Do Games launches the next investigation in the Detective Club series!
Step beneath the glittering tents of Carnevale de Lumière to expose a conspiracy staged as entertainment.
When Thomas arrives at the fairground with Emily and George, the night feels harmless - fireworks in the sky, laughter in the crowd, posters promising a legendary performance by Flemus Taimer, the "fakir" who weaves flame like ribbon. But a sudden windy gust steals their tickets, scattering them into the dark... and in that small moment of chaos, something far worse slips into motion.
Inside the big top, Emily's cherished pendant vanishes from her neck, and Thomas catches a glimpse of a figure no one should notice - Grimas, a clown with a pale smile and a flute that seems to pull at people's minds.
Rumors of missing city folk suddenly stop being rumors when a strange violet smoke begins to appear wherever the music plays - and those who breathe it can't remember what they did… only that they obeyed. Now the carnival's magic is no longer a spectacle - it is a weapon.
To save the innocent and expose the mastermind behind the music, Thomas must follow the smoke beneath the stage, uncover the hidden machinery, and break the melody before the entire city becomes part of the final act.
Explore dazzling fairground streets and sinister backstage corners: the main tent, a "horror" attraction, abandoned wagons, locked safes, and the silent corridors of city hall.
Follow the trail of the violet smoke and uncover why the missing never return.
Make choices under pressure, outsmart hypnosis, and remember: in this circus, even the friendliest smile can be a mask.
For additional features, check out the
Collector's Edition.