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Foolish Mortals, A Review by flotsam #1357135
12/02/25 06:04 PM
12/02/25 06:04 PM
Joined: Jun 2005
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Foolish Mortals is everything that is good about this type of point-and-click
adventure. Whilst we will get more into the weeds as we work through this review,
as a general proposition there is arguably nothing that needed tweaking, let alone reworking.

The game casts you in the role of Murphy McCallan, an auditor cum
treasure hunter in 1933, newly arrived at a small island off the coast of Louisiana.

Devil's Rock it’s called, and the fact that the taxi drops you off short of the town of
Deadnettle and won't go any closer is probably not a good sign.

Find out more in flotsam's review of

******** Foolish Mortals ********


When life gives you tomatoes, make Bloody Marys.
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357138
12/02/25 06:23 PM
12/02/25 06:23 PM
Joined: Apr 2006
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Chicago
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Thank flotsam (and Drac)!

Regarding this: " turn off timed puzzles", do you know if you can have that turned on but then turn it off while in the game so you can try it timed but change it if you can't do it? I guess that would be more like a "skip button" then though. Just wondering.

Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357139
12/02/25 06:38 PM
12/02/25 06:38 PM
Joined: Jan 2004
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Thanks for the great review, flotsam!

Thank you, Drac!


Don't feed the Trolls
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357140
12/02/25 07:51 PM
12/02/25 07:51 PM
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near Yosemite
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The person I know who played through the game does not even remember there being any traditional timed puzzles per se. He considers it to be a nonissue for most players.

Thank you very much for the review, flotsam. Much appreciated. wave

And thank you too, Drac. smile

Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357142
12/02/25 10:13 PM
12/02/25 10:13 PM
Joined: Apr 2000
Posts: 7,343
Long Beach, Australia
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I can’t say definitively but suspect you can oldbroad. I switched some things on and off (save game summary for instance) as I went along and the game responded accordingly.


Quantity has a quality all of its own
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357143
12/02/25 10:38 PM
12/02/25 10:38 PM
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Chicago
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Okay, thanks flotsam!

Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357144
12/02/25 11:26 PM
12/02/25 11:26 PM
Joined: Apr 2000
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Long Beach, Australia
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I will see if I can go back and confirm.


Quantity has a quality all of its own
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357145
12/03/25 12:14 AM
12/03/25 12:14 AM
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Chicago
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You don't have to do that. I'll find out eventually. smile

Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357147
12/03/25 01:18 AM
12/03/25 01:18 AM
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When do autosaves occur? Is there any notification when one occurs?

Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357198
12/03/25 01:37 PM
12/03/25 01:37 PM
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Long Beach, Australia
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Not that I noticed Uncle Reg but I wasnt relying on that feature, and didn't pay much attention to it sorry. Its a single save point, so much preferred to periodically make my own.


Quantity has a quality all of its own
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357200
12/03/25 02:03 PM
12/03/25 02:03 PM
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Chicago
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Now I'm confused. Autosave or save at will? Single save point or multiple unlimited save slots?

Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357202
12/03/25 02:21 PM
12/03/25 02:21 PM
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Long Beach, Australia
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There is a single autosave point, and multiple manual save points.


Quantity has a quality all of its own
Re: Foolish Mortals, A Review by flotsam [Re: flotsam] #1357205
12/03/25 02:51 PM
12/03/25 02:51 PM
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Thank you, flotsam. very glad to read that !! 👍


Time : The Most Precious Commodity
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357206
12/03/25 03:14 PM
12/03/25 03:14 PM
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Chicago
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Thank you flotsam! I hadn't noticed anything at all in the review about autosave, only manual. I love multiple manual save points. I am a heavy saver!

Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357226
12/03/25 09:54 PM
12/03/25 09:54 PM
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Long Beach, Australia
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The fact that you can save at will in seemingly unlimited slots largely renders the autosave feature redundant, and probably of little interest to most players.
However if you eg have a crash, power outage or similar and haven’t saved, the autosave function may be your friend. So I will try and make sure to mention its existence in the future.
wave


Quantity has a quality all of its own
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357278
12/04/25 06:07 PM
12/04/25 06:07 PM
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Virginia Beach, VA
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Here's what I got from the developer on the Steam forum for the game:

There isn't a notification, but we've placed them throughout the game when you accomplish key tasks. If you press S at any time, that'll quick-save the current game to the autosave slot too smile

I just tried the S key and it works. The Continue button now works as you would expect; there is, however, no notification that a save has occurred when using the S key.

Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357284
12/04/25 11:33 PM
12/04/25 11:33 PM
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United Kingdom
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Useful to know, Uncle Reg - And thank you 👍


Time : The Most Precious Commodity
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1357381
12/06/25 10:21 AM
12/06/25 10:21 AM
Joined: Aug 2000
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Near Walt Disney World
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Foolish Mortals sounds and looks like a very good game. Thank you flotsam

Thank you Drac


It's never too late!
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1358592
Yesterday at 01:59 PM
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I bought the game, and am currently playing it as a CPT on the ExAG venue.

There are no "timed" puzzles that I know of. But there is a puzzle the requires double-clicking on a sequence of items. The clicking requires clicking on the items at precisely the right time, so timing is imperative. Unfortunately, I suffer from a mild case of dupuytren's contracture. Mild, because it only affects the tendons in my right-hand index finger. You probably can see/imagine the problem.

I'm trying to see if there is a work-around such a getting/installing a saved game from another player. This puzzle occurs in Chapter Two of Five.

That said, I think it's a great game. I heartily recommend it. Providing that you don't have a physical problem that would keep you from performing the specific action required.

Side note: This is not the first game I've played that had similar problems. In fact there are many games that include sound puzzles that would be impossible for a tone deaf person to solve. Ditto, color puzzles for color blind individuals. If this were Casual game, I might be tempted to hit the Skip button.


For whom the games toll.
They toll for thee.
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1358593
Yesterday at 02:36 PM
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Thanks rtrooney.

Does this puzzle fall into the "turn off timed puzzles" category in the settings that flotsam mentioned?

Re: Foolish Mortals, A Review by flotsam [Re: oldbroad] #1358600
Yesterday at 04:17 PM
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I don't think so. The puzzle in question requires you to double-click on a series of objects. There is a clock, but the clock is not a timer. For example you must click on the object when the hour-hand is on 7. Then you must click on the second object when the hour hand is on 4. In total there are six objects and six clock settings. You have to click on the objects in succession, but you don't have to click on the 4 immediately after the 7. You can wait one or two revolutions (or more) before you click on 4. So it is not something I would call a "timed" puzzle.

I don't recall anything in the Menu that would allow me to turn off any puzzle. If there was such a thing, I would have used it.

FWIW, the link to the playthrough can be found here: https://exagforumites.freeforums.net/thread/45/ag-community-playthrough-foolish-mortals


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They toll for thee.
Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1358601
Yesterday at 04:58 PM
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rtrooney,

This is from flotsam's review of the game:

Quote
Turning the volume up or down on things like voice or soundtrack isn’t unusual but I can’t recall a game where so much was customisable. As well as the usual culprits (e.g., auditory streams, subtitles), there is the capacity to turn on save game recaps, turn off timed puzzles, and determine how often you get a dynamic hint. I did turn off the timed puzzles and can imagine on reflection where that might have come into play, but the dynamic hint slider I left alone. What that controls is how long it takes Murphy to wander around without progress before he will ponder out loud about what he could do next.



Re: Foolish Mortals, A Review by flotsam [Re: Draclvr] #1358605
Yesterday at 10:11 PM
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Chicago, IL
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I did not read flotsam's full review, so I didn't see the passage you quoted. However, the designers/developers of Foolish Mortals are active participants in the playthrough thread I mentioned above, so I am sure they are aware of my problem. I would think that if a solution was available in-game, either via the Menu or another device, they would have pointed me in the right direction.


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