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More Morrowind #520558
07/08/09 08:22 AM
07/08/09 08:22 AM
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For the beneift of our other members I've moved some of the replies from catbelly36's topic "Any News on More Elder Scrolls Games? (Like Oblivion)" to this Morrrowind specific topic so that other members can benefit from the great discussion and information presented. thumbsup

Please feel free to continue the Morrowind discussion here ad infinitum (well alsmost) lol

Originally Posted By: hagatha
Your total Fatigue will improve as you level up. Right now, you'll either have to use Restore Fatigue potions or spells, or just ignore it. Along the way you'll find lots of things that will help with Fatigue; I can't think of anything specific at the start of the game. Also along the way you can increase your Speed when you level up. Being slow is part of the early game, new character weakness that you overcome as you play.

Join the Mage Guild and buy the Restore Fatigue spell from someone (make sure it's a cheap, low-level spell that you can cast early in the game, though). Or, if you join the Fighter's Guild, you can get a few of the potions for free from the chests in the Guildhouses.


Originally Posted By: Moondancer
Just to add to and emphasise what Hagatha said: exhaust your fatigue as much and as often as possible; this is the fastest way of getting your athletics skill up, which will give you more points to level up your speed. Swimming is also a great way of improving your athletics skill. Run everywhere (capslock) even when you are in town.

If you are a Breton, or have some other means of increasing your resistance against magica, and you are not a beast race, there are some lovely fast boots to be had on the road between Caldera and Hla Oad, by either helping or killing a lady called Pemenie.

If you have no magica resistance, these boots will unfortunately blind you, but they also make you run faster than lightning! My Breton character has a naturally high magica resistance, and so the boots don't blind me! grin Keep in mind that beast races cannot wear boots (or helmets) - as I found to my dismay when trying out a Kahjit character.


Originally Posted By: hagatha
Just a quick answer to your question about money -- if you have Sneak ability, you can steal some filled Soul Gems from the Mage Guild in Balmora to get your finances started. On the top floor is a mage in beautiful orange and yellow robes. If you are able to Sneak, you can hop up on the desk and just take them (risky, though...don't get caught). Otherwise, there's an early-on quest right in the Guild House which forces this mage to go downstairs. Help yourself to the Soul Gems, and sell them. The best place to sell them, and this is a huge spoiler but worth it, is:

Click to reveal..
In Caldera, which you can get to by using the teleporation in the Mage Guild, there's a Scamp called Creeper, and he buys stuff at full price. He's upstairs in a house full of friendly Ogres.


Originally Posted By: Moondancer

Yeah- just careful with that one, though. Whatever you steal from a specific mage's guild, you cannot sell back to them again. I also tried that trick with Galbedir, and forever afterwards for the rest of that playthrough, whenever I tried to sell any soulgem to her,(or tried to do enchanting with her) she would shout that I was a thief, and that that was her gem that I had stolen.

Another very irritating thing that happened to me, was that I picked up a piece of crab meat that was lying on the floor of the mage's guild in Caldera (in that little room with the table upstairs). Forever afterwards in that playthrough, I could not sell any crab meat to the alchemist in the Caldera mage's guild, without him shouting that that was 'his' piece of crab meat that I had stolen... rolleyes

I don't know if this has been patched out in the meantime. I think this might all have happened to me while I was still playing the original version of the game.

Still - make sure you save your game before attempting anything like this, and just make sure it won't happen to you, by trying to sell the gem back to Galbedir, before continueing with the game.

Of course, if it does happen, you can from that point on, simply ignore Galbedir and not sell those gems or do enchanting with those gems with her, but since I think I might have stolen quite a range of types of gems from her, this turned out to be an extreme pain in the neck for me.

It might be a good idea, for instance, to only steal one kind of gem from her- that purply crystally looking kind, or the big round orange kind - (greater and grand), since those are worth a lot of money.

Stealing the smaller ones will turn out to be a pain, since you get soulgems for free out of the mage's supply chest anyway.
You can then trap souls into them, and sell them for quite a lot of cash (I usually become stinking rich from soultrapping).

