
Posts: 7,343
Long Beach, Australia
|
The fact that you can save at will in seemingly unlimited slots largely renders the autosave feature redundant, and probably of little interest to most players. However if you eg have a crash, power outage or similar and haven’t saved, the autosave function may be your friend. So I will try and make sure to mention its existence in the future. 
Quantity has a quality all of its own
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1357278
12/04/25 06:07 PM
12/04/25 06:07 PM
|
Joined: Jul 2005
Posts: 851 Virginia Beach, VA
Uncle Reg
Settled Boomer
|
Settled Boomer
Joined: Jul 2005
Posts: 851
Virginia Beach, VA
|
Here's what I got from the developer on the Steam forum for the game: There isn't a notification, but we've placed them throughout the game when you accomplish key tasks. If you press S at any time, that'll quick-save the current game to the autosave slot too  I just tried the S key and it works. The Continue button now works as you would expect; there is, however, no notification that a save has occurred when using the S key.
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1357284
12/04/25 11:33 PM
12/04/25 11:33 PM
|
Joined: Nov 2000
Posts: 36,079 United Kingdom
Mad
Sonic Boomer
|
Sonic Boomer
Joined: Nov 2000
Posts: 36,079
United Kingdom
|
Useful to know, Uncle Reg - And thank you 👍
Time : The Most Precious Commodity
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1357381
12/06/25 10:21 AM
12/06/25 10:21 AM
|
Joined: Aug 2000
Posts: 2,099 Near Walt Disney World
Orion
Addicted Boomer
|
Addicted Boomer
Joined: Aug 2000
Posts: 2,099
Near Walt Disney World
|
Foolish Mortals sounds and looks like a very good game. Thank you flotsam
Thank you Drac
It's never too late!
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1358592
Yesterday at 01:59 PM
Yesterday at 01:59 PM
|
Joined: Dec 2001
Posts: 428 Chicago, IL
rtrooney
Settled Boomer
|
Settled Boomer
Joined: Dec 2001
Posts: 428
Chicago, IL
|
I bought the game, and am currently playing it as a CPT on the ExAG venue.
There are no "timed" puzzles that I know of. But there is a puzzle the requires double-clicking on a sequence of items. The clicking requires clicking on the items at precisely the right time, so timing is imperative. Unfortunately, I suffer from a mild case of dupuytren's contracture. Mild, because it only affects the tendons in my right-hand index finger. You probably can see/imagine the problem.
I'm trying to see if there is a work-around such a getting/installing a saved game from another player. This puzzle occurs in Chapter Two of Five.
That said, I think it's a great game. I heartily recommend it. Providing that you don't have a physical problem that would keep you from performing the specific action required.
Side note: This is not the first game I've played that had similar problems. In fact there are many games that include sound puzzles that would be impossible for a tone deaf person to solve. Ditto, color puzzles for color blind individuals. If this were Casual game, I might be tempted to hit the Skip button.
For whom the games toll. They toll for thee.
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: oldbroad]
#1358600
Yesterday at 04:17 PM
Yesterday at 04:17 PM
|
Joined: Dec 2001
Posts: 428 Chicago, IL
rtrooney
Settled Boomer
|
Settled Boomer
Joined: Dec 2001
Posts: 428
Chicago, IL
|
I don't think so. The puzzle in question requires you to double-click on a series of objects. There is a clock, but the clock is not a timer. For example you must click on the object when the hour-hand is on 7. Then you must click on the second object when the hour hand is on 4. In total there are six objects and six clock settings. You have to click on the objects in succession, but you don't have to click on the 4 immediately after the 7. You can wait one or two revolutions (or more) before you click on 4. So it is not something I would call a "timed" puzzle. I don't recall anything in the Menu that would allow me to turn off any puzzle. If there was such a thing, I would have used it. FWIW, the link to the playthrough can be found here: https://exagforumites.freeforums.net/thread/45/ag-community-playthrough-foolish-mortals
For whom the games toll. They toll for thee.
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1358601
Yesterday at 04:58 PM
Yesterday at 04:58 PM
|
Joined: Jul 2000
Posts: 52,270 near Yosemite
Marian
Global Moderator
|
Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 52,270
near Yosemite
|
rtrooney, This is from flotsam's review of the game: Turning the volume up or down on things like voice or soundtrack isn’t unusual but I can’t recall a game where so much was customisable. As well as the usual culprits (e.g., auditory streams, subtitles), there is the capacity to turn on save game recaps, turn off timed puzzles, and determine how often you get a dynamic hint. I did turn off the timed puzzles and can imagine on reflection where that might have come into play, but the dynamic hint slider I left alone. What that controls is how long it takes Murphy to wander around without progress before he will ponder out loud about what he could do next.
|
|
|
Re: Foolish Mortals, A Review by flotsam
[Re: Draclvr]
#1358605
Yesterday at 10:11 PM
Yesterday at 10:11 PM
|
Joined: Dec 2001
Posts: 428 Chicago, IL
rtrooney
Settled Boomer
|
Settled Boomer
Joined: Dec 2001
Posts: 428
Chicago, IL
|
I did not read flotsam's full review, so I didn't see the passage you quoted. However, the designers/developers of Foolish Mortals are active participants in the playthrough thread I mentioned above, so I am sure they are aware of my problem. I would think that if a solution was available in-game, either via the Menu or another device, they would have pointed me in the right direction.
For whom the games toll. They toll for thee.
|
|
|
|
|