I like a game that's good at what it sets out to be good at.
Jenny100, your post is pretty much exactly how I feel too.

What's most important for my enjoyment of a game varies depending on what type of game it's trying to be.
And I can put up with quite a bit of bad aspects to a game as long as there's some good and/or great to make up for it.
The only thing that can truly kill a game for me is too many obscure inventory puzzles. I can't stand puzzles that involve clicking all your inventory on a hotspot until you find the inventory item that works, because the solution is the weirdest inventory item you never thought of using. Or puzzles that involve weird combinations of inventory items to create a new item. If a game has too much of these types of puzzles, I'll usually still finish them but will resort to a walkthru, b/c it's not fun for me to keep randomly clicking. And even though I'll finish them it kind of kills my enjoyment.
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