Heavy Rain
#602568
03/04/10 06:09 PM
03/04/10 06:09 PM
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Joined: Sep 2001
Posts: 509 Scotland
Mr 2 u
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Is anyone playing this game at the moment? Would really like to hear if any Boomers are playing or have played it what they think. It looks really good. Heres the link to the game Heavy Rain
Adventure Games Forever
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Re: Heavy Rain
[Re: Mr 2 u]
#602573
03/04/10 06:45 PM
03/04/10 06:45 PM
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Joined: Feb 2004
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ritchiesbabe
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Sadly no ps3 hopefully my brother in law is getting this game. Too bad it's only out on ps3 :-(
"Life's a game. It's meant to be played."
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Re: Heavy Rain
[Re: Mr 2 u]
#602576
03/04/10 06:53 PM
03/04/10 06:53 PM
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Joined: Apr 2000
Posts: 3,292 Southern Exposure
lexxy
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I am not a play station type of gamer but this game looks good enough to give play station a try. Thanks for the link and I must say it looks intense.
carol It doesn't cost a dime to be kind ---------------------------- Currently playing The Moment Of Silence
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Re: Heavy Rain
[Re: lexxy]
#602617
03/04/10 09:24 PM
03/04/10 09:24 PM
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Feeb88
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I'm on my third playthrough already, actually! This game is right up my alley, and I loved every single minute of it. Waiting for the first downloadable prequel episode to drop anytime now.  If it weren't for the "action" sequences (all of which are resolved via quicktime-esque button prompts), I'd very much hesitate to call this a Darkside game; Quantic Dream calls it an "interactive drama" and that's about as apt a description as any. The focus is definitely on the experience and on the story, with an emphasis on making snap decisions under stress - which can't be changed with a convenient quick-load. Your actions really do have a "tangible impact" on how each scene plays out - even if they don't necessarily affect the bigger picture (though, of course, many times they do). As a result, each choice you make seems so much more meaningful, the dangers you face so much more threatening. The context-sensitive control scheme (the prompts may seem random at a glance, but in reality the buttons are mapped in such a way as to mimic the character's movements, and to reflect the difficulty of the action) does a great job of creating tension, too. It's one of those games that you have to play yourself to see how it works, but it undoubtedly does. Heavy Rain makes you genuinely feel for the characters. The devs use a lot of psychological tricks to plant you as firmly as possible into the characters' shoes and mindset; you'll feel at risk; you'll feel culpable. Their mistakes are your mistakes, their losses are your losses - and that connection and investment is perhaps the strongest I've ever felt in a game. Shameless gushing aside, it isn't for everyone. It's a very dark, bleak, even depressing game at times, and comparable to an R-rated flick in terms of mature content. The voice acting is also a little hit or miss, which is surprising considering the topnotch production values at work elsewhere. Some users are experiencing various technical hiccups as well; I, myself, had a single crash my first time through, but otherwise no probs. In short, though, it's a unique, engaging, heart-pounding, emotionally harrowing rollercoaster ride - and well worth the toll it'll take on you.
The Lurking Horror Only posts when the stars are right!
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Re: Heavy Rain
[Re: Mordack]
#602880
03/05/10 04:39 PM
03/05/10 04:39 PM
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Joined: Sep 2001
Posts: 509 Scotland
Mr 2 u
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Well with all this praise I have ordered my copy  Thanks everyone.
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Re: Heavy Rain
[Re: looney4labs]
#603460
03/07/10 02:41 PM
03/07/10 02:41 PM
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mcc
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Up to now I have only played shooters and other heavy action games in the PS3. I am not sure I like not being able to change decisions, it sounds to close to life  . I guess you can replay under the name of another user though. I am downloading the demo, this should give me a better idea if I like it or not.
Last edited by mcc; 03/07/10 02:47 PM.
If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain
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Re: Heavy Rain
[Re: mcc]
#603470
03/07/10 03:18 PM
03/07/10 03:18 PM
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Feeb88
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You'll have to let us know what you think And we'll all have to compare stories.  Mordack, Regarding endings, it turns out that there are 22 or so distinct epilogues, with 17 of them divvied up among the main characters. You'll see a handful of these each time depending on your choices in certain, key scenes (obviously, a major deciding factor is whether each of the characters makes it to the endgame, and survives - but they take other things into account, as well). You can see all of them in as "few" as seven playthroughs - which still isn't too shabby at all, especially when you throw in all the tiny variations in the individual scenes throughout the game. A handy chapter select option allows you to begin play at any point in the story, so you won't strictly have to play through the entire game too many times. But you'll want to.  mcc, Well, if you wanna get technical, you could theoretically pause the game, exit to the main menu, and replay the chapter - but doing so would completely defeat the point. As Mordack said, there's really no "right" or "wrong" way to do something, only a result. (Which isn't to say that things can't go badly - very badly - for our heroes, if you aren't careful. But if that's the case, it's all part of your story.) The demo isn't 100% representative of the game, IMO. It'll give you some idea of what to expect, of course, but hardly any of the plot is featured, and only two of the four protagonists make an appearance (and the central character, Ethan, isn't among these). And by the way! The first DLC (which, I didn't realize, is only currently available - as a freebie - to those who pre-ordered the game, which naturally I did  ) is quite good - it's actually creepier (and a little bloodier) than the main game, more of an outright "horror movie" vibe. My sole complaint is that it's pretty short - still, there's a good four or five possible outcomes to the thing, and it plays out in a variety of ways, just like the game. $5 an ep doesn't seem too much to part with once they start pumping them out on PSN in the coming months!