This brings me to another way of making money. Empty the contents of all four mage's guild chests, and sell the contents for cash. The contents of these chests are free for the taking, and you can resell it at that very same guild. The same goes for joining the Fighter's guild. It's a good idea to join them just to be able to empty their supply chest for free, and sell (and/or use) the contents.

These fighter's and mage's guild chests, eventually replenish again after time, if you empty them out regularly.

Stealing can of course be lucrative, but dicey if it's from a guild that you belong to.

Other ways to make cash, is by gathering plants along the wayside and selling them, killing squibs, kwama foragers and rats (which will improve your fighting skills) and selling their meat and hides, which don't bring in a lot of cash - but as you get stronger, you can start going into caves and tombs that are scattered along the countryside, and loot them. (You'll have to kill the ghosts/ bandits hdiding in most of them first).

As you level up, your enemies will start carrying more expensive weapons and armour that you can sell.
Of course, fulfilling quests always bring rewards in items or cash. For good money, join house Hlaalu in Balmora. They're next to that square just up the stairs from the mage's guild. The fighter's guild also pays good cash - but of course, -Catch 22 - you have to be a good fighter with good equipment to be able to do their quests... grin

EDIT: I just tested what I had said about stealing from the mages guild. I sneaked in behind Galbedir and stole a lesser soulgem, of which I had a lot in inventory already. Then I came in the front, all innocently, and bought something from her, and all was well. Then I tried to sell her one of my OTHER lesser soulgems. Immediately, it went to, from her being friendly to me, that the message came up: "Your crime has been reported" and she said : "That soulgem was mine"; and the other mages all ran up to attack me, saying "You shall suffer greatly" and the like.

So just be forewarned of the consequences...


"Be patient. Your future will come to you and lie down at your feet like a dog who knows and likes you no matter what you are.”
-----------------------

Kurt Vonnegut, introduction to the 25th anniversary edition of his novel Slaughterhouse-Five
Re: More Morrowind [Re: Trail_Mystic] #520610
07/08/09 10:53 AM
07/08/09 10:53 AM
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That is why Creeper is the safest trader to deal with...You can't steal from him so you can never inadvertantly sell his own stuff back. Also since there are quests with Galbedir you don't want to make progress in the Mages Guild impossible because you have offended her.

Re: More Morrowind [Re: Rowan] #520708
07/08/09 04:42 PM
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Thanks so much Hagatha and Moondancer for your great ideas about money-making. And all of you plus Rowan for the warnings about stealing!! I actually played Oblivion first and so I'm discovering that Morrowind is very different regarding things like stealing, selling AND taking "stuff" from the Mage's Guilds!! I will definitely be careful because already I've gotten "busted" for taking stuff in the Mage's Guild that I assumed was free for all of us, but was not! LOL LOL

Thanks again guys, I am having so much fun with this game and I love that there are so many of you who have played it and can help me navigate it! smile

EDIT: Hi again. Just been playing again tonight and I'm on the Mage's Guild quest where you have to go to Huleen's Hut and kill a scamp. I'm embarassed to admit this, but I'm just a level one w/ a broadsword and not much fighting experience yet, and so I keep getting killed as soon as I go in there! Can you guys help tell me how to kill this little creep and if I need to level up or change weapons or something before I try? Thank you SOOOO much!

Cat praise

Last edited by catbelly36; 07/08/09 11:26 PM. Reason: Added info and question

“It is never too late to be what you might have been.”
― George Eliot
Re: More Morrowind [Re: Tracy] #520834
07/09/09 03:54 AM
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Well, for that specific quest alone, you could fortify yourself with potions, such as fortify strength/and or health, and or use a shield spell, and so on.

However, I have found that what worked for me in Morrowind, is to join a few guilds at the same time, and if I came up against a quest that was too hard for me at that level, I would carry on with quests of another faction/guild, which would then provide me with some experience, cash, and equipment, which would then better equip me to do the more difficult quests, which I would then return to, once I am stronger.

A nice faction to join, is the Divine (Imperial) cult, in Ebonheart (right next to Vivec city). It starts off with some really boring-ish, easy little quests that you can do for the healer and the almoner downstairs, but the quests for Kaye, (at the door as you enter) are more interesting, and gives you quite nice rewards. However, the really good stuff starts when you can start doing the Oracle quests. Not only are these quests more interesting, but you get some really cool items as rewards - one of them is one of the coolest longswords in the game.

