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Myst for the Nintendo DS - - don't bother #333918
05/26/08 11:08 AM
05/26/08 11:08 AM
Joined: Nov 2001
Posts: 638
Amarillo, TX USA
Bruce Fielder Offline OP
Settled Boomer
Bruce Fielder  Offline OP
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Joined: Nov 2001
Posts: 638
Amarillo, TX USA
I have tried the newest version of this wonderful classic and the DS cannot do the game justice. The game was designed to be played on a PC system in darkened room with a decent pair of external speakers to experience the sensation of being in a totally new world. The DS system cannot even begin to replicate this environment even in the smallest manner.

The DS' screens are too small and the sound, even with earphones, is not nearly what it should be. Plus, the game's interface has to try and overcome the small visual size and it just cannot manage it.

If you want to see the official website for this version, here it is: www.myst-ds.com (it may not be a hot link so just type it in if desired). Just replay the game on your PC to experience the wonderful work done by the Miller brothers and their early gang of PC game-changing cohorts. Don't dampen your memory of it by playing the DS version. Buy some other game written explicitly for the DS to appreciate this hand-held system.


Live by the Golden Rule at all times.
Re: Myst for the Nintendo DS - - don't bother [Re: Bruce Fielder] #333936
05/26/08 11:35 AM
05/26/08 11:35 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
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Stony Brook, New York, USA
Hi Bruce --

Thanks for the mini-review. Did you play very far into this version?

The link you provided works fine, btw. thumbsup

Re: Myst for the Nintendo DS - - don't bother [Re: Becky] #333948
05/26/08 11:46 AM
05/26/08 11:46 AM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
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looney4labs  Offline
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Alabama
I would have been surprised if Myst on the DS could even begin to replicate the PC experience. I love my DS but I agree with you--best to stick to games written for the DS wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Myst for the Nintendo DS - - don't bother [Re: looney4labs] #333958
05/26/08 12:01 PM
05/26/08 12:01 PM
Joined: Jan 2008
Posts: 2,264
Greece
Volkana Offline
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Volkana  Offline
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Greece
I can not imagine myself playing an adventure game on a console... It would be very odd... But that's just me... I just love my mouse and keyboard lol


Fear can hold you prisoner. Hope can set you free.
Re: Myst for the Nintendo DS - - don't bother [Re: Volkana] #333968
05/26/08 12:13 PM
05/26/08 12:13 PM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
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looney4labs  Offline
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Alabama
Volkana, the DS is a hand held portable system--a little smaller than a paper back book.

I first saw Syberia on the Xbox--but it was much prettier on the PC.


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Myst for the Nintendo DS - - don't bother [Re: Bruce Fielder] #334071
05/26/08 02:54 PM
05/26/08 02:54 PM
Joined: Feb 2004
Posts: 6,919
Hogwarts
Trail_Mystic Offline
Dragon Breath - Darkside Moderator
Trail_Mystic  Offline
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Posts: 6,919
Hogwarts
Hard to believe they even tried to move it to that platform. Even though I have not used a DS I have to agree with your comment,

Originally Posted By: Bruce Fielder
... The game was designed to be played on a PC system in darkened room with a decent pair of external speakers to experience the sensation of being in a totally new world. ....


That was exactly the way I first experienced MYST and it should be recommended right on the box! lol


I feel a lot more like I do now, then when I first got here

Re: Myst for the Nintendo DS - - don't bother [Re: Trail_Mystic] #334155
05/26/08 04:41 PM
05/26/08 04:41 PM
Joined: Nov 2001
Posts: 638
Amarillo, TX USA
Bruce Fielder Offline OP
Settled Boomer
Bruce Fielder  Offline OP
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Posts: 638
Amarillo, TX USA
Becky,
I didn't play too far using the DS for two reasons: the gaming experience was disappointing and the game actually froze up on me when I activated the rotating tower map in the library. It may have just been a glitch in my DS game cartridge but I never could get it past that point.

Just for the record, I have played Myst and Syberia I on the PS2 platform. While they did well and the controls were OK for moving around in the games, the PS2 didn't or couldn't convey the intimate experience of playing them on a PC in the proper setting.


Live by the Golden Rule at all times.
Re: Myst for the Nintendo DS - - don't bother [Re: looney4labs] #334189
05/26/08 05:41 PM
05/26/08 05:41 PM
Joined: Jan 2008
Posts: 2,264
Greece
Volkana Offline
Addicted Boomer
Volkana  Offline
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Posts: 2,264
Greece
Originally Posted By: looney4labs
Volkana, the DS is a hand held portable system--a little smaller than a paper back book.

I first saw Syberia on the Xbox--but it was much prettier on the PC.


Well if it's hand portable it will be even more odd for me although a used to have in 1996... smile


Fear can hold you prisoner. Hope can set you free.
Re: Myst for the Nintendo DS - - don't bother [Re: Volkana] #335010
05/28/08 10:47 AM
05/28/08 10:47 AM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
GB Reviewer Glitches Moderator
Jenny100  Offline
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Sonic Boomer

Joined: Oct 2000
Posts: 40,644
southeast USA
I've played Myst on both Pocket PC and PSP.
The biggest drawbacks on the PSP were that (1) you don't have a stylus and have to use the thumbstick to move the cursor, which takes extra time and (2) you have to wait for the UMD disc to spin up before the game will react (similar to waiting for a CD to spin up on a PC). The advantages were that the game is interesting in widescreen and the sound quality is better on the PSP than on the PocketPC. The PocketPC version had a stylus, which helped a lot. It also plays off your memory card so you get an instant response when you tap something. Unfortunately the PocketPC version tended to crash right after you finish the subway puzzle and are linking back to Myst, which means you have to redo the whole tedious subway puzzle. The crash may have been corrected by now, since PocketPC games do get updated. The PSP version included the Rime Age, while the PocketPC version did not. But Rime was a disappointment on PSP. You lose the weather effects, and Rime is the only Age where they left out puzzles compared with the original PC version.

Both PocketPC and PSP have better resolution than the DS. I collect Myst versions, but I don't know if I want to pay $30 for the DS version.

Re: Myst for the Nintendo DS - - don't bother [Re: Jenny100] #335120
05/28/08 01:49 PM
05/28/08 01:49 PM
Joined: Nov 2001
Posts: 638
Amarillo, TX USA
Bruce Fielder Offline OP
Settled Boomer
Bruce Fielder  Offline OP
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Joined: Nov 2001
Posts: 638
Amarillo, TX USA
I like to play the different versions too Jenny which is why I did try the DS game. I didn't know it came out for the PocketPC too.


Live by the Golden Rule at all times.
Re: Myst for the Nintendo DS - - don't bother [Re: Bruce Fielder] #335621
05/29/08 01:17 PM
05/29/08 01:17 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
GB Reviewer Glitches Moderator
Jenny100  Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Joined: Oct 2000
Posts: 40,644
southeast USA
Myst and Riven have both been out for PocketPC for some time now.
Unfortunately Riven wasn't stable so I decided to wait until they updated it to play it. It's been over a year since I tried it though, so the problems may be fixed by now.

There are several adventure game ports out for PocketPC, including Syberia, Syberia 2, Return to Mysterious Island, Atlantis III, The Egyptian Prophecy, Gilbert Goodmate, and Echo among others. I haven't played all of these, but Return to Mysterious Island and Atlantis III left out puzzles. Myst was complete though. It included all the puzzles that were in the original Myst game.

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