GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
A rant article for adventure game developers #493089
04/25/09 12:11 AM
04/25/09 12:11 AM
Joined: Apr 2006
Posts: 328
D
DaveHT Offline OP
Settled Boomer
DaveHT  Offline OP
Settled Boomer
D

Joined: Apr 2006
Posts: 328
I am not too fond of rants, particularly when they are ill founded or when they are written purely to antagonize without constructive criticism.

Still, there is a "gentle" and rather "polite" rant just posted on Adventure Classic Gaming that may be a good read for fellow GBers struck with BAAGS. The article is called, "Principal principles: a primer for adventure game developers?"

http://www.adventureclassicgaming.com/index.php/site/features/115/

Brings back fond memories of LucasArts.

Ok. I am tired. 3 posts in a row. Need to take a nap. wink

Re: A rant article for adventure game developers [Re: DaveHT] #493096
04/25/09 12:53 AM
04/25/09 12:53 AM
Joined: Jun 2004
Posts: 164
Chorley, UK
Fishook Offline
Settled Boomer
Fishook  Offline
Settled Boomer

Joined: Jun 2004
Posts: 164
Chorley, UK
What a very intresting article, which I agreed on most points, as the adventure genre has become a bit stale and formula based recently.



Life is one big Adventure Game
Re: A rant article for adventure game developers [Re: Fishook] #493097
04/25/09 01:19 AM
04/25/09 01:19 AM
Joined: Nov 2000
Posts: 34,390
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,390
United Kingdom
I agree with a lot of what was said in that article thumbsup


Time : The Most Precious Commodity
Re: A rant article for adventure game developers [Re: Mad] #493102
04/25/09 02:18 AM
04/25/09 02:18 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Is anybody else having trouble accessing the site?

Re: A rant article for adventure game developers [Re: Becky] #493106
04/25/09 03:29 AM
04/25/09 03:29 AM
Joined: Sep 2004
Posts: 246
Essex, UK
M
myopia Offline
Settled Boomer
myopia  Offline
Settled Boomer
M

Joined: Sep 2004
Posts: 246
Essex, UK
It's okay for me Becky -you're up late, or very early!


'Reality is a projection of the mind' Quantum scientists
Re: A rant article for adventure game developers [Re: myopia] #493108
04/25/09 03:42 AM
04/25/09 03:42 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Aha! The link is working now. Thanks myopia. Let's see -- I think I started out late, but now it's officially early. grin

Re: A rant article for adventure game developers [Re: Becky] #493113
04/25/09 03:48 AM
04/25/09 03:48 AM
Joined: Sep 2004
Posts: 246
Essex, UK
M
myopia Offline
Settled Boomer
myopia  Offline
Settled Boomer
M

Joined: Sep 2004
Posts: 246
Essex, UK
Yikes, you're playing havoc with your sleep pattern but not the games!


'Reality is a projection of the mind' Quantum scientists
Re: A rant article for adventure game developers [Re: myopia] #493153
04/25/09 07:29 AM
04/25/09 07:29 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Why sleep when you can game? lol

Re: A rant article for adventure game developers [Re: Becky] #493161
04/25/09 07:49 AM
04/25/09 07:49 AM
Joined: Oct 2006
Posts: 1,617
Denmark, Europe
Karsten Offline
Addicted Boomer
Karsten  Offline
Addicted Boomer

Joined: Oct 2006
Posts: 1,617
Denmark, Europe
Nice article! smile

And one I found myself agreeing a lot with, especially in terms of writing and game mechanics. Nothing is more dis-heartening to the player when you can't give a guy back his swords right away, but have to go trough every bit of dialogue again...



Adventure gaming is fun smile

Re: A rant article for adventure game developers [Re: Karsten] #493183
04/25/09 09:14 AM
04/25/09 09:14 AM
Joined: Aug 2008
Posts: 308
Warsaw, Poland
Ascovel Offline
Settled Boomer
Ascovel  Offline
Settled Boomer

Joined: Aug 2008
Posts: 308
Warsaw, Poland
The solution to all these design problems mentioned in the article is... testing, testing, testing.


Come and visit A Hardy Developer's Journal for a regular dose of adventure games' creation and appreciation
Re: A rant article for adventure game developers [Re: Ascovel] #493291
04/25/09 03:15 PM
04/25/09 03:15 PM
Joined: Nov 2000
Posts: 34,390
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,390
United Kingdom
Yes !!

And yet we so often get ....