The Imperial Legion in Gnisis also has easy quests to start with, but personally I would recommend house Hlaalu for a beginner, though of course you can join any of the other houses, and/or the Temple, or even the thieves, if you so wish.

An overview of joinable/non-joinable factions in Morrowind: http://www.uesp.net/wiki/Morrowind:Factions


`Curiouser and curiouser!' cried Alice
Re: More Morrowind [Re: Moondancer] #520873
07/09/09 06:53 AM
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Scamps are immune to normal weapons, and resist fire, shock, poison,and frost. I recommend a silver sword. Just my 2 cents.
Sharon

Edit: An enchanted sword would work as well.

Last edited by SharonB; 07/09/09 06:53 AM.
Re: More Morrowind [Re: Tracy] #520903
07/09/09 08:09 AM
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Originally Posted By: catbelly36
... I'm embarrassed to admit this, but I'm just a level one w/ a broadsword and not much fighting experience yet...


No embarrassment needed Cat. The first time I played Morrowind, I went tromping out for places unknown and got killed by a Kwama Forager. I kept thinking, "How the heck am I going to get anywhere if my character gets killed by a little caterpillar?" lol

Actually though, if you reach a point where the guild quests get too tough, it's not a bad idea to just go out exploring. You get a better idea of the creatures you might come up against and the battles and walking help to bring your attribute levels up.

Depending on your character, Alchemy can be a helpful skill. It's similar to the Oblivion system, just not quite as intuitive. You'll find the gear at a couple of the Mage's Guild locations. I believe there is a nice complete set stashed away in the Caldera location. It's tempting to steal and sell, but it might work better to just leave it there and use it as needed to make potions. Again, it depends on how you plan on developing your character. The most common is "Cure Fatigue", which can be made from food elements. If your skill is low your first few potions won't work or they will appear not to have any listed effect. As you "feed" ingredients into the gear your skill will progress and your potions become stronger. Aside from using them to buff or heal your character you can also sell the extras for some pocket cash.


"Be patient. Your future will come to you and lie down at your feet like a dog who knows and likes you no matter what you are.”
-----------------------

Kurt Vonnegut, introduction to the 25th anniversary edition of his novel Slaughterhouse-Five
Re: More Morrowind [Re: SharonB] #520935
07/09/09 08:57 AM
07/09/09 08:57 AM
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Originally Posted By: SharonB
Scamps are immune to normal weapons, and resist fire, shock, poison,and frost. I recommend a silver sword. Just my 2 cents.
Sharon

Edit: An enchanted sword would work as well.


Ah,- sharp observation there, Sharon! I had not thought of that, since I always have an enchanted sword (at the very least the sparksword from the guy who falls out of the sky)
See about Tarhiel, http://www.uesp.net/wiki/Morrowind:A_Falling_Wizard , catbelly, you might want to travel back to Seyda Neen for some free scrolls and a free enchanted blade and nice robe he carries on him.

While you are back in Seyda Neen, make sure you do this quest http://www.uesp.net/wiki/Morrowind:Fargoth%27s_Hiding_Place - (go see Hrisskar on the stairs of Arille's trading House) and keep the cash (300 gold) for now. You can always complete the quest by giving the cash to the quest giver later, when you have lots of cash.

Something else to take note of along the line of weapon ineffectiveness - when you use a crossbow and bow and arrow, only silver or enchanted arrows and bolts are effective against certain creatures such as scamps and ghosts.


`Curiouser and curiouser!' cried Alice
Re: More Morrowind [Re: Moondancer] #520980
07/09/09 12:08 PM
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Wow, you guys are awesome! I feel like I have my own Morrowind strategy guide right here on the forum! Thank you so much for all of the great advice! I'm going to cut and paste stuff you guys have shared and put it all into a document file, then print it out so I can have it on hand while I play. smile

btw---I don't know if this is just me but I LOVE having a whole new game to explore with places I've never been, and so I love knowing that there are cities and stuff I still have to look forward to. BUT, with doing the quests like for the Mage's Guild, I find that I'm suddenly visiting all of these cities right in a row and soon they won't be a surprise anymore, darn it! LOL Still, when I comes to quests I'm pretty much an addict (thanks to my Oblivion times) and so I can't seem to stop myself. LOL LOL

PS I almost forgot! Can you guys tell me a little about the Houses like Redoran, Halahu (SP?), etc.? I am a dark elf already and so would like to join a House, but am not sure which one would be the best. Thanks!