The Lurking Horror Only posts when the stars are right!
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Re: Heavy Rain
[Re: Feeb88]
#603483
03/07/10 04:22 PM
03/07/10 04:22 PM
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mcc
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I played the Demo, too short to appreciate the game. I don't like the way they use the controls though, it reminds me of Indigo Prophesy that even when I really liked the game I hated the controls. One gets used after a while but it would be a lot easier with normal controls, for me anyway.
If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain
From The Matrix
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Re: Heavy Rain
[Re: mcc]
#603538
03/07/10 08:15 PM
03/07/10 08:15 PM
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Feeb88
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Movement is a bit wonky, that's for sure. It helps if, rather than keeping your thumb on the stick and steering as you would in another game, you instead gently flick it in the desired direction, while keeping the walk button pressed.
I thought the action prompts did an excellent job meshing with what was happening onscreen, though, and they're far, far better integrated into the environment than in Indigo Prophecy (no Simon sessions - always a plus!).
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Re: Heavy Rain
[Re: Mordack]
#603722
03/08/10 02:32 PM
03/08/10 02:32 PM
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mcc
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I couldn't see the need of having to press anything else than the left stick to walk but the movements I found more awkward were the ones related to actions - to have to wiggle the sticks in certain way instead of just pressing an action key. I will still buy the game when a pre-owned game reaches my nearest GameStop.
If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain
From The Matrix
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Re: Heavy Rain
[Re: mcc]
#603868
03/08/10 11:21 PM
03/08/10 11:21 PM
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Feeb88
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Walking itself wasn't really the issue, but changing your facing, especially in tight quarters or from a standstill, was sluggish and awkward sometimes; characters would occasionally do an abrupt about-face and start moving in the opposite direction than I'd intended. Thankfully you're seldom in direct control when things get heated, so it didn't hurt the game too much.
There's meant to be a correlation between the stick gestures and the in-game movements. The range of actions - or how they're presented, subtly differently each time - is so diverse that limiting your input to simple, generic button presses (one button for this type of action, another for that, everytime) would have ruined the sense of "being there," I think, and killed the dynamic, dramatic feel they were striving for. But I can see how they aren't for everyone.
The Lurking Horror Only posts when the stars are right!
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Re: Heavy Rain
[Re: Feeb88]
#605543
03/14/10 06:58 AM
03/14/10 06:58 AM
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Shany
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Since I don't have a PS3, nor am I planning on getting one, I've been watching lots of videos of playthroughs of the game. It looks very interesting, but I don't think I would've gotten it - all those sequences where you can die would make me too nervous. I would love to play a game like it, though, where everything you do changes the game somehow. By the way, I saw both the best ending and the worst ending (I think), and I was wondering something (relatively safe spoiler): Can the killer die before the last fight? I saw a few sequences where s/he was in a dangerous situation - does s/he always get out alive? If s/he can die, wouldn't it make the ending much easier?
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Re: Heavy Rain
[Re: Shany]
#605601
03/14/10 11:05 AM
03/14/10 11:05 AM
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Feeb88
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Another recent title with a similar philosophy to Heavy Rain is Silent Hill: Shattered Memories, but it's also console exclusive (Wii, PS2/PSP). The game builds a psychological profile of you, the player, by analyzing your in-game actions and adjusts itself accordingly. While it's very story-driven and there's no combat, there are chase sequences in which you flee and hide from enemies. Back to Heavy Rain: I'm fairly certain you're correct; the situations you mention only give the illusion of danger, in the killer's case - if you fail them, the game will indeed ensure a hasty escape. The other characters aren't so lucky!
The Lurking Horror Only posts when the stars are right!
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Re: Heavy Rain
[Re: Feeb88]
#605681
03/14/10 03:59 PM
03/14/10 03:59 PM
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Shany
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Thanks! That's where story vs. gameplay fails, I guess. If you were really bad at the game you might start to notice that one of the characters seems to survive everything!
