GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
Let's Discuss 2: Visual Novels #1363411
4 hours ago
4 hours ago
Joined: Jan 2004
Posts: 85,076
In the Naughty Corner
BrownEyedTigre Offline OP
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline OP
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 85,076
In the Naughty Corner
I don't announce many visual novels because I feel like the audience isn't here for it but they are gaining in popularity. I only announce when I feel it has a bit more to it than just clicking through. What are your thoughts on them?

Description: A visual novel is a genre of interactive, text-based fiction video games that combines literature with static graphics, sound, and occasionally voice acting. Originating in Japan, these games feature anime-style art, a first-person perspective, and branching storylines, where player decisions, made through dialogue choices, determine the plot’s outcome and ending.

Key Characteristics

Narrative Focus: They prioritize storytelling, often focusing on romance, drama, fantasy, or mystery.

Visuals: Stories are told through character sprites (portraits) over static backgrounds, with special "CG" art for significant events.

Interactivity: Gameplay usually involves reading text and selecting choices that branch the story.

Format: Popularized in Japan (often under categories like ADV or NVL), they are now popular globally, often played on PC and consoles.

Types of Visual Novels
Kinetic Novels: Strictly linear, featuring no player choices.

Dating Sims: Focused on building relationships with characters.

Hybrid Games: Combine traditional visual novel narration with mechanics from other genres, such as puzzles or RPG elements (e.g., Phoenix Wright).

Here is an example: The Bunker Notes

Thanks in advance for providing your thoughts!

Ana wave


Don't feed the Trolls
Re: Let's Discuss 2: Visual Novels [Re: BrownEyedTigre] #1363414
2 hours ago
2 hours ago
Joined: Apr 2006
Posts: 23,181
Chicago
oldbroad Online sad
True Blue Boomer
oldbroad  Online Sad
True Blue Boomer

Joined: Apr 2006
Posts: 23,181
Chicago
As a rule, I am not a fan of making choices in games but I guess that is part of the point of Visual Novels. I have played a couple and I'm pretty sure I have at least a couple more. Some of them look pretty good. I think as long as you know that's what type of game it is, that they're fine for certain moods you might be in.

Re: Let's Discuss 2: Visual Novels [Re: BrownEyedTigre] #1363415
56 seconds ago
56 seconds ago
Joined: Jul 2000
Posts: 52,781
near Yosemite
Marian Online content
Global Moderator
Marian  Online Content
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 52,781
near Yosemite
I will admit that my interest in visual novels is pretty close to zero. I am very fond of reading (with an actual physical book, no less) and have no interest in spending that much time with a game/visual novel on the computer. This may well be my loss, but I kind of doubt it. wave

Previous Thread
Index
Next Thread

Moderated by  BrownEyedTigre, Marian 

Who's Online Now
2 registered members (Marian, Pandora), 512 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
alpertasci, Freak1, CryoSwamp, willempy, chillracoon
9429 Registered Users
Powered by UBB.threads™