Cat

Thanks again guys and gals!
Cat bravo

Last edited by catbelly36; 07/09/09 12:10 PM. Reason: Adding a question

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Re: More Morrowind [Re: Tracy] #520985
07/09/09 12:24 PM
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You can join all guilds but you can join only one House per game. At the end of their quest series you get a stronghold of your own. I have always preferred the House Hlalu because its stronghold is closer to the main roads and towns. The other two strongholds are out in the Morrowind wilderness so a bit harder to travel to and from during construction. However, I don't relly bother using the stronghold anyway so it doesn't really matter. I just like achieving it then I forget about it.

Re: More Morrowind [Re: Rowan] #521032
07/09/09 03:07 PM
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I would not recommend house Telvanni for a beginner, for quite a few reasons ; their jobs are difficult in a political sense, especially if you don't know all the game's ins and outs yet.

To me, either Hse Redoran in Ald'Rhun or House Hlaalu in Balmora would be fine, but as I'd already mentioned, Hse Hlaalu's quests are easiest and most lucrative (they tend to pay you in cash), and they fit in nicely with the main quest too.

Rowan's point about the situation of the stronghold is also a good one. Hse Hlaalu's stronghold is in a very nice area.


`Curiouser and curiouser!' cried Alice
Re: More Morrowind [Re: Tracy] #521034
07/09/09 03:13 PM
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Originally Posted By: catbelly36

PS I almost forgot! Can you guys tell me a little about the Houses like Redoran, Halahu (SP?), etc.? I am a dark elf already and so would like to join a House, but am not sure which one would be the best. Thanks!...


If you like, you can pick a house that fits the "personality" or class of your character. House Redoran values the old ways and are considered by some as the Noble Warrior type, but they are not unfamiliar with the workings of politics. They have no love for the Empire or the Mage Guild and have close ties with the Temple. House Hlaalu is filled with political intrigue and some good old fashioned backstabbing. They are closer to the Empire than the other houses so the Imperial Legions and Cults tend to take a better attitude towards you. Like Redoran, they have fairly good relations to the Temple. House Telvanni is magic oriented as they are run by a group of ruthless Wizard-Lords. Advancement in their ranks is either by political wrangling or attrition. Killing to get ahead in their ranks is not unusual. The only group they are on good terms with is themselves.


"Be patient. Your future will come to you and lie down at your feet like a dog who knows and likes you no matter what you are.”
-----------------------

Kurt Vonnegut, introduction to the 25th anniversary edition of his novel Slaughterhouse-Five
Re: More Morrowind [Re: Trail_Mystic] #521123
07/09/09 08:21 PM
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"The only group they are on good terms with is themselves. "

Love that comment !!!! lol lol


Time : The Most Precious Commodity
Re: More Morrowind [Re: Mad] #521130
07/09/09 08:43 PM
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Oddly enough I've almost always joined Telvanni. Obviously my mage will join them in this game, too. The stronghold location is ridiculous, but entirely understandable, given that the Telvannii think nothing of offing each other to gain power. Being out in the wilderness is not such a bad thing, under those circumstances.

That Scamp is one tough cookie. Fortunately I've bought the Absorb Health spell, and now use it with great regularity. That was what got my weak mage through that fight.

Playing under the sign of the Atronach is turning out to be a lot of fun. None of my previous strategies work well; I have to be really on the ball and not count on being able to simply smash my way out of trouble. I was attacked by the beetles in the cellar of Tel Vos, and it was a real pleasure to watch my magica go up as I repeatedly cast Absorb Health.

The Alchemy equipment in my game is bugged. Sometimes it works well, and other times it doesn't. I had read somewhere that the euquipment from the Caldera Mage Guild was bugged, so I sold that set and (because I felt I was owed evil) cheated in some very fine equipment as a consolation prize. It's still bugged, though.

