BrokenLore: DON’T LIE Brings a New Psychological Nightmare to PC, PlayStation 5 and Xbox Series X|S TodayCheck out the
trailer here.Check out the
game here.Watford, UK – 10th September 2026: Indie publisher Wired Productions and horror specialists Serafini Productions are thrilled to announce that psychological horror game BrokenLore: DON’T LIE is out now on PC, PlayStation 5 and Xbox Series X|S.
The latest chapter in the interconnected BrokenLore universe follows Junko, an isolated young woman whose fragile grip on reality begins to unravel as an unseen presence reacts to the player’s behaviour.
Abandoned by her mother and raised by a father who was physically present but emotionally distant, Junko learned to retreat rather than connect. After her rare attempts to form relationships ended in rejection and humiliation, she withdrew completely.
As lies, medication and buried memories distort the world around her, familiar spaces become manifestations of fear and emotion, forcing Junko to confront experiences that refuse to remain hidden.
Featuring original Japanese voice acting, DON’T LIE tells a complete story while revealing another perspective on the events of BrokenLore: DON’T WATCH. Players previously encountered Junko digitally, but this chapter places them directly inside her experience, adding new context to the characters and events connecting both games.
“I’m feeling a mix of excitement and nerves now that the game is finally about to launch. We’ve been working on it for a long time, so reaching this point and finally being able to share it with players feels very special.” - said Sebastiano Serafini, the creator of Serafini Productions. “There is also something quite personal about this launch for us because DON’T LIE is connected to DON’T WATCH and continues a story that started with Shinji. I’m excited to see how people will react to Junko’s story and to the way the game expands the connections within BrokenLore. The story explores themes like isolation, trauma, addiction, and distorted perception, and there are many environments and sequences that we put a lot of care into making meaningful and visually memorable.”
Players can expect:
A Japanese first-person psychological horror experience focused on exploration, investigation, and tension
A deeply personal story exploring trauma, loneliness, and emotional isolation
Distorted environments shaped by memory, fear, and perception
An unseen presence that responds to player behaviour
Happy Gaming!