Patching, patching, patching lol lol


Time : The Most Precious Commodity
Re: A rant article for adventure game developers [Re: Mad] #493335
04/25/09 04:58 PM
04/25/09 04:58 PM
Joined: Aug 2008
Posts: 308
Warsaw, Poland
Ascovel Offline
Settled Boomer
Ascovel  Offline
Settled Boomer

Joined: Aug 2008
Posts: 308
Warsaw, Poland
Indeed. I've recently experienced through a game I'm working on by myself how bugs and other problems just pop up out of nowhere all the time during coding and design. I'll have to put up ads for testers soon, otherwise there will be patching x6. wink


Come and visit A Hardy Developer's Journal for a regular dose of adventure games' creation and appreciation
Re: A rant article for adventure game developers [Re: Ascovel] #493408
04/25/09 09:05 PM
04/25/09 09:05 PM
Joined: Nov 2000
Posts: 34,390
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,390
United Kingdom
"otherwise there will be patching x6"
Oh, nooooooooo ........ rotfl


Time : The Most Precious Commodity
Re: A rant article for adventure game developers [Re: Mad] #493628
04/26/09 12:08 PM
04/26/09 12:08 PM
Joined: Feb 2009
Posts: 212
H
harhan3 Offline
Settled Boomer
harhan3  Offline
Settled Boomer
H

Joined: Feb 2009
Posts: 212
I wouldnt cll that article a rant. It sets out a lot of principals that many of us agree with and have often been proposed here and elsewhere.

Re: A rant article for adventure game developers [Re: harhan3] #494223
04/28/09 05:39 AM
04/28/09 05:39 AM
Joined: Oct 2008
Posts: 15
M
MycroProcessor Offline
Shy Boomer
MycroProcessor  Offline
Shy Boomer
M

Joined: Oct 2008
Posts: 15
I agree with most of it, but there are a few things I disagree with. I personally don't think that puzzle should be locally solvable, in fact I greatly prefer if they aren't and that traveling between locations far away from the puzzle are required, though if the entire game consists of many puzzles like this I can think of times where this becomes tedious. Also I am a fan of sound puzzles, but I also come from a pretty musical background so I understand why the writer of this article and others wouldn't like puzzles with an audio focus either. Lastly I don't find a story driving the game to be mandatory, I actually think it is cool when the entire focus is the environment and the puzzles, but I still think that stories to explain the reason that puzzles relate to the environment can be really interesting and I usually enjoy games that use this idea.

Other than that I agree with most of the points stated, I especially agree with "if a new hotspot has appeared, then there must be a visible change to the scene", I dislike it when games have hotspots suddenly available after solving a puzzle that has no logical connection with the location the hotspot appears in. I also get really annoyed when dialogue that is only heard once is required to solve a puzzle and reverting to an old save game is required to to retrieve the information. I remember Schizm had a lot of these moments and if the dialogue was possible to repeat, the difficulty would still be high but for reasons of complexity rather than just an inability to retrieve the clues again.

Re: A rant article for adventure game developers [Re: MycroProcessor] #494340
04/28/09 01:36 PM
04/28/09 01:36 PM
Joined: Nov 2000
Posts: 34,390
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,390
United Kingdom
"I personally don't think that puzzle should be locally solvable, in fact I greatly prefer if they aren't and that traveling between locations far away from the puzzle are required, though if the entire game consists of many puzzles like this I can think of times where this becomes tedious."

I agree !!
I like travelling around to solve stuff and it doesn't get at all tedious if the developers are sensible and give us a "magic map" grin
[Whereas having a solution locally available every time would bore me.]

Even as far back as Secret of Monkey Island we were treated to magic maps - and I am disappointed every time one isn't supplied when the gameplay screams out for one frown


Time : The Most Precious Commodity
Re: A rant article for adventure game developers [Re: Mad] #494454
04/28/09 08:31 PM
04/28/09 08:31 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
GB Reviewer Glitches Moderator
Jenny100  Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Joined: Oct 2000
Posts: 40,644
southeast USA
In Schizm, many puzzles were not locally solvable, and you often had to go on long hikes and rides to find solutions to puzzles. In Schizm 2, the puzzles were locally solvable and you never had to go too far to find solutions. I found the puzzles in Schizm 2 much more enjoyable. So though I wouldn't say every puzzle had to have a local solution, I prefer it most of the time. I don't think a "magic map" would work so well in a game like Schizm or Riven, because figuring out how to get around is part of a puzzle. Teleporting with a "magic map" seems to work better in 3rd person games where getting around isn't really part of a puzzle but is just tedious.

Re: A rant article for adventure game developers [Re: Jenny100] #494474
04/28/09 09:43 PM
04/28/09 09:43 PM
Joined: Nov 2000
Posts: 34,390
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,390
United Kingdom
Ahhhhh, Jenny100, you've revealed my secret passion for 3rd person games !! lol


Time : The Most Precious Commodity
Re: A rant article for adventure game developers [Re: Mad] #494512
04/29/09 02:23 AM
04/29/09 02:23 AM
Joined: Feb 2009
Posts: 212
H
harhan3 Offline
Settled Boomer
harhan3  Offline
Settled Boomer
H

Joined: Feb 2009
Posts: 212
Me too.

Previous Thread
Index
Next Thread

Moderated by  BrownEyedTigre, Marian 

Who's Online Now
0 registered members (), 618 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
Watcheroftheskys, Darkfallwithin, PierreLombardo, Dux, WillPowerGoat
9390 Registered Users
Powered by UBB.threads™