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Phonopolis Demo
#1361048
Yesterday at 05:26 PM
Yesterday at 05:26 PM
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Joined: Jan 2004
Posts: 84,977 In the Naughty Corner
BrownEyedTigre
OP
The Sassy Admin and PR Liaison
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OP
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,977
In the Naughty Corner
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Protected by his headphones, Felix has broken free from the loudspeakers’ control and finds himself in the streets of the cardboard city of Phonopolis. Explore the Workers’ Quarter with him and tune in to a story about a city ruled by the Leader’s commands.Check out the Demo here.About This Demo Protected by his headphones, Felix has broken free from the loudspeakers’ control and finds himself in the streets of the cardboard city of Phonopolis. Explore the Workers’ Quarter with him and tune in to a story about a city ruled by the Leader’s commands.
The demo features a selected sequence of levels from a section of the game set shortly after the introduction.
Welcome to Phonopolis, a new puzzle adventure hand-crafted by Amanita Design, the indie collective behind Machinarium, Creaks, Samorost and more.
Cardboard Dystopia In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only person to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
Play With The City With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Old Meets New Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium) Happy Gaming!
Don't feed the Trolls
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Re: Phonopolis Demo
[Re: BrownEyedTigre]
#1361057
Yesterday at 11:21 PM
Yesterday at 11:21 PM
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Joined: Jun 2005
Posts: 21,734 Near St. Louis, MO
Draclvr
Reviews Editor - Hints/Glitches Mod - Site Support
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Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer
Joined: Jun 2005
Posts: 21,734
Near St. Louis, MO
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I've been watching for this to be released from Amanita!
When life gives you tomatoes, make Bloody Marys.
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Re: Phonopolis Demo
[Re: BrownEyedTigre]
#1361062
2 hours ago
2 hours ago
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Joined: Feb 2010
Posts: 221
ergggo
Settled Boomer
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Settled Boomer
Joined: Feb 2010
Posts: 221
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Thanks, Ana. I started playing the demo and it is just as quirky and enjoyable as you'd expect in a game from Amanita. The one issue so far is that the music sometimes drowns out the protagonist's voice so I couldn't quite hear what he's saying. But I'm looking forward to finishing the demo and eventually playing the full game.
I point, therefore I click.
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