My gimped Sneak ability and general issues with the game reloading unexpectedly, I've determined, are definitely due to the pecualiarities of my wounded index finger. Weird, eh? razz

I've joined the three main Guilds and the Temple so far and am contemplating the long trip up the eastern coast to meet with the Ashlanders. First, though, I must find some Alchemy ingredients to make Restore Magica, just in case I get overeager and forget I can't regenerate.

And very soon I'll be trying my first Bandit cave.



I think I'm quite ready for another adventure.
Re: More Morrowind [Re: hagatha] #521165
07/10/09 01:59 AM
07/10/09 01:59 AM
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Quote:
and general issues with the game reloading unexpectedly

Ouch, ouch ouch... that sounds more painful than a wounded finger...

My fighter/thief is sulking cause I've temporarily deserted her to try out Geralt's new adventures! grin

Anyway: to put the 3 Morrowind houses in a nutshell:

The Redoran are the Warrior class,
the Telvanni are the mages/wizards,
and the Hlaalu are the merchants.

I've thought about why I like Hlaalu the most. Telvanni are too ruthless and chaotic, while Redoran are stiff, warlike and rigid - as if they've swallowed a rod - they're too intent on "honour" and revenge.

Hlaalu are more practical and peaceful. They do what needs to be done, to be rich and powerful. If bribery, blackmail and intrigue works better than an open fight (Redoran), or an assasin in the night (Telvanni)- so be it... evil


`Curiouser and curiouser!' cried Alice
Re: More Morrowind [Re: Trail_Mystic] #521268
07/10/09 07:45 AM
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Here's a good link to an alignment chart that shows how each of the factions view each other related to the disposition points. The site in general is an excellent reference:

Morowind Factions (Scroll down to the "Reaction Table")

Here's a link to the Morowind main page of the Wiki

The Unofficial Elder Scrolls Pages: Morrowind


"Be patient. Your future will come to you and lie down at your feet like a dog who knows and likes you no matter what you are.”
-----------------------

Kurt Vonnegut, introduction to the 25th anniversary edition of his novel Slaughterhouse-Five
Re: More Morrowind [Re: Trail_Mystic] #521326
07/10/09 11:01 AM
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Thanks SOOO much for your wonderful info about the Houses you guys! I'm just mining your great info for all it's worth right now aren't I? lol

Cat, grateful for those who have gone before.... wink


“It is never too late to be what you might have been.”
― George Eliot
Re: More Morrowind [Re: Tracy] #521508
07/11/09 12:48 AM
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The three things I get as soon as possible in Morrowind are:

Click to reveal..
Boots of binding speed

Cuirass of the savior's hide

and Wizard's staff

The boots make you fast on land the Cuirass has resist Magicka which you need to wear the boots and the Wizard's staff let's you levitate which means basically that you can fly.

The quests to get them are not the easiest but the rewards are worth the effort.

Last edited by Trail_Mystic; 07/11/09 08:30 AM. Reason: added spoiler tag

You laugh because I'm different
I laugh because you're all the same

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Re: More Morrowind [Re: oldman] #521517
07/11/09 01:45 AM
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I suppose I really should go and get the Cuirass. Right now my mage is quite powerful against many enemies, but she is terribly vulnerable against foes such as Fire Atronachs (dead in a second, really). Big Bruiser fighters don't stand a chance, and many low-level Deadra can't compete with my Soulsucker spell, which casts Soul Trap and Absorbs Health at the same time. but She runs at the sight of an Atronach. I've made some great cash with my filled gems.

Truth be told, I haven't done any exploring yet, although I've reached level 12. Most of my levelling has been spell-related, with a little Sneak and Blade training thrown in. I train magic schools beside shrines where you can buy Alumsivi Restoration so my magica recharges -- for 5 gold it's not a bad price. But I really did create a pure mage this time -- all magic schools except Enchantment, with sneak, Light Armour and Blade thrown in. Sneak doesn't work well, but I can always train it by hiding in the shadows near people. Once I can make Constant Effect I'll be fine with Chameleon and Magica Resistance.


