Re: Might & Magic 6, 7, and/or 8?
#37338
02/27/07 06:01 PM
02/27/07 06:01 PM
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Barb
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You should be able to just click on the altar in the Temple of the Moon to purify it. I think you will get a message saying you purified it.
Your Lloyd's Beacon won't last very long until you make GM in water. The more skill points you put into water magic, the longer it will last.
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37340
02/28/07 05:19 AM
02/28/07 05:19 AM
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Barb
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Good deal, Pokey. I've done that with the beacons, too - hit set instead of recall. Do you have grandmaster in Air? Invisibility lasts a LONG time with it - like about 13 hours. Good luck with the statuettes. The one in the Maze is the hardest, but you can do it with Invisibility.
I'm playing M&M6 right now. I sure wish I had Invisibility in that game!
Barb
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37342
03/02/07 10:02 PM
03/02/07 10:02 PM
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syd
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Pokey I got 'ole Wormthrax the other day - took lots of blue potions but finally acid blasted him into oblivion. You're right he was tough. That's one battle I'm glad is over. I also visited all three stonehenges and I have two statues. I need the one that's in the Maze at Mount Nighon. How hard is the Maze?
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Might & Magic 6, 7, and/or 8?
#37345
03/03/07 05:32 AM
03/03/07 05:32 AM
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Barb
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Hi Pokey, are you talking about the quest from Anthony Stone to find the Prince of Thieves? I don't know of any other quest in the sewers. The prince is as far west as you can go in the sewers.
Syd, when I first played M&M7, I killed all the minotaurs in the Maze. Now THAT is hard! Now I wouldn't even attempt it without grandmaster in air magic. I takes a lot of points in air and a lot of patience.
Barb
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37346
03/03/07 08:52 AM
03/03/07 08:52 AM
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syd
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Thanks for the info Pokey and Barb. I'm not sure what my Air rating is - better check. I think I have invisibility but as I recall I can't use it yet - I need to get my Archer up another level I believe. Which mean I have to brave the Titans Stronghold and I don't know if I'm ready for that yet. At any rate, it sounds like it'll be awhile before I can get that third statue.
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Might & Magic 6, 7, and/or 8?
#37347
03/03/07 09:45 AM
03/03/07 09:45 AM
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Barb
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Syd, doesn't your sorcerer have air magic? She can grandmaster it, but your archer can't. I don't recommend trying the Titan Stronghold without invisibility!
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37349
03/03/07 04:16 PM
03/03/07 04:16 PM
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syd
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Barb she didn't when I first read your post - she does now and has Invisibility  We have the three keys from the Walls of Mist - now my question is how the heck do you get them to work in the pillars? The one on the left goes in simple - the other two just fall to the ground. Do they have to go into the correct pillar? And if so how do you tell which is which? So far all three will work just fine in the left hand pillar - none work in the center and right. Very frustrating.
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Might & Magic 6, 7, and/or 8?
#37351
03/03/07 05:06 PM
03/03/07 05:06 PM
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syd
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Thanks for the tip Pokey - I'll try that. Update : got the keys to work - I had to go back and get the third one because for some reason the wall wouldn't work - good thing I knew where I was going. I also made it through those Titans - thank goodness for Invisibility  I am now going to either get my knight up to snuff or work on my sorcerer. I'm also going to try and find those other two paintings. Both my archer and cleric are at their highest. I bought spiffy new armor for my group in Celeste and we're looking good 
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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Re: Might & Magic 6, 7, and/or 8?
#37353
03/04/07 07:46 AM
03/04/07 07:46 AM
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Barb
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Pokey, I forgot about the sewers in Erathia - I thought you were talking about the sewers in Free Haven! I don't think I've ever figured out the levers for the bridge in the erathian sewers - I just use Jump to get across. IMO, GM Water is the most important skill, not only for TP & Lloyd's Beacon, but it makes your Ice Bolt and Acid Burst much more powerful. I like GM in Air because it makes Invisibility last a LONG time. You can get to the Breeding Zone in the Pit to get the book for the sorcerer promotion with Invisibility, then kill all the fire monsters in there. They're not too hard to kill with water magic. Sounds like everyone is having fun. I'm now doing the Tomb of VARN in M&M6 - definitely NOT fun! 
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37355
03/04/07 11:51 AM
03/04/07 11:51 AM
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Barb
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 That's a good one, Syd. I never bother to clean my castle. I don't imagine it smells too good with all those rotting bats & rats! I have NEVER been able to win in the arena! Even at level 60, there are just too many high-powered enemies. Don't worry, you'll be fine without that promotion.
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37357
03/04/07 06:07 PM
03/04/07 06:07 PM
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Barb
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Use Invisibility to go into Seatag's house, ride the elevator up, then you can fight him alone. Guess the other guys aren't smart enough to take the elevator!
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic 6, 7, and/or 8?
#37359
03/05/07 07:57 PM
03/05/07 07:57 PM
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syd
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Hi all - well my little group is cowering in The Breeding Zone. We have the book and are now trying to find a way out without casualties. This has not been fun.
I also have, according to my notes, beat all 13 taverns in Acromage - unfortunately the game does not recognize my achievements and I have no clue which tavern it lost or even how many it lost. I am not a happy card player.
Well back to the Zone and let's hope I can make it out of the Pit alive.
Edit - how the heck do you get out of this place (the Breeding Zone that is)? The only way I can see is to jump down from the bridge but as soon as I do that I'm dead. Please tell me there's another way.
Dark Side : Risen Light Side: I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
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