Wouldn't it be funny if you could kill that person early? The trials would probably go on, but the happy ending might come much earlier.
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Re: Heavy Rain
[Re: Shany]
#605732
03/14/10 08:20 PM
03/14/10 08:20 PM
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Feeb88
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Getting into specific spoilers, now: Well, only two of these sequences really stand out in my mind, namely Trapped (the sinking car) and Face to Face (the mansion shootout). Lauren and Kramer's fates are the real consequences in these scenes, though. What's more, they're back to back, and the first is chapter 43; by this time, the player is probably used to the "story above all else" mentality! It should be noted that things can't get truly deadly even for the other characters until relatively late in the game, as well; Ethan can be kept from finding Shaun, but can't actually die himself until the Old Warehouse - aka, the finale. Jayden and Madison are the real wild cards with a couple of potentially fatal encounters apiece. I admit, this aspect of the game side falls short of what they promised, but unless you're actively scrutinizing all this rather than going along with the spirit of the story, that "illusion of danger" is an amazingly effective one while you're playing. 
The Lurking Horror Only posts when the stars are right!
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Re: Heavy Rain
[Re: Feeb88]
#606912
03/19/10 10:13 AM
03/19/10 10:13 AM
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mcc
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It seems I have lost some information - how does Madison know about the existence of the Doc and an apartment in Marble St.? She mentions that Mendez is the guy who rented the apartment, also - I have to be careful, he may be the killer. I don't remember anything happening before the Doc chapter that would make her aware of that.
If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain
From The Matrix
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Re: Heavy Rain
[Re: mcc]
#606920
03/19/10 10:32 AM
03/19/10 10:32 AM
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Feeb88
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It's explained briefly at the beginning of the chapter; her buddy/contact, Sam, did some digging into the apartments for her and located the owner, the good doctor. They're discussing it as she's riding her motorcycle. "Mad? It's Sam, I got your information..." The apartment in question is the one she followed Ethan to, where he faced his third trial, The Lizard (you know - chop-chop! ::wince::  ).
The Lurking Horror Only posts when the stars are right!
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Re: Heavy Rain
[Re: Feeb88]
#606956
03/19/10 12:44 PM
03/19/10 12:44 PM
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mcc
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Thanks Feeb88, yes, I heard that but somehow I had forgotten about it.
The Lizard ouch!
If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain
From The Matrix
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Re: Heavy Rain
[Re: chrissie]
#607202
03/20/10 09:14 AM
03/20/10 09:14 AM
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mcc
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chrissie, it compares very much to Indigo Prophesy, unfortunately. IMO the controls are not as bad, however I find them extremely frustrating. There are sequences when I feel I need a third hand to be able to press all the buttons at once, particularly because one does not know in which order they will appear. There is a Demo in PS3, very short though, when I played it I thought about Indigo Prophesy but I didn't know it was from the same people. In this Demo one cannot appreciate neither the good things the game offers nor the full complication of the controls but it gives an idea. The main difference with IP is that you don't have to pass the most difficult sequences to "advance" in the game but this is at a cost - letting one of the characters down or even get him/her killed because of ones own "clumsiness". All in all a very good game, very absorbing, but with some nasty scenes and IMO awful controls.
If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain
From The Matrix
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Re: Heavy Rain
[Re: mcc]
#607235
03/20/10 10:39 AM
03/20/10 10:39 AM
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Joined: Jun 2009
Posts: 174
Feeb88
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Yep, there's no mistaking Heavy Rain for anything other than a Quantic/David Cage game; it's essentially a refined and streamlined spiritual successor to IP. In other words, exactly what I was expecting.  The story is greatly improved, I thought; it isn't perfect, but they didn't needlessly tack on the mystical elements (or the crazy superhero hijinks) that nearly ruined Indigo Prophecy's. This is much more of a pure psychological thriller, though a few of the set pieces tread into action-movie territory. The controls weren't terrible to me, but they're certainly anything but standard. The stick motions, as previously mentioned, are back in full force, but rather than the Simon minigame, HR utilizes the face and shoulder buttons of the controller; the prompts are cleverly placed into the scene, now, and they're fully animated, adapting to character movements and camera angles as needed. So if, for example, a character throws a punch, the "X" button might appear on the fist, and follow the arc of the swing. It's all very slick and you're never taken out of the action as you were in IP. Some sequences do involve holding down a number of buttons at a time, but these are supposed to be tricky and frustrating; they certainly are for the characters! The unpredictability of it all added to the tension, for me, though there is a weird sort of logic to every button press. I haven't tried anything other than the default difficulty, but I'd assume Easy mode has less prompts and/or you're given more time to complete them.
The Lurking Horror Only posts when the stars are right!
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