I think I'm quite ready for another adventure.
Re: More Morrowind [Re: hagatha] #521689
07/11/09 01:45 PM
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Hey Oldman. Could you point me in the direction of how and where to get those goodies? Also, do I need to be a certain level to use them? And for all: what is the best, fastest way to level my character up? I'm still at level 1 and I'm impatient to get further up!! LOL

PS Just for fun I wanted to share that I joined the Thieves Guild (and I'm in Mages as well) and on one of my outings to steal something, I couldn't do it without getting caught, and I had no idea of how to get the money to buy it, so I killed the trader and took it! Mwwa-ha-ha-ha! (Have I mentioned that I'm in the Dark Brotherhood in Oblivion? LOL!)

Cat, loving, loving, loving this game!


“It is never too late to be what you might have been.”
― George Eliot
Re: More Morrowind [Re: Tracy] #521703
07/11/09 02:20 PM
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Originally Posted By: catbelly36
Hey Oldman. Could you point me in the direction of how and where to get those goodies? !


Under the spoiler that I posted (thank you mods) you can find the links to the quests for each item. Just click on the item and it should take you to the walkthrough for the item. You will have to attain a higher level though. Get money and pay for training is the fastest way to level up.
Click to reveal..
Here is a list of trainers


Also as an aside if you are getting killed too often you could be playing on too high a level. You can play on an easy level. Check under options and there is a slider from easy to hard just move your slider as far to the left as you feel comfortable with.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: More Morrowind [Re: oldman] #521846
07/12/09 01:26 AM
07/12/09 01:26 AM
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Tracy Offline
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Thanks so much Oldman. I appreciate your help! (especially the reminder that I needed to change my degree of difficulty! Now that I'm on Easy, I can actually kill scamps and rats! LOL)

Cat


“It is never too late to be what you might have been.”
― George Eliot
Re: More Morrowind [Re: Tracy] #521854
07/12/09 02:25 AM
07/12/09 02:25 AM
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Posts: 2,170
Waimea Big Island of Hawaii
hawkavonpuka Offline
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Just wait until you are good enough to kill Orcs, really good armor, heavy but worth lots of dollars. I hope I have time to play tomorrow, I still need to remember what I was doing almost a year ago. I still remember being killed by the rats in Balmora in the ladies house, gad I was soooo weak.


What kind of magic spell to use?
Re: More Morrowind [Re: hawkavonpuka] #522322
07/13/09 06:22 AM
07/13/09 06:22 AM
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Tracy Offline
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Sounds good Hawkavonpuka. btw---I know what you mean. It's embarassing to get your tush kicked by a rat--or several. lol

EDIT:

To everyone, esp. Moondancer, Hagatha and Trail Mystic:

Hi again. Thanks for all of your help as far as info about the houses and the quests. There are so many places to join and things to do that already I'm overwhelmed! LOL I was wondering, one of you guys mentioned a stronghold. Is that a "house" that you get at the end of the quests for that "House", and if so, is it the only house you have in the game? I'm just curious because I have fallen in love with the mushroom houses in Sadrith Mora and want one for myself. LOL

Thanks again!
Cat

Last edited by catbelly36; 07/13/09 01:52 PM. Reason: New questions to ask

“It is never too late to be what you might have been.”
― George Eliot
Re: More Morrowind [Re: Tracy] #522752
07/14/09 04:26 AM
07/14/09 04:26 AM
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Moondancer Offline
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Yes, catbelly, the 'stronghold' would be your own house. There are mods that can give you a house in other places than the stronghold, though, and if you go high up with the fighter's guild quests, there is a house that you can take over in Balmora.

Unless you use a mod, if you want a mushroom house, you're going to have to join Telvanni. Be warned though, that their quests involve a lot of backstabbing, stealing, killing, ...and flying! crazy lol


`Curiouser and curiouser!' cried Alice
Re: More Morrowind [Re: Moondancer] #523102
07/14/09 08:02 PM
07/14/09 08:02 PM
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Tracy Offline
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Tracy  Offline
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Thanks Moondancer. And btw, "flying"? OMG! LOL Still, for a mushroom house, I might be willing to do that. wink LOL

Cat, having such fun debating between what to do, where to go, what house to join, etc!


“It is never too late to be what you might have been.”
― George Eliot
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