Re: Might & Magic 6, 7, and/or 8?
#37286
02/18/07 09:39 AM
02/18/07 09:39 AM
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Posts: 12,307 Body in California/Heart in Ha...
syd
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Edit ------------------ Hi Barb - well I guess now I know what I'm doing with the golem if and when I get all the pieces. I must have a wrong head then because I got mine in a chest by the mines. Update Edit ----------------------- Rescued all those pesky dwarves and sabotaged the lift. I also found a fly scroll and used that to get the correct golem head and while I was up there went to the School of Sorcerey and got the quest on what I'm supposed to do with the parts. Now I'm off to Avlee to get promoted and see what other trouble I can get into 
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Might & Magic 6, 7, and/or 8?
#37288
02/18/07 01:33 PM
02/18/07 01:33 PM
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Posts: 13,453 Texas
nickie
Grand wizard of high mucky muck
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Grand wizard of high mucky muck
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Just throwing in two cents - I found the jump spell really invaluable in the Pit, if you're on the light path. Lets you leap frog instead of trying to fight your way through the hordes.
"How could drops of water know themselves to be a river? Yet the river flows on." - Antoine de Saint-Exupéry
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Re: Might & Magic 6, 7, and/or 8?
#37289
02/18/07 02:40 PM
02/18/07 02:40 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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I seem to be in a delima. I have two heads of state asking me to do two different things for them - I'm talking about the rescue the prisoner or bring back the imposter quest. I'm right now getting the snot kicked out of me in the Tularean Caves - mostly by the elven rangers. I thought I'd cleaned them out earlier and as soon as I got in there remembered that I ran like heck to get out when those flying critters started attacking me. I also saw a chest sitting on a ledge in the caves. Is there something in there I'm going to need and if so - can you use Jump on the inside?
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Might & Magic 6, 7, and/or 8?
#37291
02/19/07 05:26 AM
02/19/07 05:26 AM
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Joined: Nov 1999
Posts: 1,845 Leavenworth, KS
Barb
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OP
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Sounds like everyone is doing great. Syd, you should do both quests for Queen Catherine and King Parson. Parson's is much easier - get the Fort Riverstride plans. You can run in & get them, & run out. Catherine's quest to rescue Loren Steel in the Tularean Caves is harder. Both quests are worth 5,000 gold, so I do them both. Yes, you can use Jump inside, but there isn't anything in the chests you have to have. As for being paralyzed, any temple should be able to cure you. That painting you found is part of a set of 3 that Visconti in Tatalia wants you to find for him. It's worth 50,000 gold.
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37295
02/20/07 10:45 AM
02/20/07 10:45 AM
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Joined: Nov 1999
Posts: 1,845 Leavenworth, KS
Barb
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She can't be a lich - she's on the Light side. Her next sorcerer promotion is archmage.
Where are you, Smiley? I just finished the arcomage tournament. Got 100,000g for it. I'm going after Xenofex next.
The obelisks are worth 100,000 also, but MUCH easier getting to them than in M&M6! Except for the one in the Land of the Giants, that is!
Barb
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37298
02/21/07 04:59 PM
02/21/07 04:59 PM
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Posts: 1,845 Leavenworth, KS
Barb
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Actually, Pokey, the wine cellar is the easiest of the three, but if you have Invisibility, you can do the Light & Dark altar pieces and get the soul jars without too much trouble. In the wine cellar, you only have to kill the head vampire to complete the quest. The necromancers shouldn't be too hard if you have acid burst. Have you been increasing your wizard's water magic? The more points you put into it the more powerful her spells are.
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37300
02/21/07 07:31 PM
02/21/07 07:31 PM
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Joined: Nov 1999
Posts: 1,845 Leavenworth, KS
Barb
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You can get to the water master teacher, and learn TP. Go through the troglodyte caves in Stone City. There's a door that leads to the Nighon tunnels. Run through there until you reach a passage to Thunderfist Mountain. From there, run past the behemoths & flying eyes & you'll come to an exit to Mt. Nighon. Rainshield there will teach you Master water magic. I think it costs about 2,000g. If you already have Town Portal, you can then learn it. You are already an expert, aren't you? You'll have to be promoted to archmage before you can grandmaster water.
As for the wine cellar, the only thing I can suggest is higher levels & more potent magic. Maybe do some minor quests first.
I finished the game this morning. Now I have to find something to play!
Barb
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37301
02/21/07 08:08 PM
02/21/07 08:08 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Well I certainly won't be finished any time soon - I'm in Fort Riverstride right now. I seem to be running around in circles. If I go down one stairway I get blown up - the other stairway just sends me in circles.
Pokey I met some necromancers in Deja - did not do well against them so I left. Not sure I'm in a better place however.
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Might & Magic 6, 7, and/or 8?
#37304
02/22/07 09:17 AM
02/22/07 09:17 AM
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Barb
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That is a tough area, Pokey. It usually takes me several tries to get through it. When you enter Thunderfist Mtn., there's a behemoth waiting right there, run past him & go forward. Take the first left & run like heck. Bear to the right & keep running. You'll be going up a long tunnel to the northwest. There's an exit to Mount Nighon at the end. There shouldn't be any monsters there when you come out. Cross the bridge & go down the hill to the right & you'll be in Mt. Nighon. Keep trying - you'll get there!
How are you doing in Ft. Riverstride, Syd?
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37306
02/22/07 06:45 PM
02/22/07 06:45 PM
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Posts: 1,845 Leavenworth, KS
Barb
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I usually find TP in the Tularean Forest. You may have to go to the Paramount water guild on Evenmorn Island, and the water guild in Bracada has it sometimes. I almost always have to go to Evenmorn to get Lloyd's Beacon.
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37307
02/22/07 08:09 PM
02/22/07 08:09 PM
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Joined: Nov 1999
Posts: 12,307 Body in California/Heart in Ha...
syd
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Syd here  I got the plans  - thanks for the tip Pokey - I found the secret door and by-passed the bomb trap. Now to deliver it and figure out what to do next. When do you choose the light or dark path? Also please tell me I haven't messed up. I have three body parts for the golem - I have assembled what I have and now the only one showing in my inventory is the torso. Should I have waited until I had all the parts before attempting to assemble it?
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Might & Magic 6, 7, and/or 8?
#37309
02/23/07 05:22 AM
02/23/07 05:22 AM
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Barb
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Great, Syd. It doesn't matter how you assemble the golem parts. You can do them one at a time or all together. The golem will tell you when he is complete & you can go back to the School of Sorcery.
Shortly after doing the quests for Catherine and/or Parson, you'll get a note saying the arbiter has died & YOU have to choose his successor. If you choose Judge Fairweather you choose the light side & if you choose Judge Sleen, you choose the dark side.
"Christof, do not play with thy food. 'tis unseemly".
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